The Guard Shift, Double Class Pf2e. (Agent Of Edgewatch)
You've play as adventurers, As heroes. Now hit the street, solve the case and deal with the unruly lot you once were. The Guard Shift start now.
$22.00
/ Session
Details
3 players following this game
Weekly / Saturday - 8:30 PM UTC
Session Duration / 3–3.5 hours
Campaign Length / 100+ Sessions
2 / 5 Seats Filled
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One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
Absalom is the city at the centre of the world. It is the largest city in the inner sea and the greatest festival in it history is about to take place. The Radiant festival! All happening in the newly opened Precipice Quarter no less. The streets will be packed and there has been a big push to get new guards to fill the street in this new quarter. You however will not be normal guards. For one reason or another you volunteer to be part of the Edgewatch Program. A experimental idea by the best and brightest Absalom has to offer to make a new grade of guard. One that could deal with greater threats, mighty adventures and anything that could threaten the mighty city. You as one of the one who took part are far strong but forever changed. You are now Agent of Edgewatch. A double classer. Agents of Edgewatch is a phenomenal campaign that will truly challenge you & reward you. It is packed with detective work, moments on the beat, social deduction, twisted puzzles and some truly nail biting combat where victory is not guaranteed (so it all the sweeter when you achieve it. So...Take that paper in your hand, abandoned who you were. Become great. Become exceptional. Become a Agent of Edgewatch.
Game themes
Meet the Game Master
Less than a year on StartPlaying
25 games hosted
Highly rated for: Inclusive, Beginner Friendly, Voices
Average response time: 3 hours
Response rate: 100%
About me
Hi there, I'm Leiko. I am 29 years old and I have been playing, as well as, GMing D&D, ERA, CoC, Mage, Pathfinder 2e and many other systems for over 10 years with the hours in roll20 to prove it. I love doing voice work, Rping, creating puzzles for my players to solve and comedy as much as I love horror.
View Profile →Character creation
Creating your character
Character sheet are to be made before session. Backstories are to be made before session but will in a free one on one flesh it out & blend it into the world. Then we will roleplay out the bigger moment letting you live them not just write them. Characters will start at level 1. All PC will me a "new wave" guard, who choose to take part in a experiment to help them achieve a new level of power. As such androids, fleshwarp & Sarangay are recommended ancestries with Beastfolk, Dhampire or dragonblood being good versatile ancestries. Regardless your character should have some form of sign of the change that relates to your second class due to the experimentation and awakening you went through.
What to expect
Preparing for the session
Microphone Discord A decent enough PC to be able to run FoundryVTT
What Leiko brings to the table
Fully voiced and colourful NPCS Clean & professional maps A detective tale with tons of social deduction A chance to try double class optional rule Some truly brutal combat that will make use of such high power Lastly, a fun and welcoming table. I promise you I will strive to make sure every player has a good time and is glad to have come at the end of each session.
Homebrew rules
Better Heroic Revive. When you use all your hero point to stablize when down, you instead regain 1d8xLv hp, gain 2 actions and stand back up with your weapon in hand. This give rise to more heroic moments & let you play in more the game you're paying for. Better Aid. Aid DC is equal to Check DC -5. You also give a additional +1 equal to each level of skill mastery (Trained +1, Expert +2, Master +3, Legendary +4). This is to make Aid more impactful. Pathfinder Duel class & Archtype type optional rules.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Leiko creates a safe table
Before anyone fully joins we go over triggers, these are then noted down and saved in a list for all players to avoid them. We have a mid way break of 10 minutes so people have time to get water, stretch ect. This can happen before half way if needed due to real life happenings.
Content warnings
Safety tools used
