Blasphemy & Grayce | PF2E | Level 3
Trouble stirs in a haunted town. Hags, Undead, and violent cryptids wound a troubled town. Can you survive the horrors and curses of the night?
$25.00
/ Session
Details
1 player following this game
Weekly / Friday - 6:00 PM UTC
Oct 23 / Session 6
Session Duration / 3–4 hours
Campaign Length / 30–45 Sessions
4 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
In a small town in a nation ruled by selfish and powerful nobles, every day is a battle for survival. Shadows emerge at the darkest of nights to prey on those who stray too far from the path. Hags inflict curses and hexes upon those who dare to cross them, and the infamous Black Coach has been sighted roaming the roads of Ustalav. All of this while a sinkhole has appeared in the very center of the town. In this campaign, you will... 🪦Explore crypts, catacombs, and abandoned temples to the gods; The inhabitants may have developed a taste for blood! 🏠Aid settlements that have lived under the thrall of vampiric counts and terrible curses. 🧛Face off against terrible creatures of the night... before you succumb to their power yourself! This campaign is an intended Troubles in Grayce module followed by the Bastion of Blasphemies module. It will be rather freeform - and a great campaign to learn Pathfinder 2nd Edition! All rules will be taught.
Game style
Dungeon Crawl
Game themes
Meet the Game Master
3 years on StartPlaying
636 games hosted
Highly rated for: Creativity, Knows the Rules, Beginner Friendly
About me
I've been playing & GMing TTRPGs since the late 90s with D&D 3.5. There's something incredibly special to me about a group of 4-6 people coming together at a table to tell a story with ups and downs, party members discussing combat strategy amongst each other, and figuring out the right path to go forward. As a Game Master I believe my gamemastering style could best be described as a "beer and pretzels" kind of game; A casual environment with a strong emphasis on player fun. I take two different approaches to make sure that you have the best experience possible at the table: 1) Full Transparency. Whenever I make a ruling, I will give my reasoning along with the ruling. Any hidden dice rolls that are made during the session will be made available to view after the session (via dice stats). Additionally, I try to give out DCs before rolls are made to ensure that the stakes are properly set. I want to foster a safe play environment of trust and I believe that trust is something that should be earned. 2) I like to take a "Fun First" approach when it comes to rules. If the game's rules would require you to spend a ridiculous amount of time to do a simple action (i.e. drink a potion), I'll do some research into what the game has that mitigates it, or come up with houserules to mitigate any "feel bad" moments that these rules incorporate. Obviously there's enjoyment to be found in working within any rules constraints, so this is usually on a case-by-case basis on items that are persistent pain points. Overall, I strongly believe that my role is as a facilitator for the group to tell the story they want to tell. If the group wants to get up to whacky antics it's my job to hold a straight face and introduce respective consequences, and if the group wants to tell a serious story about overcoming difficulties it's my job to introduce road blocks along the way.
View Profile →Character creation
Creating your character
🟢Level 1 🟢Free Archetype 🟢Gradual Ability Boost 🟢Common / Uncommon / Rare Ancestries Allowed
• No experience needed! New players are encouraged to join • All content needed to play is provided Current Party: Gnome Thaumaturge (Tome) Human (Changeling) Witch (Resentment) Entu Colony Spore Druid Human Dhampir Magus (Resurgent Maelstrom)
What to expect
Preparing for the session
🟢 Discord Account 🟢 A working microphone for voice chat 🟢 A browser and computer capable of running Foundry VTT 🟡 A Pathbuilder Account (Recommended but not Required) Rules research is not required but encouraged; I will do what I can to make the rules of the game easy to digest and explain how they work in-play.
What Duncan brings to the table
I will provide players with a fully outfitted adventure module that includes high resolution splash art, special effects, and automated character and NPC sheets.
Homebrew rules
🟢 Keely's Hero Point Houserule (If you roll 10 or lower on a hero point, you add 10 to the result). 🟢 You may spend a hero point to force an enemy to reroll an effect you are imposing (i.e. a fortitude save from a Void Warp spell)
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Duncan creates a safe table
I utilize an X card module so that if a scene goes into a topic that is unpleasant, players can anonymously play a card and we can act accordingly. I do a post-session stars and wishes as a way to open discussion at the table, as well as an anonymous one for players to safely submit feedback.
Content warnings
Safety tools used
