No Room For a Wallflower | LL0-12 | Mechs! (Currently LL 2)
Below, emerald Hercynia. Below -- somewhere below -- the mildewed halls of ancient Egregorian hives lie dormant. Waiting. Empty.
$20.00
/ Session
Details
Weekly / Saturday - 5:00 PM UTC
Oct 17 / Session 6
Session Duration / 2.5–3.5 hours
Campaign Length / 24–36 Sessions
4 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
Schedule
About the adventure
No room for a wallflower is a narrative campaign for lancer, the mech ttrpg. You will play as a response force responding to a colony who has been struck by raider attacks lately and is in need of bolstered defense on the verdant planet of Hercynia. Through the course of the campaign you will learn the true nature of the threat to the colony and work to defend it as you meet and bond with the various npcs of the colony.
Game style
Combat Heavy
Tactical / Crunchy
Game themes
Meet the Game Master
About me
hey! I have been dming for a few years, outside of dnd I am a artist and occasional map maker. I also really enjoy vr and various video games!
View Profile →Character creation
Creating your character
We will handle character creation in session 0, all options from the core lancer book are available for players.
What to expect
Preparing for the session
Before session all players will need to do is join the discord for the campaign. Everything else we will do together in session 0.
What master_builder75 (avery) brings to the table
I make extensive use of foundry for battlemaps, visual effects, ambiance, and automation. In additional we shall use a application called Retrograde minis to allow players to create their own fully custom tokens for their mechs.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How master_builder75 (avery) creates a safe table
We will use a lines and veils document to go over what we are and are not comfortable with having in the campaign, in addition we will use digital X, N, O messages to ensure that gameplay remains comfortable for everyone involved. I also have 10 minute breaks around the halfway point of a session. Be warned this is a campaign that features some heavy and serious content (genocide, mass execution, some instances of body horror, ect).
Content warnings
Safety tools used

