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Icewind Dale: Rime of the FrostMaiden | Frost and Treachery
Auril the Frostmaiden, goddess of winter's fury, has cursed the land to eternal winter. Can you save Icewind Dale from a fate of savage cold death?
$15.00
/ Session
Details
2 players following this game
Weekly / Wednesday - 2:00 AM UTC
Oct 7 / Session 4
Session Duration / 2–3 hours
Campaign Length / 1+ Sessions
5 / 5 Seats Filled
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Schedule
About the adventure
Journey into Icewind Dale, where endless night has frozen hope itself. Brave whiteout blizzards, haunted ruins, massive glaciers, and ancient secrets as you explore the frozen wastes to confront the wrath of an angry winter goddess. Taking place over 100 years after the adventures of Drizzt, this campaign blends open-world exploration with cinematic dungeon crawls. Follow rumors between snowbound settlements, choose which dangers to face, uncover mysteries buried beneath the ice, and fight to free the Dale from eternal winter. Expect a rich mix of: - Character-driven roleplay and meaningful choices - Tactical, exciting combat run quickly so it doesn't bog things down - Mystery, dark fantasy, and winter-themed horror New to D&D? You’ll receive patient guidance with character creation, rules, and approachable class choices. Experienced players will find hard choices, dangerous encounters, and plenty of opportunities for clever plans to matter. This is a relaxed, supportive table where every character gets chances to shine. To help create a varied adventuring party, players are encouraged to choose different classes at the start of the campaign. Come and join a story of courage against the cold, where survival is challenging, danger is always near, but hope may yet endure. NOTE: This will be my second time running this excellent adventure.
Game style
Puzzle / Mystery Focused
Tactical / Crunchy
Rule of Cool (RoC)
Meet the Game Master
Less than a year on StartPlaying
5 games hosted
Highly rated for: Rule of Cool, Beginner Friendly, Inclusive
Average response time: 2 hours
Response rate: 100%
About me
My philosophy is simple: every player deserves a chance to shine. My ideal table is a group of creative people who bring their own play styles to the adventure. All I ask is that everyone respects their fellow players and remembers that we're here to have fun together. I believe the best game is collaborative. Together, we'll create an adventure that none of us could have imagined alone.
View Profile →Character creation
Creating your character
Character creation will happen in a free session 0 using the Fantasy Grounds VTT. Specifics: - Standard Array for attributes (15, 14, 13, 12, 10, 8) - Everyone starts at 1st level - All players get basic equipment + cold weather gear Allowed sourcebooks for characters are: - D&D5 (2024) Players Handbook - Forgotten Realms: Heroes of Faerûn (includes the Ice Fisher background) - Arcane Unleashed All classes and subclasses in those books work, but due to the cold and weather of Icewind Dale, the ranger (especially the Winter Walker subclass available at 3rd level) may prove very useful. In case you just want to show up and play, I'll have several unassigned characters created ready to go.
The current group is: - Dwarf Cleric Icefisher - Goliath Paladin Crag Warrior - Gnome Sorcerer Merchant - Tabaxi Ranger Icefisher - Woodelf Druid Sage
What to expect
Preparing for the session
❗ At least one character idea that can fit in a frost-themed setting, along with some preferred classes. Also, I do provide pre-generated characters 💻 A relatively modern computer running Windows, Mac, or Linux 🌐 Decent internet access 🎙️🔉Audio input/output (a headset/good microphone) 🎮 Discord account (free download or browser-based) 🐲 Fantasy Grounds (free download, no need to purchase anything) Please have Discord and Fantasy Grounds accounts created and installed before session 0.
What DRG brings to the table
🆓 A free session zero for building your character and injecting it into the game 🏰🐉 A collection of official D&D and Forgotten Realms references on Fantasy Grounds 🗺️ High-quality maps, tokens, and handouts for immersive visualization. 🗡️ A few custom rules favoring players for more epic and tactical play 🛝 A friendly and safe playing environment ⭐ Moments in the spotlight for every player
Homebrew rules
Combat • Consuming a Potion of Healing is a Bonus Action. However, if you consume one as an Action, it will restore the maximum amount allowed by the dice. • Critical/Fumble charts to spice things up • Spiritual Weapon requires a Bonus Action to cast. The Bonus Action you use to cast Spiritual Weapon can also be used to make an attack with it. On subsequent turns, you can use a Bonus Action to move the Spiritual Weapon up to 20 feet, and/or make an attack. Spiritual Weapon is not a concentration spell. • Arcane Archers get all available shots • Flanking provides a +2 bonus General • No PVP or other player abuse. • Murder-hobo isn't allowed. The group is supposed to be the good guys.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How DRG creates a safe table
I want everyone to feel like the game is a safe place to relax and have fun. To that end, I use the TTRPG Safety Toolkit so players, if uncomfortable with a scene, can let the group know anonymously by selecting X, N. When one of those appears, we'll handle it at that time. We also set boundaries before the game (lines and veils) and talk at least briefly after every session. Also, players may contact me privately to share their concerns. In this way, I try to provide a safe and fun environment for all the players. Finally, I don't tolerate PvP, theft from players, or other abusive behavior. We're here to have fun as a team working towards the common goal saving Icewind Dale. The danger should to the game world, not fellow adventurers.
Content warnings
Safety tools used
