Purify the Abomination Vaults! [LIVE TEXT CAMPAIGN]

Image by Paizo Games

Purify the Abomination Vaults! [LIVE TEXT CAMPAIGN]

Plunge into the darkness of the Abomination Vaults, and thwart a vile plot five hundred years in the making... and flex your writing chops!

TYPE

Campaign

LEVELS

1–11

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$18.00

/ Session

Details

1 player following this game

Weekly / Monday - 8:00 PM UTC

Session Duration / 1.5–3 hours

Campaign Length / 6–10 Sessions

1 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

1/5

About the adventure

"When the mysterious lighthouse called Gauntlight glows with baleful light, the people of Otari suspect that it’s an ominous prelude to sinister events. Heroes must explore the ruins around the lighthouse and delve into the dungeon levels below. Hideous monsters, deadly traps, and vengeful ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults!" - The Abomination Vaults Player's Guide This campaign is for the fearless, the dedicated, and the vigilant. I welcome beginners, but be warned that in terms of difficulty, I won't pull any punches; nor will I give the baddies any special concessions. Your ingenuity is key to vanquishing the foes you find wandering or lying in wait. This is a LIVE TEXT CAMPAIGN, meaning that there will be no usage whatsoever. Everyone will convene at the campaign time, and during sessions, will type in-and-out of character, their actions, decisions, and strategies.

Game style

Dungeon Crawl

Roleplay Heavy

Meet the Game Master
Artist
Game Designer

4 years on StartPlaying

About me

Greetings. I'm Mete0r, I'm 25, and I'm an avid roleplaying games player and host. I've been GMing homebrew settings and campaigns for my friends for over 7 years. I figured I should bring my skills to bear here as well. My persona is a mutant dragon (read: my dorky fursona) and I am rather open about the fact I'm a scalie. With that said, my games often involve or promote the participation of anthropomorphic or monstrous characters... because they're just cool. I started with D&D 5e, and have no qualms with running it again for a group in need... but I must admit, I prefer PF2e for most of my tabletop gaming. I run on the Forge, and JUST the Forge, please. Love that VTT too much to deal with the headache of roll20.

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Character creation

Creating your character

Characters will be playing by the following Variant Rules: - Gradual Ability Progression - Free Archetype Upon a vote from the players, the following Variant Rule will be put into play: - Ancestral Paragon Characters who are excellent at detecting threats, dispatching foes, or striking the occasional bargains with intelligent creatures are highly recommended. All alignments are also accepted.

What to expect

Preparing for the session

Players should familiarize themselves with the Foundry Virtual Tabletop, and have a ForgeVTT account (which I should mention is free and there are no ads on the site) in order to access the Foundry server.

What Mete0r brings to the table

I provide an immersive VTT experience with ambient visual effects, attack and spell animations, changing weather, and a keen attention to in-game time that shifts the nature of the encounters ahead. In my text campaigns, I provide total player immersion; there's no microphone problems, discord VOIP flakiness, or the awkward audible fan on in the background to take you out of the experience. Our campaign is a novel we write together.

Homebrew rules

"You gain..." I run by XP, awarding it for discovering treasure, solving puzzles, disarming traps, and defeating/successfully negotiation with monsters. "Who can tell me what happened last session?" I provide a Hero Point to any player who can recap the last session. Players will take turns out of fairness, so no one player will hog the recap role... unless, of course, everyone wants one player to recap in particular. I'm not picky. "Did you play to your motto?" At character creation, I require every player to put in the Catchphrase section of their character sheet, instead of an actual catchphrase, a motto; a simple, single sentence that symbolizes their core beliefs and attitude. At the end of every session, I go around the table asking the players if they think they played to their character's motto. If we have a consensus that they did, they receive bonus XP.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Mete0r creates a safe table

At the party's leisure, we will be utilizing the Stars & Wishes tool to make post-session feedback a fluid and rewarding routine.

Content warnings

Body Horror

Safety tools used

Frequently asked questions