Suite of Melbourne (LGBTQ+/Beginner Friendly!)
Rumors persist of the Second Inquisition's demise. What could this mean for the kindred of Australia?
$20.00
/ Session
Details
3 players following this game
Weekly / Wednesday - 9:00 AM UTC
Session Duration / 3–4 hours
2 / 5 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
About the adventure
The Second Inquisition is dead. That's what the rumors keep saying, at least. Hushed whispers run like blood in the streets, delivering rumors and half-truths of a great battle in Sydney. Of the Second Inquisition being delivered like lambs to the slaughter. The Herald and her harpies are working overtime to quell these rumors, to keep the kindred of Melbourne focused on one thing: maintaining the Masquerade. Keeping business as usual. Because whether or not the Second Inquisition is gone, blood taxes must be paid. Masquerades must be maintained. And the Prince must still be respected. But if the Inquisition is gone, do those things really matter? In Suite of Melbourne, players step into the polished shoes (or steel-toed boots) of a Camarilla coterie rousing to a new dusk: one where the organized Second Inquisition is supposedly no more. How true those rumors are, if there is any truth at all, is for the coterie to discover. And once they do, there comes an even greater question - if the thing the Camarilla uses to keep kindred in line is no more, is there still a need for the Camarilla? For as long as there has been a Melbourne, there has been the Danse Macabre - the court of politics and intrigue which tend to the Garden City with a groundskeeper's grip. The Court keeps the city in check, but now there are Anarch elements taking root in the soil. Threatening to destabilize everything that has kept the kindred of Melbourne alive. Will our coterie of kindred seek to maintain the Camarilla's control, or will they throw their lot in the with Anarchs? What threats will they face now from the Independents of Sydney and Sabbat of Brisbane? And is the Second Inquisition really dead?
Game themes
Meet the Game Master
About me
A humble player of rpgs who has been behind and in front of the screen consistently for over two decades, I am a lover of all editions of D&D, Pathfinder, Shadowrun and WoD. Experience in running 3.5, 4th and 5th edition D&D, Shadowrun, various WoD and CoD campaigns and games both independent and obscure. My games run from simple, heartfelt adventures to deep social dramas and good old-fashioned dungeon diving!
View Profile →Character creation
Creating your character
We will schedule and have a session zero to work on our characters together. Our characters will be between 11th and 13th generation, with the oldest being neonates. For people who do not have the rulebook, I will be providing copies of the rulebook. We will be generating our characters on sheets through the Realms of Darkness app, as that is also the dice bot used in the Discord. During session zero, we will also be discussing lines and veils and other safety tools.
What to expect
Preparing for the session
Players should have a stable connection to the internet, as well as a Discord account and microphone. The Storyteller will be on camera, but cameras are not required for the players.
What Chris brings to the table
In terms of materials, I will provide the core rulebook, character sheets, and a dice bot for us to use in our excursions. As for myself, I bring twenty years of Storytelling and Game Mastering experience to the table. My focus as a Storyteller is to serve as your guide: to set the stage and lead you down the rabbit holes. The style I have honed is very player-forward: you are the ones commanding the action. There will be times when I ask how your character is feeling: to play Devil's Advocate and explore the thoughts and emotions behind your character's decisions and the anticipation they feel in the moment of the hunt. I am a big believer in the Rule of Cool: if there is something you want to attempt, and it sounds awesome (and plausible) enough, there is a very good chance that you can roll for it. And how those dice land, is how we play it out. My games are LGBTQIA+ friendly, and I foster a welcoming and inclusive environment where everyone should feel free to be themselves.
Homebrew rules
The only homebrew rule I employ is Achievements: If you do something awesome once per session, you will gain an extra Experience Point in the form of an Achievement declaring your job well done. Achievements are awarded through the completion of a task, making a particularly difficult roll, throwing your character out there, or doing something that just brings a smile to my face.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Chris creates a safe table
Players will be provided a link to a Lines and Veils pdf, which is to be filled out and submitted prior to Session Zero. During Session Zero, the players and I will go over their established Lines and Veils, as well as discuss other subjects which may be taboo which weren't present on the sheet or were thought of later. During our sessions, we will take a break halfway through so that I may touch base with the players and make sure they are still comfortable and having fun. Whenever there is a heavy scene or someone asks for a scene to stop, we will also employ these breaks to make sure everyone is okay. Each session will also end with a brief discussion on what the players liked, how they feel the game is going, and any concerns they would like to address. My DMs will also be open for players to discuss their concerns in confidence. Over the course of play, players will be asked to submit their X, N and O's to me through DM to maintain their confidentiality.
Content warnings
Safety tools used
