Troubles in Otari 🎣 | From Fish Camps to Forgotten Dungeons
Three adventures in one lumber town that never runs out of trouble — starting with a fish camp nobody wants.
$10.00
/ Session
Details
1 player following this game
Weekly / Sunday - 12:00 AM UTC
Session Duration / 3.5–4 hours
2 / 5 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
About the adventure
The dragon's dealt with. The kobolds are gone. But Otari didn't get quiet just because the last threat did — a lumber-and-fishing town this size always has something going on, and word's gotten around that you're the kind of heroes who handle things. Three adventures, one town worth knowing well. You'll start by claiming a foothold no one else wanted, get pulled into trouble spreading across the outskirts with no single culprit to blame, and end up somewhere darker and older than the town above it. 🐟 Make a home: claim a foothold in Otari — if you can deal with whoever's already using it. 🪓 Follow the trail: something's been sabotaging the town's lumber trade, and the "who" is only half the mystery. 🗝️ Go underground: an old relic, a missing party, and a dungeon that doesn't want visitors. Perfect for characters fresh out of the Beginner Box, or anyone starting a new party at 2nd level.
Game themes
Meet the Game Master
2 years on StartPlaying
6 games hosted
Highly rated for: Knows the Rules, Beginner Friendly, Inclusive
Average response time: 3 hours
Response rate: 100%
About me
Hi, I’m Sergio (aka “Neutromancer”)! I’ve been roleplaying and GMing for years, and I enjoy helping players find the kind of tabletop experience that clicks for them. I like both sides of the RPG spectrum: story-driven games full of character moments and improvisation, and more structured, tactical systems with clear rules and fair challenges. I run each system in the style it’s built for, adapting to the group while keeping the experience smooth and engaging. I’ve run a wide range of systems over the years, including Rifts, GURPS, Fate, Blade Runner, Traveller, D&D, and Pathfinder 2E. I enjoy how different rulesets shape play, and I aim to find the right balance of story and strategy that keeps everyone involved.
View Profile →Character creation
Creating your character
🔹 We’ll start with a Session 0, where we’ll take the time to create characters together and get everyone set up in Foundry. You’re welcome to bring a character concept in advance, or we can talk about ideas together in Discord before Session 0. 🔹 We’ll be using the Pathfinder Remaster rules.
What to expect
Preparing for the session
Make sure you have access to Discord and that your voice chat is working (using the Discord client app is strongly recommended). You’ll also need a web browser that meets the Foundry VTT requirements.
What Neutromancer brings to the table
I provide a dedicated Foundry VTT server, with community-made maps. On top of that, I enhance the experience with additional community modules and extras such as background music, combat effects, and animations. Voice chat and between-session discussion will be handled through Discord. We’ll also start with a free Session 0 to set up characters, go over rules, and make sure everyone is comfortable before diving in.
Homebrew rules
📈 Gradual Ability Boosts: Your ability boosts are spread across multiple levels instead of all arriving at once. 🎭 Free Archetype: Gain a free archetype alongside your normal class progression, giving you extra options to personalize your character.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Neutromancer creates a safe table
We’ll be using safety tools such as lines and veils, open discussion, and the X-card so everyone has a way to flag if something crosses a boundary. I take these seriously and will adjust as needed if concerns come up.
Content warnings
Safety tools used

