The Adventuring Road (Multi-system)

The Adventuring Road (Multi-system)

A worldbuilding experience in a living world, playing multiple systems in an overarching plot.

TYPE

Campaign

SYSTEM

Shadow of the Demon Lord

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
READY TO START
$20.00

/ Session

Details

1 player following this game

Bi-weekly / Thursday - 11:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 5+ Sessions

2 / 4 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Meet your party members

2/4

About the adventure

Hello, welcome to this special game. Me and a group of players have been playing in this world for about two years now, in bi-weekly session. We are slowly building the world as we play. Every 5-10 sessions, we change systems and characters, as well as the theme of the adventure. For instance, we started in Daggerheart in a very classic adventure: big threat, goblins, adventurers who are now heroes. Then we moved to Nimble, in a "mercenary" adventure, not-so-good adventurers. We are currently in a Pirate based campaign, using Vagabond RPG. All adventures are completely homebrewed, built around the story we all want to tell as a group. The world itself isn’t huge by any means, and that’s intentional; I want to build and expand it alongside the game as we play. My homebrew campaigns have a big focus on roleplay more than combat, but I also enjoy combat, so I try to keep it balanced, sometimes with sessions with only roleplay but I try to sprinkle combats that makes sense here and there. After all, we are also trying new systems. There’s no need for strict constraints or overly specific lore. The point of the game is to roleplay, create epic moments, and enjoy combats. While the setting has substance, it’s open enough for us to create almost anything we want, and that’s the heart of it all. I don't go into complex topics like politics or similar.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Combat Heavy

Game themes

Meet the Game Master

5.0

(30)

TOP GM
Game Designer
Multi-lingual

5 years on StartPlaying

329 games hosted

Highly rated for: Knows the Rules, Creativity, Visual Aid

Average response time: 1 hour

Response rate: 67%

About me

🎲 Professional GM since 2021, rolling since 2011! ⚔️ 10+ years of adventures TTRPGs have been part of my life for as long as I can remember. I love meeting new players, sharing laughs over dice rolls, and building those friendships that somehow survive a TPK. My tables are designed to be chill, safe, and welcoming; a place where you can relax, have fun, and make memories (or terrible decisions, both are valid). Of course, it's not all chaos. I make sure every player's idea matters. Whether you want epic combat, deep roleplay, fun banter (or just want to roast my NPC names), there's a seat at my table for you. 🎲 What's it like at my table? 🎲 "Make a Perception check." "I got a 3." (player stares into the void) "You see nothing. Absolutely nothing." And we're just getting started!

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Character creation

Creating your character

We will use any official rules, reflavouring is allowed and encouraged.

What to expect

Preparing for the session

• Decent microphone • Decent internet • Consistent schedule. • Discord to use voice chat (account is required).

What Lucas brings to the table

• I will bring all what you need in Foundry. • I will also automate Foundry beyond the default automation.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Lucas creates a safe table

We will take a 15 minutes break during the session, and after the session, players are free to ask for changes in the future sessions.

Content warnings

Death
Blood
Alcohol Use
Cults

Safety tools used

Frequently asked questions