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The End of Everything | A Beginner DELTA GREEN Campaign
The covert US agency known as Delta Green opposes the forces of darkness with honor but without glory.. and often at a shattering personal cost.
$20.00
/ Session
Details
2 players following this game
Weekly / Monday - 11:00 PM UTC
Session Duration / 3–4 hours
3 / 4 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
Players come to Delta Green for all kinds of reasons. They’re eager to solve a mystery, kill a villain, or destroy a monster. These outcomes are never simple. Sometimes even seeing the threat in a Delta Green operation is enough to annihilate a group of Agents. So consider this overview a warning. Delta Green is about fear. It may seem to be about other things from time to time. About manipulation. About power. About control. It has all these things, but that’s not what it’s about. It lies. Delta Green is about an agent, alone and off the record, breaking into an old woman’s house in Brooklyn because, for a split-second, she cast the shadow of a hunched, monstrous thing with jaws like a jackal. Delta Green is about two women who pulled off the heist of the Mayan Codex from the American Museum of Natural History—an operation six months in the planning—only to burn it in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates who it drove to madness. Delta Green is about watching from the Blackhawk jumpseat as something bigger than the forest snatches your strike team’s helicopters from the air like flies. Delta Green is not about guns. Delta Green is not about a bug hunt. Delta Green is not about understanding. Delta Green is about the end. The end of everything. Your family, everyone you know, your country, all life on Earth. It’s about the end of everything and your place in it. Because you’ll end, too. That’s what the fear is about. That’s what the game is about. It’s not about winning and it’s not about advancement and it’s not about the best weapon or the most clever plan. Delta Green is about the end of everything—and how much of it you’ll live to see. Welcome. - Delta Green is a covert group inside the United States federal government. Its mission is to investigate, contain, and conceal unnatural events, because the unnatural is real and it kills. The world of Delta Green is like our own, but beyond the edges of reality are powers that outstrip the human mind’s capacity for understanding. Sometimes those powers bleed through into our world and destroy everything they touch. Agents of Delta Green have limited knowledge of these forces. A few know more. They suffer that knowledge like a cancer of the mind. Sometimes it’s better to know just enough to get the job done, and nothing more. That’s the first rule of Delta Green.
Game style
Puzzle / Mystery Focused
Roleplay Heavy
Theater of the Mind
Combat Lite
Game themes
Meet the Game Master
About me
I've been obsessed with RPGs since I was in middle school and my friend handed me the D&D 4e handbook. I've been playing RPGs off and on through various one-shots and mini-campaigns since high school. Those early years my DMing career consisted mostly of my brother and I messing around in one-on-one sessions. Things really started kicking off for me in college, where I ran and played in multiple campaigns. I ran Star Wars FFG, Legend of the Five Rings FFG and The Expanse campaigns throughout my college years. It was also around this time that I started learning and performing Improv, which hugely impacted how I ran and played the game, as well as shaped me as a storyteller. I generally enjoy a lot of narrative and roleplay, with a healthy dose of combat, and lately my goals for DMing include improving my combat encounters. Join my games if you want something other than D&D5e! My favorite systems right now include: Mothership, Delta Green, Forged in the Dark, Cosmere RPG, and Carved from BrindleWood!
View Profile →Character creation
Creating your character
We will spend time in our first session creating characters together! I will walk each of you through the character creation process step by step so nobody is confused and the rules are clear.
What to expect
Preparing for the session
All players need to get ready for this game is friend me on discord (PentaPo#5614) and create a roll20 account.
What PentaPo brings to the table
I always provide a cork board on Roll20 which displays all the evidence your characters come across in your investigations as well as ambient music and sound effects.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How PentaPo creates a safe table
The safety tools I use in my games: -The X Card -Lines and Veils -Debriefing -Regular Check-Ins
Content warnings
Safety tools used