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Camp Unknown
Protect the kids, pass the test, become a Warden. How hard can it be?
$25.00
/ Session
Details
1 player following this game
Bi-weekly / Sunday - 1:00 AM UTC
Session Duration / 3 hours
Campaign Length / 7–10 Sessions
1 / 6 Seats Filled
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About the adventure
Welcome to Camp Unknown. A camp located deep in the Appalachians in the modern age. You have been attending this camp for many years and this is your last year and you a counselor to boot! During this campaign you and your friends need to protect the campers that are in your care and pass the final test to become a full Warden! Camp Unknown is a Daggerheart campaign set in a magical modern day where you are the counselor at a late 90’s early 00’s summer camp designed for individuals with special ‘gifts’. In this campaign you can expect puzzles, challenging combat, and deep exploration through modern city’s snd ancient runes from places you are already familiar with, IE New York City, the catacombs of Paris, etc. Inspiration for this Campaign came from The Dresden Files, Mortal Instruments, and Percy Jackson
Game style
Puzzle / Mystery Focused
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
Hi! I have been a Dungeon Master for Dungeons and Dragons since 2016 and have been running Daggerheart games since launch. I have also ran Daggerheart at GenCon! Telling a story is number one in my book. If that means stretching the rules, I usually always rule on the side of cool. I am a huge fan of building a world that the players can change and effect with their decisions. If the players make a decision to release the entombed elemental dragons, that decision resonates through every game I run from that point on. If the players become known as the hero's that dismantled the slave trade in Evermoor, they may just find a statue built in their honor years later by new characters. I want my players to feel like every decision matters and it wont just disappear after the game has concluded.
View Profile →Character creation
Creating your character
Ideally, I would like everyone to create their characters at the same time during Session 0. With the Daggerheart system it will give each player an opportunity to create connections with their fellow party members.
What to expect
Preparing for the session
You can prepare by creating a Demiplane and Roll20 account. Also please join my discord server. I will be able to provide all content that we will be using via demiplane.
What GingerJams brings to the table
I will provide a fun, unique, and safe experience for all walks of life. I embrace the rule of cool, utilizing ambient music, and there will be challenging combat encounters.
Homebrew rules
Super Crit! When the player rolls double 12s, you hit a super critical success.
Equipment needed to play
Internet
Computer
Microphone
Webcam
Platforms used
Safety
How GingerJams creates a safe table
There will be a session 0 where we will discuss comfort levels, no fly zones, etc. I am a safe place to be yourself, we are all loved as we sail through space and time on this large rock we call home.
Content warnings
Safety tools used
