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Dungeons of Drakkenheim
A long form 3-13 eldritch horror campaign set in the sprawling ruins the gothic city of Drakkenheim.
$30.00
/ Session
Details
1 player following this game
Weekly / Saturday - 12:30 AM UTC
Oct 17 / Session 6
Session Duration / 2.5–3 hours
Campaign Length / 20–30 Sessions
3 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
What are you willing to die for? A chance at the good life? Drakkenheim has riches to make a pauper a prince, if you are brave enough to take it. Power? The crystal shards of Delerium hum with eldritch magic beyond the ken of any living wizard. Control? Every day the ranks of the five factions swell. Each recruit knowing in their heart only they can save the city. Justice? Then you may truly be the biggest fool of us all. But of everything the city offers, death and madness are the most common rewards. Death in the dungeons Madness in the crystals And worse. So much worse. When The Haze closes in and the city’s true inheritors come to take what is theirs.
Game style
Combat Heavy
Roleplay Heavy
Game themes
Meet the Game Master
4 years on StartPlaying
350 games hosted
Highly rated for: Inclusive, Creativity, Storytelling
About me
I don't use AI, and I always compensate artists and creatives for their work. In a former life, I was a teacher. I care deeply about fairness and helping players to find their own voice. No matter your experience or background, my table is a safe, welcoming space to learn and explore. If you are worried about being a little weird or not knowing exactly what to do. Congratulations, you’ve found your people. Let’s roll some dice and make some bad decisions
View Profile →Character creation
Creating your character
We will be using the following rules and limitations for character creation: -2014 Rules only -start at level 3 -standard array for stats -most official WotC options (talk to me about Eberron or Spelljammer content) 3rd party options from Sebastian Crowe's Guide to Drakkenheim are encouraged Additionally, your character will start with a motivating reason to come to Drakkenheim as well as pre-existing connections to other players. These choices have mechanical relevance, and we will be going over backstory and relationships in session 0.
What to expect
Preparing for the session
Technical preparation: • The big thing here is that you need a computer with a stable internet connection and a reliable way for us to hear your voice. We are using Discord for audio. You can download it for free if you don’t have it already. The computer version works great if you have a microphone, otherwise, you can put it on your phone and use earbuds. You will also need to make a free account on Roll20.net. This doesn’t require any additional downloads. All services will be provided through the browser Social Preparation: • This is a game that we are all playing to have fun. You should be excited to play and also be excited for other people to join you and have fun as well. Players should arrive with an attitude of friendly cooperation. • Previous Dungeons and Dragons experience is not a requirement to join. However, players can prepare for the game by familiarizing themselves with basic gameplay concepts such as rolling different-sided dice and understanding the 6 stats on your character sheet. One on one: • I’d like to schedule a short 5-10 minute conversation over Discord sometime before session 0. Just to introduce myself, answer any questions you might have, and smooth over any snags before we jump into the game.
What Emil brings to the table
I will bring the adventure, core DnD rules, official and unofficial supplemental materials, and a huge amount of enthusiasm! This game is pretty much exactly everything I love about DnD and I'm so excited to bring you mysterious and dangerous dungeons, rival factions, and a chance for you to write your own ending. After you sign up, I'll send a link to the game and all you need to do is log on to have access to everything.
Homebrew rules
I'm not using any homebrew or 3rd party mechanics, so your character will work as written. the Drakkenheim setting has some rules about resting and regaining resources while in dangerous areas called "the Haze", which will be enforced Also, my DMing style includes influence from Blades in the Dark, and Avery Alder. During play, that looks like making sure you guys see long term threats coming before they arrive, and NPCs caring about how you treat them.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Emil creates a safe table
Drakkenheim is a horror game. Not only because it borrows Gothic and Lovecraftian imagery, but also because it takes the time to examine some of the darker parts of human psychology. Madness and fear and hopelessness and how we can cope with those things are integral to the story we are telling. I think it’s possible to explore those darker places in an RPG in a way that is safe, accessible, and not gratuitous. However, it requires trust and clear communication between the DM and players. When you sign up, I’ll send a lines and veils document. When we meet for session 0 we can use those answers as a starting point to talk about my DMing style, the overall tone we want to set for the game, and additional safety tools that we will be using. It’s important to me that players feel comfortable using the X-card and open-door policy at any time and for any reason.
Content warnings
Safety tools used

