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A Fey themed Hexcrawl with High Power Characters | No AI
The trail of a missing person leads you to a subterranean forest from which none return. Solve the puzzle of the seasons to Escape from Undergarden.
$20.00
/ Session
Details
1 player following this game
Weekly / Tuesday - 11:00 AM UTC
Sep 8 / Session 2
Session Duration / 2.75–3.25 hours
5 / 5 Seats Filled
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Schedule
About the adventure
Escape from Undergarden is - after a few sessions of setup, a fey themed hexcrawl adventure with an overarching puzzle to escape from a magical underground forest. Estimated at 8-10 sessions, longer if you want to explore thoroughly. You'll have powerful characters with plenty of magic items. The adventure caters to a very wide array of niche builds and options like Portal Hunting and Vampire Slaying can be swapped in on request to tailor the adventure for the group.
Game style
Hexcrawl / Exploration
Puzzle / Mystery Focused
Rule of Cool (RoC)
Game themes
Meet the Game Master
Less than a year on StartPlaying
47 games hosted
Highly rated for: Knows the Rules, Creativity, Storytelling
Average response time: Under 1 hour
Response rate: 100%
About me
I've loved telling stories for as long as I can remember, and got my first TTRPG experience playing MERP with my father and brother at a single digit age. At university, I played at but mostly ran for the Games Society. Every player who turned up had to be placed at a table, so these games were always oversubscribed, with the largest being 12 players. I ran mostly Call of Cthulhu, but also some D&D 3.5, and homebrew systems. One campaign was played in pure theatre-of-the-mind, with no mechanics, even dispensing with dice rolls to keep things moving with so many players. For years after that, I would run games with friends trying to perfect a homebrew system, before eventually being drawn into 5e by the Guildmaster's Guide to Ravnica. My first 5e campaign was run at my workplace and helped build bridges between departments there, it was well loved and brought to an end by Covid. I promptly discovered VTTs, used them to reconnect with old friends, and now run 2 simultaneous casual groups with friends and friends of friends around the world. I also ran a OneD&D playtest campaign with players from different places. I'd like to run some non-D&D systems, mostly Fabula Ultima and the FFXIVTTRPG. Taking the step to doing this for a living is long overdue.
View Profile →Character creation
Creating your character
We will build characters together at session 0, Premade characters are avilalble, you are welcome to build ahead of time, I am happy to schedule extra time to help late joiners build before their first session. Everything you need is available on the Foundry Server. Bring a Level 5 character who would jump into a magical underground fey forest from which nobody has ever returned. You can build your character in Foundry, import one from D&D Beyond or select a Premade Character. The Foundry Server allows you to build a character without owning any books, and has a wide and expanding range of character options available including: - All 1st party 5e 2024 sources officially published for Foundry - A selection of 1st party 2014 options, tweaked to fit better into 2024 - A selection of 3rd party options including from Sebastian Crowe's Guide to Drakkenheim, Kibbles' Generic Elemental Spells, The Crooked Moon and Call from the Deep - Additional Origin Feats salvaged from 2014 era backgrounds - Bespoke rules for characters with mixed-species lineages - At least 8 subclasses for each of the 12 core classes If you are creating a character on D&D Beyond, you can broadly use whatever you want there. I aim to fulfill wishes and empower players to express their chatacter's fantasy, I do not ban individual options and will only veto character builds if I think they'll overshadow other players or break the adventure. Custom Backgrounds are encouraged. All characters get a Bonus Feat which can be an Origin Feat, Dark Gift, Dragonmark, Strike of the Giants etc. Standard Array and Point Buy are OK A wide array of powerful items (most Uncommons and selected Rares) are available to start with and listed on the Foundry Server. The world beyond the immediate setting is also undefined, feel free to bring narratives and places from your favourite setting or invent your own places and peoples to suit your chatacter.
We will be adding Vampire Hunting to this adventure, and also making a setting alteration so that there is a reduced taboo on necromancy and it's semi-common to see undead creatures being used, which will be fun to explore. The current party is Paladin, Warlock, Wizard with plenty of healing options mixed in, so it's a balanced enough party into which any character would fit.
What to expect
Preparing for the session
You'll be sent links to a Foundry World and Discord Server when you sign up. Try to make sure your microphone works before we start and that you can connect to the Foundry World - make a Forge Account if you need one. You will not need a D&D Beyond account, physical books or physical dice. Bring a glass of water, stay hydrated. If you want to play with a premade character then you can sign up at session start time and play immediately, otherwise leave at least 30 minutes to pick magic items and feats, longer if you'll need to learn Foundry or havn't decided on a character concept yet.
What Dax brings to the table
I bring ambient music (which you can mute), 100% human made battlemaps and character images, interesting combat with puzzles, gimmicks and diversity, and a willingness to both bend the game rules and work with you to nail the fantasy that you're seeking. I prep meticulously and I understand the design of the game very deeply.
Homebrew rules
Rests happen in whatever time is needed to produce the right adventuring day, durations and activation times scale with them. Simplified Hand Changes - worry less about how the right weapon gets into your hand without breaking the game. Readied Actions are a delayed part of your turn i.e. full attack on ready.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Dax creates a safe table
Lines and Veils are handled on Discord, with a private channel that only I and those signed up to play with you can see. The Foundry World has a fully anonymous X Card button, as well as a Raise Hand button that you can use if you feel like things are moving without your input that also works as our O card from time to time. At Session 0 we'll get to know each other a bit as people, make sure the Lines and Veils list is complete, we'll talk about everyone's wishes for the adventure and make sure everyone is happy with the tone we're going for. Everyone will have an opportunity to make requests and raise any other topics that are important to them.
Content warnings
Safety tools used