Image by Grayson Towler
We Shall Be Monsters | A Homebrew Lycanthrope Campaign for 5e
Battle packs of deadly were-creatures: some familiar, many you’ve never encountered before. An original campaign for level 5-7 characters.
$15.00
/ Session
Details
1 player following this game
Bi-weekly / Friday - 7:00 PM UTC
Session Duration / 3–4 hours
0 / 5 Seats Filled
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About the adventure
In the remote territory of Landis Vale, a plague of shapeshifting horrors has been loosed upon the land. Packs of roving lycanthropes with new and terrifying abilities have overcome the defenses of the local defenders. Worst of all, the outbreak traces back to unnatural experiments the once-heroic genius, Professor Zevon Groggins. Only a skilled team of professional adventurers can hope to save this peaceful land and prevent the contagion of lycanthropy from spreading across the lands. “We Shall Be Monsters” is an original short campaign from the two-person creative team at Oblique Adventures. We have created all-new art, stat blocks, items, and maps to bring this horror-themed adventure to life. Our updated rules bring back the power and mystery of lycanthropes, while expanding the lore of these classic monsters in unexpected ways. This is a contained sandbox game that puts you in charge of how you pursue the overarching quest. If you’re looking for chills, mystery, humor, and challenging conflicts at every turn, come to Landis Vale and face the twisted schemes of a brilliant madman in “We Shall Be Monsters.” WHAT TO EXPECT • An Adventure for Levels 5-7: You can create a new character, or I’m open to bringing in existing characters of the appropriate level. • An Exciting Mini-Campaign: Depending on your style of play, this adventure generally takes from six to ten sessions to complete. • Unique Foes and Twists: We work hard on our original monsters and stories. Even experienced players will find plenty of new challenges. • Free Session 0.
Game style
Rule of Cool (RoC)
Sandbox / Open World
Roleplay Heavy
Game themes
Meet the Game Master
About me
I began playing Dungeons & Dragons in 1979, and knew even then that I would be a lifelong GM. TTRPGs have been a part of my life ever since, and have shaped who I am in so many ways—as a writer, reader, storyteller, history buff, and lover of mythology. Wherever I’ve lived and whatever I was doing, I’ve always been part of an active gaming group. I’ve played a number of different systems, including Call of Cthulhu, Traveler, Gamma World, Toon, Paranoia, GURPS, Vampire: The Masquerade, Daggerheart, and Teenage Mutant Ninja Turtles. My two great loves in the TTRPG world are the Marvel Superheroes FASERIP game, and of course Dungeons & Dragons. These days, 5e is my primary focus. Even after all these years, I am continuously amazed by the power of TTRPGs. Gaming is a unique creative field of its own, a shared playground of the imagination in which we create stories and excitement together. I would love to be able to share the joy of gaming with more people.
View Profile →Character creation
Creating your character
You can create a new character in Session 0. My Roll20 account supports the 2024 Player’s Handbook, plus the 2014 Player’s Handbook, Xanathar’s Gide to Everything, Tasha’s Cauldron of Everything, and Fizban’s Treasury of Dragons. We can discuss other sources if you like. I’ll lay out the parameters for magic items, and you can choose what works for you. You can also bring an existing character of the appropriate level into the mix. Just let me review what you’ve got to make sure it all fits with the campaign. I have a flexible approach to character generation. This should be an exciting part of your experience as a player, and I will help you through each step.
What to expect
Preparing for the session
Players just need an account to these free websites: Roll20 Discord
What Grayson brings to the table
My games focus on roleplay and story, and my goal is to make each combat advance the story and your characters’ personal growth. I utilize a lot of voice acting to embody a diverse cast of NPCs. I put a lot of work and creativity into my preparation to make the game world come to life. My GMing style is both “Rule of Cool” and “Rule of Reasonable Verisimilitude” (which is a fancy way of saying I try to make gameplay make sense). I’ve built in time-tested homebrew rules meant to encourage creativity and make the game more engaging. I’m a “yes-and” GM who will work with you to create a fun, challenging, and unforgettable game experience. I’ll be hosting a Discord community for the game for questions, fun, and updates. All aspects of my campaigns are created with no gen-AI.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Grayson creates a safe table
Before Session 0, I’ll send you the Monte Cook RPG Consent Checklist. You can choose to use this to tell me how you’d like to handle any triggering topics. Session 0 is always free. We’ll go over expectations, including lines and veils. I’ll share an overview of the adventure, assist with character creation if needed, answer questions, and talk about personal quests. In game, you’ll always be able to signal me privately for breaks or table safety needs. Between sessions, you can always reach me through our Discord and by direct message.
Content warnings
Safety tools used