Rusthenge| New Player Friendly Campaign | Pathfinder 2nd Edition
The village of Iron Harbor is hit with a mysterious plague, people are going missing or worse and it all leads to the metal ruins of the Rusthenge
$15.00
/ Session
Details
3 players following this game
Monthly / Wednesday - 11:00 PM UTC
Oct 21 / Session 0
Session Duration / 3–4 hours
Campaign Length / 6–12 Sessions
4 / 5 Seats Filled
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Schedule
About the adventure
Iron Harbor Is Dying. Rusthenge Is Calling. The plague came without warning. In the quiet village of Iron Harbor, people are falling sick. Others are disappearing. Those who return… aren't always the people they were. Every clue points toward Rusthenge—a field of ancient metal ruins looming beyond the village. No one knows who built it. No one knows why it was abandoned. Now, something inside has awakened. Rusthenge is a Pathfinder 2e adventure designed to take characters from Level 1 to 4 while giving new players a chance to learn the system naturally through play. Fight monsters and learn PF2e's combat Roleplay with memorable NPCs Explore dangerous ruins and uncover secrets Level your character from 1–4 Learn the basics of playing Pathfinder digitally on Roll20 New to Pathfinder? Perfect. Experienced player? Bring your knowledge and help uncover what lurks beneath Rusthenge. The village needs heroes. Will you answer the call?
Game style
Combat Heavy
Rule of Cool (RoC)
Puzzle / Mystery Focused
Game themes
Meet the Game Master
Less than a year on StartPlaying
21 games hosted
Highly rated for: Creativity, Beginner Friendly, Rule of Cool
About me
Hello! My name is Justin, and I’ve been running tabletop RPGs as a Game Master for nearly 15 years. I began hosting casual games with friends right after high school as a way for us to stay connected while starting our adult lives in college and work. RPGs quickly became a meaningful way for me to help people socialize, bond, and create unforgettable moments—and that passion has only grown. In recent years, I’ve stepped outside my comfort zone to Dungeon Master at events like Playthrough Gaming Convention in Raleigh, and I’m excited to continue expanding into new conventions and opportunities. When I’m not behind the GM screen, I’m diving into other fantasy and sci-fi worlds. I’m a huge fan of Brandon Sanderson, Star Trek, World of Warcraft, and Final Fantasy, so my imagination draws from a wide range of settings and inspirations that often spill into my sessions. I love crafting fun, lighthearted adventures that make players laugh, relax, and feel at home. My philosophy is simple: we’re here to share a great story, and my job is to make sure you leave with a smile and memorable moments you’ll want to tell your friends and coworkers about. Gaming should always be a fun, safe space, and I’m committed to creating the best possible experience for everyone who joins my table.
View Profile →Character creation
Creating your character
All players will have a session zero game that will teach the basics of character creation and gameplay. As a group we will brainstorm options with the Dungeon Master and talk about the kind of character they want to play. From a player fantasy, what kind of playstyle matches there personality, to a character backstory that brings their vision to life. Each player will start at level 1 and have access to all Pathfinder Core classes and Ancestories. Owning the Core Rulebook is not required to play at the table or to create a character
What to expect
Preparing for the session
Roll20 will be used for the Tabletop system of choice to play the game. This is required to play as it is the software used to track character sheets, notes, and digital dice. Discord will be used as our Audio software so we can communicate in text or in voice calls. All in-game notes are posted in game specific channels and a place for the group to bond with memes and plan between sessions
What Justin brings to the table
In my campaigns, I love to give characters voices when possible. This means that there will be times for silly adlibbed moments where players can improv with the NPCs and create fun and interesting moments. Players can expect the game to shape around their decisions and stray away from the written model if it means expanding their lore, stories, or taking a break from the main plot. I will not railroad the players to sticking to the book as written and will allow time to create new stories or NPCs if that is enjoyable to the group. I will do my best to keep things moving and allow everyone time in the spotlight so not one person determines the story for everyone. I like to run games with "Rule of Cool" in mind. This means if there is a moment that would be more fun at the cost of ignoring or changing a rule, I will lean on that. This also means that if there are times when rules are confusing or don't make sense, we will adjust it to keep the game moving forward.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Justin creates a safe table
Sessions will allow players to use the X, N & O system at any time during the game session without question from the Dungeon Master. Players can also call out if a moment in the Campaign is uncomfortable, privately with the DM in messages, without judgment, and it will be added into session prep to edit or avoid any strong themes throughout the game. There will always be time for breaks to allow players to stretch and take a moment during the game. At the end of each session, there will be a check-in with players to talk about the adventure as a whole or how the game went. This will allow everyone to find things they enjoyed, things that can be better, or things that the DM or other players may need to avoid, as it made for unfair or uncomfortable moments
Content warnings
Safety tools used



