SRA2.0: Jackpoint - 30 Years of Heists, Dragons & Corps. ๐ณ๏ธโ๐
The megacorps own the future, but the shadows belong to us. Experience 30+ years of Sixth World history in a neon-soaked, action-packed anthology.
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SYSTEM
LANGUAGE
EXPERIENCE
AGE
$25.00
/ Session
Details
4 players following this game
Weekly / Saturday - 12:00 PM UTC
Session Duration / 3 hours
1 / 5 Seats Filled
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About the adventure
You are shadowrunners: hackers, street samurai, and mages for hire in a world where magic met capitalism and nobody won. Jackpoint is an episodic campaign told in ~10-session 'seasons,' each rebuilt from Shadowrun classics. You'll uncover otherworldly conspiracies, infiltrate a dead dragon's estate, get caught between a mighty megacorp and a rogue AI it created, race against time in a city doomed to a nuclear bombardment. Every season is a self-contained story with consequences that echo across the entire campaign. Your choices don't just change the outcome of a mission, they change history. Powered by the fast-and-furious Shadowrun Anarchy ruleset, the focus stays on cinematic action and emotive storytelling to keep the scenes flowing. Bring one character for the long haul, or retire them in a blaze of glory and rise again as fresh street muscle when the next season calls. For new runners, it's a ride through the greatest hits of the Sixth World. For veterans, it's a chance to hijack the timeline. The Sixth World has 30 years of secrets. Come steal them.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
Less than a year on StartPlaying
14 games hosted
Highly rated for: Storytelling, Creativity, Rule of Cool
Average response time: 1 hour
Response rate: 100%
About me
I specialize in modern and futuristic settings -- often cynical, dog-eat-dog worlds with oppressive institutions. But, while the occasional 'cash is king' mercenary story is fun, my most memorable campaigns are made by players who refuse to be another cog in the system. Together with you, I want to create stories about rage against the machine, compassion when it is least expected, and putting everything on the line to make a change. 'Think you got what it takes, kid? Let's get fixing.' I've been GMing for over a decade, and every session my players continue to surprise me with their ingenuity (or sometimes lack thereof :P). I run a variety of rulesets, primarily as long-form, character-driven campaigns; for the rare pre-written campaign that I do run, I always ensure to include some extra twists and PC connections. ๐ต๏ธ I am always open to developing a new campaign in modern, post-apoc, or futuristic settings. I also have a flexible schedule, and can comfortably cover US, EU, and APAC timezones. If you're looking for a unique experience, let's talk! ๐ต๏ธ
View Profile โCharacter creation
Creating your character
All materials required for character creation are available in campaign discord. If need be, I will happily guide you through the character creation process outside of session time, free of charge, and have you joining the crew in short order! We are using standard Shadowrun Anarchy 2.0 creation rules at runner level, 375k nuyen; I am happy to discuss ideas and options for custom items, specializations, and metatypes not currently covered in the core book.
What to expect
Preparing for the session
๐ฌ A Discord account is required for sessions and between-session comms. ๐ฒ Hosted on Foundry VTT; no purchase or registration needed for players. ๐๏ธ A dedicated microphone is highly recommended. ๐ท Cameras are optional, but not required.
What Fixer Victor brings to the table
๐ 30 Years of Shadowrun History: Over a dozen classic campaigns rebuilt into one coherent, episodic chronicle using the fast Anarchy 2.0 rules โ๏ธ Your Choices Matter: Every operation has consequences that echo across seasons. Write your own version of the Sixth World ๐จ Cinematic Production: Custom atmospheric visuals, curated music, and purpose-built battlemaps every session ๐ A Living World: Recurring allies, enemies, and rivals who remember your name ๐ Legacy Play: Keep your runner for the long game, or retire them at the end of a season and bring in fresh blood
Homebrew rules
Homebrew rules will be discussed as the campaign progresses, to fit the needs and wishes of the group
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Fixer Victor creates a safe table
I try to make all of my tables a welcoming, inclusive space. I have zero tolerance for bigotry or -isms of any kind. Players from all walks of life and every minority group are explicitly welcome here, and everyone's comfort and safety is my top priority. Beyond playing a game together, I hope to help folks build real, lasting friendships. As most Shadowrun campaigns do, some fairly heavy themes can come up in the game (oppression, body horror, psychological stress, fantasy racism and bigotry). We'll go over the specifics during session 0, but at a quick glance: It is always completely okay to call for a break, pause the game, or step away for a time. Your real-life well-being always comes first. We will establish Lines & Veils together. They can always be clarified, adjusted, or updated as campaign progresses. X-Card: An anonymized X-card is available at all times through the VTT during play to fade to black or skip uncomfortable moments without explanation. Each session will end with a quick debrief. We'll use Stars and Wishes approach to discuss what works and what we want to see more of, and check in on how everyone is feeling. There's also always time to unwind and banter if desired. I do my best to accommodate every player's needs while keeping the narrative coherent and fun. If you ever have concerns, my DM inbox is always open, and I also provide a completely anonymous noteboard for any requests or issues that one might not feel comfortable to discuss directly.
Content warnings
Safety tools used
