The fall Of Que'ev
In the heart of a world where magic once reigned supreme, there exists a city unlike any other. Que'eve, a city of steam innovation and shadows below.
$15.00
/ Session
Details
Weekly / Wednesday - 7:00 PM UTC
Session Duration / 3–5 hours
Campaign Length / 80–100 Sessions
0 / 5 Seats Filled
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About the adventure
In the heart of a world where magic once reigned supreme, there exists a city unlike any other. Que'eve, its name whispered in Elven tongues as a promise of rebirth, stands as a testament to ingenuity, innovation, and the relentless pursuit of progress. Welcome, travelers, to a marvel of engineering and ambition, to the breathtaking expanse of Que'eve! As you step foot into this wondrous cityscape, let your eyes wander across the intricate web of gears and pipes that adorn every street and building. Behold the towering spires of brass and steel that reach for the heavens, their cogs turning tirelessly in the pursuit of advancement. Here, magic is but a whisper in the wind, for in Que'eve, it is the power of steam, clockwork, and medical science that reign supreme. In the heart of Que'eve lies a revolution, not of swords and sorcery, but of intellect and innovation. Join me, comrades, as we embark on a journey through the labyrinthine streets, where the clanking of gears serves as a symphony of progress, and the hiss of steam whispers tales of ingenuity. Here, in the bustling workshops and laboratories, minds sharper than any blade toil ceaselessly to push the boundaries of what is possible. Witness the wonders of clockwork automatons, their movements as graceful as any dancer, serving as tireless guardians and companions to the denizens of Que'eve. But our city's pride lies not only in its mechanical marvels but also in its advancements in the field of medicine. In Que'eve, the sick find solace in the care of skilled physicians and alchemists, their treatments guided not by ancient incantations but by the precise hand of science.
Game style
Rule of Cool (RoC)
Roleplay Lite
Roleplay Heavy
Combat Lite
Hexcrawl / Exploration
Realm Building
Meet the Game Master
2 years on StartPlaying
About me
I am a long-time, avid nerd who enjoys all creative forms of gaming, with a background in film and theatre. I enjoy improv and roleplay, and
View Profile →Character creation
Creating your character
I am very give and take, you can choose point buy, rolling (with forgiveness) or standard array, as long as you come in with only one stat 18 or above and one stat 10 or below. (Honor system)
What to expect
Preparing for the session
We can do roll20, talespire or tts if everyone has access to the ladder 2. but we will decide session 0.
What Yokai brings to the table
I will be taylor making the side missions, world and guilds, to fit how creative the players make their origins, I am all for having fun with in reason, we can discuss as a table how a particular rulling will go, but please do not come in with the intention to rule abuse or break the game!
Homebrew rules
Drinking a potion yourself is a bonus action (administering to someone down is an action) crits you will decide at the beginning either double dice rolled or double the dice that is rolled, death saves will change over the course of the campaign as the world will effect the toll on teetering life and death .
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Yokai creates a safe table
I have an open Message policy if you see something say something, if you feel disrespected side chat me and i will address it, if you need to step away from the table i encourage you to message me and do so. if any game themes make you uncomfortable I can I will adjust.
Content warnings
Safety tools used