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🐉A Dragon Ate My Homework📖 |🏳️🌈🏳️⚧| 1st Session Free!
High School's hard, but what if there were wizards, dragons, and a rule against using smartphones in class?
$15.00
/ Session
Details
1 player following this game
Weekly / Saturday - 9:00 PM UTC
Session Duration / 3–4 hours
1 / 5 Seats Filled
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About the adventure
Navigating high school is hard. There are the Jocks, the Preps, the Stoners, the Wizards, the Nerds, and the Band Geeks. Yes, I said Wizards. There are Sorcerers and Druids, too. Oh, right. My name is Riley Averill. I go to Pteiran Preparatory School for the Gifted, but pretty much everyone just calls it Castle High. I’d say it’s your typical high school in Pteira, except for a few things. For starters, it’s ten thousand feet in the sky. Literally. Castle High sits on a giant floating island above Ptiera called the Skylands, and every student gets a Skyshard to embed in something that helps them fly. Most people pick brooms because they’re easy to carry, but I’ve seen magic carpets, enchanted skateboards, even a pair of winged sneakers. (No, seriously. Don’t ask.) Why should you attend Castle High? Well, it’s pretty chill. Sure, there’s the occasional tussle, and maybe a spell goes awry every now and then. And whatever you do, do not let the Warriors and Brawlers get too close to each other. It always turns into some kind of muscle-bound pissing contest. Can I say “pissing” in my journal? Apparently, yes. Anyway, the best thing about Castle High is that you never know what’s going to happen next. One day you’re growing herbs for Sage class. The next, you’re crawling through a haunted mine looking for a mushroom that only grows on the bones of dead miners. You might spend the morning reading ancient books for Codex studies, only to find yourself that afternoon exploring a ruined city because some old compendium is supposedly buried in a mage’s tomb. Or you could be meditating in the courtyard one minute and sparring with a dragon the next. You know, perfectly normal high school stuff. Lately, though, everyone has been talking about the portals. They’ve started appearing all over the Skylands. Nobody knows where they come from or who made them. Professors have theories, obviously. Professors always have theories. But they’re exciting. Through the portals, we’ve seen places that shouldn’t exist. Other worlds. Other skies. Other versions of places we already know. And today, one appeared right here at Castle High. It’s in the basement of the Zenith tower where I’m writing this journal entry. I’m supposed to tell a professor, but honestly, I kind of want to see what’s on the other— [The rest of this journal has not been recovered.]
Game style
Roleplay Heavy
Rule of Cool (RoC)
Theater of the Mind
Meet the Game Master
1 year on StartPlaying
6 games hosted
Highly rated for: Storytelling, World Builder, Voices
Average response time: 1 hour
Response rate: 100%
About me
As an active member of online roleplay communities for over two decades, I have experienced nearly everything and now find the most joy in sharing those experiences with others. Science fiction (Cyberpunk) and space opera (Star Wars) have been my primary focus, but I do enjoy a good trip down fantasy lane (Conan, Dungeons & Dragons). I've been in roleplay spaces that have used many homebrewed systems (even making them up myself on occasion) and existing published systems like D&D 5e, Star Wars Saga Edition, SW5e, and Kids on Bikes, but by far, my favorite systems are skill-based systems like the original Star Wars Roleplaying game (D6). My tables tend to focus on creating compelling stories that allow for a wide range of emotion and depth. I believe that the biggest victories honor the characters by allowing them to lose with grace and triumph with strength. But a constantly solemn table is the pits, so please, bring your sense of humor with you to my table because I like to err toward what is funniest. I have worked in media for decades, so coming to my table, you'll see images, animation, and maps that you won't see anywhere else. One of those media jobs was covering Star Wars: The Old Republic for years, and before that, I helped found one of the largest Star Wars roleplay forums. In that setting, I bring adventures like no other. When it comes down to it, I am a theatre kid who enjoys telling collaborative stories and helping others explore their creativity.
View Profile →Character creation
Creating your character
Prior to Session 0, I will have a one-on-one discussion with each player about their character and how they will fit in the current setting. The idea is to discuss what you are looking for, what is most intriguing and fun for you, and how best to get there. Besides the one-on-one session, I will be available on Discord to answer any questions you might have. If you really want to get a head start on character creation, head over to Demiplane to read over the Castle High campaign frame and maybe even create a character. https://app.demiplane.com/nexus/daggerheart (We are using Foundry for the actual game, Demiplane's tools are very well made for character creation.)
What to expect
Preparing for the session
The only account requirement will be a Discord account and the ability to use a microphone. A web camera is encouraged, but not required. I use Foundry VTT on a local server to run the game, so as long as you have an internet browser like Chrome or Firefox, you will be able to run the game.
What Shaddoe brings to the table
->Basics to expect from me: • An environment to explore storylines that challenge and engage you in something meaningful. • An LGBTQIA+ safe environment with respect for who you are as a person and the encouragement to keep being you. • Respect for your time. We all have busy lives outside the game. I will respect that by being on time and purposeful in each session. • Respect for your neurodivergency. We are not all built the same, and it's those differences that make humans so amazing. • Respect for your energy. Whatever energy you put into the game, expect the same and more from me. More deeply, you can expect me to... ->Bring a deep and immersive story. I've been roleplaying in the Star Wars universe for literal decades. I love the classic universe with its rich setting as a foundation for an open world for you to explore. NPCs will have their own unique motivations and drives. You might also find me performing unique voices for each character. -> Allow you to tell your story. I have an idea where things might go, but the ultimate choice is up to you. We are co-writers here. I remain flexible to the whims of the player characters and encourage everyone at the table to participate in developing the story. In fact, it will not be unheard of for me to ask a player to describe the setting or what the group finds when they reach the goal. ->Let the dice facilitate the story. I am not a rules lawyer. I believe the rules of the game are there to support the story we are telling, not completely block it. That said, I believe the dice rolls to be sacred, and the Rule of Cool should be rare and meaningful. ->Bring you a safe environment. I have consent forms, lines-and-veils sheets, and rules for Discord and the table that are strictly enforced for player comfort. Everyone should feel safe in my spaces, so I have zero tolerance for harassment or disruptive behavior.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Shaddoe creates a safe table
->Harassment and disruptive behavior will not be tolerated at my table nor in my Discord.<- -> Before Session 0, each player will fill out a consent sheet and a lines-and-veils document. ->I will meet with each player prior to Session 0 to make sure that my table will give them what they are looking for. ->Session 0 will reiterate the agreed-upon rules and make sure that everyone is on board with the lines and veils of the other players. ->For a half-hour before the session, I have time that I call Roll For Initiative, where we can discuss above-the-table anything that the players would like. The goal is to get to know the players as people outside their characters, encouraging trust and familiarity. ->For a half-hour after the session, I have a time I call A Short Rest. This is an above-the-table time for players to discuss what they liked, disliked, and what they are looking forward to next time. Again, this will hopefully encourage trust and familiarity with each other and me as a GM.
Content warnings
Safety tools used