Medieval - Slice of Life - Solo/small group - Play by Post

Medieval - Slice of Life - Solo/small group - Play by Post

A custom adventure regarding the development of a young squire into a lord. How will you shape the world in which you live?

TYPE

Campaign

SYSTEM

Adventure Presents

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
1 NEEDED TO START
$20.00

/ Session

Details

1 player following this game

Play by Post (Asynchronous)

Billed Weekly / Sunday - 6:00 PM UTC

Session Duration / 2–3 hours

0 / 5 Seats Filled

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This game will begin once 1 player has joined
About the adventure

In this Play by Post game you play a young person who is fortunate enough to raise their stration in life in a fuedal setting. Having been born as neither royalty nor slave or serf, your character chooses professional soldier as their best opportunity to create a better life for themselves. With the recommendation of a relative or mentor a knight has agreed to take you into his tutelage. You will learn the art of war and leadership. As a squire you are on the training path to become a knight yourself. The king needs good knights, and from the knights are chosen the ruling class. This game spans a lifetime, a new squire is an adult in their land, young and inexperienced. Your character will begin having recently completed whatever apprenticeship they worked as a child. Now a young adult, you have chosen to become a soldier; not only that, but you have used some connection to become the type of soldier with the most opportunity to rise in this world. A squire. As a squire you will learn all about professional soldering and, if your knight is successful, a good amount about good rulership. When you have proven yourself and the local conflicts intensify, you will earn your way to knighthood. As a knight you will adventure around the realm doing your lords bidding. You may earn yourself a governance, a town or province over which to rule. As you develop your playstyle you will get a mix of realm management and personal adventure. How far you take it is up to you. This game is not tied to a gaming system and is played through discord. There will be a random element to determine the success or failure of your efforts. I have guidance to help as we determine how we want to define our characters abilities.

Game style

Play By Post

Roleplay Heavy

Realm Building

Sandbox / Open World

Meet the Game Master

5.0

(6)

Neurodivergent
Educator

Less than a year on StartPlaying

Highly rated for: Inclusive, Storytelling, Creativity

Average response time: 24+ hours

Response rate: 100%

About me

I have been playing dungeons and dragons since 1996. I ran my first games in 1999 and really developed my style as a dungeon master while running the Dungeons and Dragons club at my university from 2005-2009. Since then I have continued to run games with my friends, locally and online. My longest running campaign went for 4 years; however, just over two years ago I started an online campaign with my college buddies and the end is not yet in sight. I have run games in AD&D, D&D 3.5E, Pathfinder(1E), Star Wars, GURPS, d20 Modern and D&D 5E. In depth, character driven, custom campaigns are my favorite, but I am happy to play anything from a one-shot (not always completed in one session) and published adventures to themed works and deep dive custom campaigns. I have been developing two settings in which I would love to let multiple adventuring groups play in the same setting, affecting each others lore and the dynamics of the world around them. I am an adult who works as a ski instructor and is constantly interacting with clients. I enjoy getting to know people and tailoring my interactions to my clients. I am also an adult with autism and adhd. I have learned good tools for manageing my time and achieving goals. I am reliably on time for most things I do. I easily hyperfocus on roleplaying settings and spend significant time imagining the many possibilities for my role playing games, and then the players and dice enter and I create unimagined experiences on the fly.

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Character creation

Creating your character

Over the first few weeks sessions we will build your character background and determine the basis of our success system.

What to expect

Preparing for the session

Download Discord and have an account.

What David brings to the table

Access to this game’s Discord server. Includes detailed record keeping. Regular responses, checking in over a dozen times during each one week session. Choice of solo, small group or with the party play. Players will get to have input on rules system and setting. Detailed world of landscapes and characters to interact with tailer made for your experience.

Homebrew rules

We will use a discord dice roller to generate the random numbers needed to maintain an element of chance. Players will have input on skills and ability design.

Equipment needed to play

Internet

Computer

Microphone

Safety

How David creates a safe table

We will discuss the content we wish to not experience. This is how we define our own lines and veils. Examples of veils are: there will be violence, but I will not be creating exceptionally gory descriptions, or a character may have a romantic relationship, but I will not describe sexual situations. Lines are more like I absolutely will not have suicidal ideation in any character in the setting. Star and wishes are players telling me what I have done well and helping direct the flow of their game. This game is not intended to make anyone uncomfortable, if subject matter you bring up makes me feel uncomfortable I will let you know. I hope for the same in return and that an open dialogue keeps all players comfortable.

Content warnings

Classism
Death
Fire
Prejudice
Scars
Violence
Warfare

Safety tools used

Frequently asked questions