Thunderstruck - Storm King's Thunder
The Ordning is broken. Giants are crushing the North. Protect the innocent from the wreckage, or carve your own legend from the colossal chaos.
$12.00
/ Session
Details
9 players following this game
Bi-weekly / Saturday - 1:00 AM UTC
Session Duration / 2 hours
Campaign Length / 3+ Sessions
3 / 6 Seats Filled
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About the adventure
Hello! This table is designed as a bridge between introductory play and more experienced D&D, running the Storm King's Thunder campaign. Players should be comfortable with the basic rules, but you don’t need years of experience—curiosity, creativity, and a willingness to face hard choices are more important. Veterans are, of course, welcome to embrace the chaos. As hinted in the title, this adventure tackles the theme of a world out of balance and the rise of giants, making the familiar module feel unique to players that already experienced it! It expands the mystery of the shattered Ordning and what begins as a localized threat will eventually lead you across the vast Savage Frontier to the courts of giant kings. This is a campaign where choices matter, and consequences follow. Walk the wind-swept paths of the North, a realm of ancient ruins, untamed wilds, and cities under siege. Navigate the sudden aggression of giant-kind, from the raiding hill giants to the calculating cloud giants, as the traditional hierarchy of their race collapses into turmoil. Somewhere in the frozen reaches or atop the highest peaks, a king has gone missing — and the echoes of that disappearance are about to pull the North, and your characters, into a war of colossal proportions.
Game style
Combat Heavy
Roleplay Lite
Hexcrawl / Exploration
Sandbox / Open World
Game themes
Meet the Game Master
About me
I've been running D&D for 8 years — from chaotic homebrew one-shots to a full level 1–20 campaign that my players still talk about. My sessions combine tactical, meaningful combat with player-driven storytelling in worlds I've built from scratch. My journey started in 2015, inspired by actual-play content and Brazilian creators who shaped how I think about pacing, narrative, and table dynamics. I became a GM in 2018 and haven't stopped since — running multi-arc campaigns, developing homebrew settings, and constantly refining how I design encounters and structure stories. I adapt to the table in front of me: whether your group lives for tactical combat, deep roleplay, open-world exploration, or all three, I'll find the rhythm that works. My goal is simple — create sessions that feel cinematic, choices that feel real, and a campaign you'll still remember years from now. 🎲 Loyalty Discount: Bring a group of 4+ players, or stick around long enough — every 5th session is on me. That's a 20% discount built into every campaign, including Session Zero. Message me on Discord (nunohfa) to get started.
View Profile →Character creation
Creating your character
Characters start at Level 1. We'll use D&D 5e rules (2014 or 2024 — both work fine). I'll host a character creation session on Foundry the week before Session 1, with Discord support available daily. Ability scores use Standard Array by default; if you prefer rolling, we'll handle it together at Session 1. All official 5e books are allowed. Want to use UA or third-party content (Kobold Press, Pointy Hat, etc.)? - Just message me first and we'll work it out.
Bringing a group of 4 or more players? Message me on Discord (nunohfa) and I'll set up a group discount. Play 4 sessions together, get the 5th free.
What to expect
Preparing for the session
Please have access to: Discord Web Browser (to Use Foundry) You will be needed to join a Server in common with me so you could login at the VTT, more info about it I can send via Discord. (Since I'm from Brazil is not that simple)
What Nuno Andrade brings to the table
✦ Foundry VTT hosted game with custom maps and tokens ✦ NPC voice acting (as much as my skills allow!) ✦ Player-driven story — you set the tone, I follow your lead ✦ Tactical, descriptive combat with creative rulings encouraged ✦ Post-session feedback: time to improve the experience together
Homebrew rules
If you are in doubt on how combat works just expect the combat to go just like in Baldur's Gate 3. If you already know how to play Dnd 5e don't stress about it, Bg3 is only a reference for those unaware of 5e. For the actual homebrew: Potions are BA, we don't check cover, flanking does not exist (unless all the players agree to it), Crafting follows a table of my own and it simply is done by downtime while Long Resting. This adventure will not use Gritty Rest.
Equipment needed to play
Internet
Computer
Microphone
Computer or Mobile Device
Platforms used
Safety
How Nuno Andrade creates a safe table
During character creation, or the beginning of session one we will address what themes and descriptions the players are comfortable with. And after each session we will have feedback time, these are meant to be constructive and induce a "Design Critique" formula where we, as a group, need to improve to achive peak fun.
Content warnings
Safety tools used