Great Australian Bite
Something is going down in the Land Down Under and investigating it is your chance at a foot in the door of the Camarilla's Inner Circle.
$35.00
/ Session
Details
2 players following this game
Monthly / Wednesday - 5:00 PM UTC
Session Duration / 3–4 hours
Campaign Length / 5–10 Sessions
2 / 5 Seats Filled
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About the adventure
Australia has always been a forgotten bastard Childe for the Kindred, who see its isolation and unforgiving climate as major barriers to fanged tourism and expansion. But something strange is happening on the Great Southern Continent, and the Inner Circle of the Camarilla are concerned. Concerned enough to send you there to investigate. You have been tasked with travelling to Australia to uncover why the Sabbat of Brisbane have suddenly decided to start incursions to other established territories, why the Camarilla Courts of Sydney and Melbourne are fighting over Adelaide, and why the entire continent seems to have suddenly destabilised so rapidly, all under the nose of the Second Inquisition installation at Pine Gap.
Game style
Roleplay Heavy
Puzzle / Mystery Focused
Theater of the Mind
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
Hi there! I've been playing and running games for close to 20 years. Predominantly a Storyteller for Vampire the Masquerade (V5), I also enjoy D&D and other game systems. I enjoy facilitating collaborative world building with players, and making a safe space to learn how to play, explore role playing, advanced mechanics, and generally have a fun time. I really love helping people who are new to TTRPGs learn how to make a characters, what their character sheets mean, and how to translate a character sheet into fun and exciting choices in game. I'm available for custom requests! If there's a VtM setting you've wanted to explore, or if you have a group of kindred looking to celebrate a special event, I would be honoured to help craft an experience to remember. Drop me a DM here and we can work it out together.
View Profile →Character creation
Creating your character
Basic Rules: Official fifth edition Vampire the Masquerade rules sets Standard V5 character creation rules Generation range 12th - 13th Blood Potency 1 Embraced between 1940 and 1999 Extras: Additional 20 XP after full character creation process Gain 1 dot in Advantages Clans and Sects Allowed: Camarilla characters only Banu Haqim, Lasombra, Toreador, Tremere and Ventrue allowed Brujah, Gangrel, Malkavian and Nosferatu will be allowed after consult with the Storyteller No ThinBloods or Caitiff allowed Each player will also have a scheduled chat with the Storyteller to go through character choices and backstory.
You will play as one vampire in a coterie of Camarilla Kindred who have been sent to Australia to investigate the going-ons that are concerning the Inner Circle. If you do well enough, there may even be a place amongst the Archons and Justicars for you.
What to expect
Preparing for the session
Players will need access to a microphone and Discord (invitation will be sent). Camera is not mandatory, but appreciated. Steady internet connection required. Digital dice roller will be provided, but physical dice are also allowed. If using physical dice, you will need 10x d10 dice in one colour and 5x d10 dice in a different colour. Character sheet can be drafted ahead of meeting with Storyteller, but character sheets will be made and maintained through Demiplane. Access will be granted by the Storyteller, and all official releases will be available.
What NephthysNile brings to the table
I will provide a Theatre of the Mind experience that leans into the Rule of Cool, so long as it makes sense. Digital Character sheets will be made available, as well as a distinct platform for chatting between players and characters. Digital dice roller will be made available, if needed.
Homebrew rules
No homebrew rules allowed unless agreed upon by the whole group.
Equipment needed to play
Computer or Mobile Device
Internet
Microphone
Platforms used
Safety
How NephthysNile creates a safe table
A link will be sent to a lines and veils questionnaire, that is to be filled in prior to the Session 0 We will have a Session 0 prior to commencing the chronicle where we will go through lines and veils, the basic premise of the chronicle, what themes may come up, how we would like to deal with difficult subjects, building the relationship map, and anything else we'd like to cover. During each session, players can DM the Storyteller, or ask for a stop to game play. If players prefer a different safety tool, the Storyteller will look to accommodate.
Content warnings
Safety tools used

