The Lords Last Resort - A Daggerheart Mystery One-shot
Fate finds you locked in the Iron Keeps highest tower with the cities Count as your guest with a desperate plea, and a promise.
$10.00
/ Session
Details
3 players following this game
Once / Friday - 9:00 AM UTC
Sep 25
Session Duration / 3.5–4 hours
0 / 5 Seats Filled
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About the adventure
Join me and other like-minded Daggerheart adventurers as we step into a (beginner friendly) clandestine mystery set in the political capital of our world. We open with a classic and beloved story beginning. Our characters awaken imprisoned within the Iron Keep, being approached by a desperate royal. In our story his desperation has grown as yearly competitions end up threatening far more than just the lives of its contestants. You and your fellow cellmates find yourselves as the only souls the Count can rely upon to unravel a conspiracy and save the Countess.
Game style
Puzzle / Mystery Focused
Theater of the Mind
Meet the Game Master
1 year on StartPlaying
18 games hosted
Highly rated for: Creativity, Beginner Friendly, Inclusive
About me
Hi, I’m Brian! I’ve been running TTRPGs for about five years, mostly as a D&D 5e Dungeon Master with three campaigns and plenty of one-shots behind me. I enjoy welcoming new players, helping them find their footing, and making sure everyone has a great time at the table. I have experience with VTTs and map software, but I believe the most accessible and memorable games come from theatre of the mind. I use vivid description and imagination to bring the world to life. Maps and tokens can be useful, but I focus on painting scenes with words so players can step into the story without barriers. I also enjoy running other systems such as Pendragon, Monster of the Week, and some of Grant Howitt’s one-page RPGs. I’m always excited to learn and run new games too, and I already have The One Ring and Pathfinder on my shelf waiting for their turn at the table. My style leans toward collaborative storytelling, cinematic moments, and keeping the rules smooth so the narrative shines. Whether you want a full campaign, a quick one-shot, or a chance to try out a new system, I’ll bring the energy, structure, and flexibility to make it fun. Let’s roll some dice and see where the story takes us!
View Profile →Character creation
Creating your character
Character creation can be done via Alchemy, I encourage any use of material from the Core Rulebook or Hope & Fear expansion to create your character. We will have an intro at the start of the session to build links between your character, the world and the fellow adventurers.
There are no requirements or restrictions on any character options for this adventure. Let me know when you are happy with your character and if you are happy for me to provide advanced notice to the rest of the party, otherwise the characters can get to know each other in the moment.
What to expect
Preparing for the session
We will gather on Discord, requiring a free account, where we can message before and after the game as well as being able to talk and share the spotlight during the adventure. The dice and character sheets will be managed through Alchemy, requiring another free account.
What Brian brings to the table
I may provide a slightly different tone or voice to character to allow them to stand out but I do not try to be a professional voice actor. I do my best to paint a picture, describing scenes and providing ambient background music where possible. My strengths lie in my ability to improvise and I pride myself on bringing a world to life in meaningful and exciting ways.
Homebrew rules
The Daggerheart system leans on narrative over rules, which suits my style of play. We will use the Corerules book and Hope & Fear expansion, using additional counters to gauge how well and quietly the investigation is going.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Brian creates a safe table
Before we begin a link will be provided to a form to confirm if there are any "No-go" topics and if there are any topics that are less sensitive which you are afraid may come up, this way we can spend minimum time on uncomfortable subjects. During play a simple X, N or O can be sent to me to advise if (X) You are uncomfortable with how the story has went, we can then revise the most recent actions. (N) We are getting close to an X subject, we may skip over the reaction to the most recent move or find another way to resolve it and (O) you may not be uncomfortable but out of concern for others at the table we would check everyone's comfort level before we proceed. As we end the session, we will take a few minutes to unwind and discuss how it went, allowing feedback to be transferred in an open conversation.
Content warnings
Safety tools used