Harbour Rites a Vampire: The Masquerade Chronicle set in Bristol
Bristol's Kindred kept the peace by hiding their secrets where none could find them. Something in the harbour just remembered.
$20.00
/ Session
Details
2 players following this game
Weekly / Tuesday - 6:00 PM UTC
Session Duration / 2.5–3 hours
Campaign Length / 13–16 Sessions
0 / 5 Seats Filled
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About the adventure
Bristol's got a plaque for everything. The merchants who built the harbour, the engineers who tamed the tide, the statue that got pulled down and thrown in the water, and the argument that followed. This city talks about what it owes, loudly, in public, all the time. Its Kindred who do the opposite. Fifteen years ago, four warring factions ended a war that nearly tore Bristol's vampire society apart by writing down every debt, secret, and blood-price they owed each other, then hiding the record so well that no one, not even its keeper, is believed to remember where it is. That uncertainty has been the peace, ever since. Though It's not holding anymore. Entries are surfacing. Ordinary people are being confronted with debts they have no memory of owing. Every faction is certain a rival finally broke the seal. None of them are right, and something older than the accord is about to become your problem.You're a coterie with no history in this city and no old grudges to answer for, which makes you either the only Kindred in Bristol every faction can trust a little, or the easiest scapegoat once the truth surfaces. Harbour Rites runs on V5, low on dice, heavy on consequence: political factions with no clean villains, a slow-burn mystery that unfolds through play rather than exposition, and a debt economy you'll watch accumulate at the table, session by session. If you want your choices to actually rewrite who holds power in a city by the time it's done, come find out what Bristol's been sitting on.
Game style
Combat Lite
Roleplay Heavy
Theater of the Mind
Meet the Game Master
2 years on StartPlaying
94 games hosted
Highly rated for: Creativity, Storytelling, World Builder
Average response time: Under 1 hour
Response rate: 100%
About me
Hi, I'm Davi. I'm currently a university student from the UK and an unapologetic fantasy nerd. I started running D&D when I was eleven after falling in love with fantasy worlds where ordinary people could become legends. What began as running games for friends somehow turned into a huge part of my life. Seven years later, I still spend most days thinking about stories, worldbuilding, and the next adventure. Outside of tabletop games, you'll usually find me buried in fantasy novels, sketching out new ideas for settings, or disappearing down some obscure bit of lore that absolutely didn't need three hours of research. I'm also a player whenever I get the chance. I love being on both sides of the screen, and some of my favourite memories come from sitting at someone else's table and getting completely swept up in their world. More than anything, I enjoy meeting people through this hobby. Some of my closest friendships started because a group of strangers decided to roll some dice together. When I'm not studying or running games, I'm usually building something new, whether that's a homebrew system, a setting, a one-shot, or a completely unnecessary spreadsheet that seemed like a good idea at the time.
View Profile →Character creation
Creating your character
Built together in Session 0, on Foundry, using V5 core rules. We talk concept before mechanics, who your vampire was matters more to me than what they can do. New to V5 is completely fine; I'll walk you through it.
What to expect
Preparing for the session
A free Foundry account and a Discord account are all you need, no downloads. Discord's where we talk between sessions and where Session 0 scheduling happens; Foundry's where we play.
What Davi brings to the table
Bristol played as a real place, real streets, real history, real weight behind what the city was built on. No faction in this chronicle is the good guys or the bad guys. Combat is rare and lands hard when it happens; most sessions live or die on conversation, not initiative order. There's a shared debt/favor tracker the table can see grow, so the cost of every deal you make stays visible.
Homebrew rules
A visible Ledger/debt tracker: favours, secrets, and blood-price owed between characters and NPCs, spent and called in over the course of play.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Davi creates a safe table
Session 0 covers lines and veils before we touch character creation. X/N/O cards run live during sessions, a mid-session break is built in for heavier scenes, and I keep an open door for anything raised outside of session too.
Content warnings
Safety tools used