Felony Frontier | beginner friendly

Felony Frontier | beginner friendly

Shoot straight, gun your engines, and never look back. ‘Felony Frontier’ is a crew and character driven space adventure campaign for five of a kind.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
5 NEEDED TO START
$20.00

/ Session

Details

1 player following this game

Bi-weekly / Thursday - 5:00 PM UTC

Session Duration / 3–3.5 hours

Campaign Length / 10–25 Sessions

0 / 5 Seats Filled

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This game will begin once 5 players have joined
About the adventure

It’s a dangerous time to be a spacer, but a perfect time to be a thief. Living paycheck to paycheck on the galactic rim, someone has to take the jobs nobody else wants. The Hegemony might think they own the galaxy, but out here, central authority is a bad joke, and survival is strictly cash-on-delivery. 'Felony Frontier' is an open-world, crew and character driven campaign set in the sandbox universe of 'Scum and Villainy'. Pick your ship and set your trajectory: run contraband as smugglers, chase marks as bounty hunters, or strike at the system as rebel scum. Decide which jobs to take, who to trust, and which factions to cross. Every score carries consequences, and heat accumulates quickly. There is no fate or set script, but what you make for yourselves, so drive the Procyon sector toward an endgame of your flavour by playing the faction game smarter than anyone else. Your jump drive is revved up, the heat is on your tail, the debt is on your ledger, all you have now is the vast black space out there and the found family you’d die for. Let’s see what you make of it.

Game style

Theater of the Mind

Sandbox / Open World

Game themes

Meet the Game Master

5.0

(10)

3 years on StartPlaying

92 games hosted

Highly rated for: Creativity, World Builder, Beginner Friendly

About me

Hey, I’m DC, a GM of the forever type. Started playing and running AD&D 2nd edition in the ‘90s, soon extending into some of the next gen games of the era (Ars Magica, Call of Cthulhu, Cyberpunk 2020, Earthdawn, White Wolf’s Vampire, Werewolf, and Mage). I’ve picked up the hobby again with D&D 5e (as you do) around 2020, and running games in English since then, both online and at the table. I’m also most eager to branch out into some of the interesting new stuff that came out lately.

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Character creation

Creating your character

We’re creating characters during session zero as a party, using a crew-first approach. Please spare a couple minutes beforehand on what kind of crew and scoundrel you’d like to play (and those you’d rather not).

What to expect

Preparing for the session

Make sure you can connect to Roll20 before the game. Check if your Discord's audio/video is operational, using a webcam is mandatory. Please use earplugs or headphones and avoid playing from your phone whenever possible.

What DC brings to the table

We'll primarily play theatre of the mind on Discord, with Roll20 handling character sheets, clocks, dice, handouts, and the occasional map. Session zero will start with an introduction or brief refresher on setting and system, we’ll discuss expectations for the planned campaign, and cover safety tools. Assuming all goes well, we'll create your crew and characters, and establish your place and contacts in the Procyon system. No extra/further preparation is needed on your part.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Webcam

Safety

How DC creates a safe table

We'll talk over themes, expectations, as well as lines and veils for the game during session zero, covering most of our bases. We'll use stars and wishes after sessions to steer the game and manage any problem or misunderstanding that may emerge. Finally, feel free to send me any feedback or message if you feel there's something that needs addressing.

Content warnings

Alcohol Use
Blood
Body Horror
Character Death
Classism
Cults
Deadnaming Character
Death
Deep or Large Bodies of Water
Drugs (addiction, use, withdrawal)
Extreme Violence
Fire
Freezing
Gore
Genocide
Guns
Illness
Insects
Language/Cursing
Lifechanging Injury
Mass Death
Mind alteration
Mind Control
Mental Illness
Murder
Mutilation
Mutilation of Corpses
Police Brutality
Prejudice
PTSD
Racial Profiling
Scars
Slavery
Small Spaces (Claustrophobia)
Suffocation
Terrorism
Trauma
Uncanny Valley
Violence
Kidnapping
Warfare

Safety tools used

Frequently asked questions