Age of Wolves • Castlevania meets The Witcher • Grim Hollow

Age of Wolves • Castlevania meets The Witcher • Grim Hollow

Six deadly hunts, creeping horror, and a town where every victory comes at a price. The people who used to keep the darkness at bay are gone...

TYPE

Campaign

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$25.00

/ Session

Details

Weekly / Tuesday - 7:00 PM UTC

Session Duration / 2.5–3 hours

1 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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This game will begin once 4 players have joined

Meet your party members

1/6

About the adventure

Grayce was a quiet town. Peaceful. Forgotten. Safe. Not anymore. People are disappearing. Strange creatures stalk the woods. Places long abandoned hide terrible secrets, and something unseen is pulling the strings from the shadows. You are fresh adventurers, only beginning to make a name for yourselves. The people of Grayce aren't looking for mighty heroes. They're looking for those few brave enough to face the horrors lurking within the shadows. Do you have what it takes to save this town? Or only the courage to try...

Game style

Combat Heavy

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master
Educator
Game Designer
Multi-lingual

4 years on StartPlaying

583 games hosted

Highly rated for: Creativity, Beginner Friendly, Sets the Mood

Average response time: 24+ hours

Response rate: 100%

About me

I’m Jórekr, a 30-year-old Norwegian Game Master with ~4 years of experience running games professionally. I specialize in sandbox-style, narrative and combat-heavy games with dark fantasy and horror themes.

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Character creation

Creating your character

🔸 Level 1 🔸 Any core class + Grim Hollow's Monster Hunter and subclasses 🔸 Any background that fits the grim tone of the setting 🔸 Species: Dragonborn, Dwarves, Elves, Gnomes, Halflings, Humans + Dhampir, Dreamers, Grudgels, Ogresh from Grim Hollow 🔸 Point Buy — 𝗔𝗟𝗟𝗢𝗪𝗘𝗗 𝗖𝗢𝗡𝗧𝗘𝗡𝗧 — 🔸 D&D 5e 2024 Core Books 🔸 Grim Hollow Books

What to expect

Preparing for the session

🔸 Discord account and a clear microphone. 🔸 Create a Sqyre account to access the Virtual Tabletop 🔸 Once in the Discord server, you will be given a role that will reveal the next steps for setup.

What Jórekr • The Norse GM brings to the table

🔸 Maps w/Dynamic lighting 🔸 Digital Character Sheets 🔸 Custom Tokens 🔸 Immersive Storytelling 🔸 Engaging Combat 🔸 Special Effects 🔸 Immersive audio

Homebrew rules

🩸 𝗖𝗥𝗜𝗧𝗜𝗖𝗔𝗟 𝗛𝗜𝗧𝗦 Critical hits deals double damage instead of doubling damage dice. 🩸 𝗗𝗘𝗔𝗧𝗛 𝗦𝗔𝗩𝗘𝗦 Death saving throws are private to help build tension. 🩸 𝗙𝗟𝗔𝗡𝗞𝗜𝗡𝗚 Flanking confers a -2 penalty to Armor Class to melee attacks from flanking creatures. 🩸 𝗚𝗥𝗜𝗘𝗩𝗢𝗨𝗦 𝗪𝗢𝗨𝗡𝗗𝗦 Whenever a character is reduced to 0 Hit Points they roll on the Grievous Wounds table, with a very low chance of suffering a permanent wound. 🩸 𝗠𝗔𝗗𝗡𝗘𝗦𝗦 Madness checks determine whether you are able to keep your cool under pressure, and may be called at any appropriate time. 🩸 𝗥𝗘𝗦𝗧𝗜𝗡𝗚 Grim Hollow introduced an alternative resting system that we will be using to amplify the feeling of scarcity and vulnerability common in dark fantasy and gothic horror 🩸 𝗦𝗘𝗖𝗥𝗘𝗧 𝗖𝗛𝗘𝗖𝗞𝗦 Perception, Stealth, Deception and Recalling Lore checks will be rolled blindly by the players, to limit metagaming.

Equipment needed to play

Computer

Headphones

Internet

Safety

How Jórekr • The Norse GM creates a safe table

We use the Deck of Player Safety together during Session 0 to figure out what topics and content to avoid. 5-10 minute break will be taken halfway through the sessions. This game is run with mature themes and may include graphic content. if there are any specific lines you would like to avoid crossing please feel free to message me and I will make a note of it.

Content warnings

Animal Death
Body Horror
Character Death
Extreme Violence
Gore
Lifechanging Injury
Murder
Panic Attacks

Safety tools used

Frequently asked questions