Dragonlance: Fight an Army! Save the City!
Fire on the horizon. Enemies at the gate. Choose who you save and what you sacrifice. Will your courage hold fast?
$25.00
/ Session
Details
2 players following this game
Weekly / Saturday - 12:00 AM UTC
Session Duration / 3–3.5 hours
Campaign Length / 25+ Sessions
0 / 5 Seats Filled
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About the adventure
The world is ending! Again! 350 years ago the gods threw a mountain at the world and left. Now one of them is trying to return. She's gathering an army with total domination in mind. You were minding your business in a sleepy little fishing village when you got dragged into this war. Now you have to figure out how to survive it. You'll be going up against the Queen of Dragons' strongest lieutenants to prevent her from taking over the world.
Game style
Rules as Written (RaW)
Meet the Game Master
About me
Hello! I'm Fea (pronounced like "tea"), an Australian DM living in the US. I really enjoy making DnD a comfortable and enjoyable space for everyone. I particularly love teaching beginners how to play. Joining one of my campaigns will give you: - a published campaign that's been reworked to be specific to your party. - a pretty even mix of roleplay and combat - a detailed campaign wiki, including NPC pages (with "vibe" songs), maps, detailed session notes etc. - ambient music, sound effects, specific voices for NPCs (be warned, most of them have Australian accents). - legacy magic items that grow with your character.
View Profile →Character creation
Creating your character
We'll create our characters together during session zero. Stat generation will be either Standard Array or Point Buy. We'll be using the 2024 rules for everything but there are specific species and backgrounds for the Dragonlance world that I'll be sharing with you. The world does not have warlocks or artificers.
What to expect
Preparing for the session
Players will need to join the Discord server and have a Roll20.net account.
What Fea brings to the table
You will get - a campaign wiki with NPC pictures, quest logs, session notes, a beastiary etc - ambience music, epic battle music. - a world that feels lived in, distinct NPCs that you can form real connections with - the ability to see your character grow throughout the campaign
Homebrew rules
Homebrew rules will be discussed in session zero so that the whole table has input on what we'll use.
Equipment needed to play
Internet
Computer
Microphone
Webcam
Platforms used
Safety
How Fea creates a safe table
Session zero will cover lines and veils (which can be added at any point during the campaign). I also use the Deck of Player Safety, a break midway through the session and aftercare should anyone need it.
Content warnings
Safety tools used