Fangs of the Forest, Roar of the Road
The Wyrm's taint spreads like a wildfire, consuming Gaia's lifeblood. Hope dwindles. Is it too late to save our Mother?
$30.00
/ Session
Details
3 players following this game
Weekly / Tuesday - 4:00 PM UTC
Oct 27 / Session 9
Session Duration / 3–3.5 hours
2 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
The scent of pine and exhaust fumes hangs heavy in the air of rural Maine, a territory you fiercely protect not just as outlaws, but as Garou – werewolves. You are the Iron Claws, a motorcycle club bound by chrome, leather, and the primal fury of your beast within. This isn't just about turf wars and smuggling runs; it's about defending the very spirit of the land from the insidious corruption of the Wyrm, a sprawling evil manifesting in corporate clear-cuts, drug epidemics, and human ignorance. This game is for players who crave a visceral blend of urban fantasy, gritty action, and deep roleplaying. If you enjoy morally grey choices, intense combat, and navigating the complex loyalties of a found family, then gear up. Expect to grapple with your own rage, the ancient laws of the Garou Nation, and the very real dangers of both the human world and the spiritual realms. Our sessions will balance high-octane action sequences—think motorcycle chases, brutal brawls, and shapeshifting showdowns—with intense character-driven narratives. We'll delve into the personal struggles of each pack member, exploring their ties to humanity, their connection to the land, and the burden of their sacred duty. I like to foster a collaborative storytelling environment where player choices genuinely impact the unfolding narrative and the fate of your pack. Prepare for a campaign where every roar echoes through the deep woods, and every mile on the open road brings you closer to either salvation or damnation. Will your pack stand united against the encroaching darkness, or will the beast consume you whole?
Game style
Roleplay Heavy
Rule of Cool (RoC)
Rules as Written (RaW)
Sandbox / Open World
Meet the Game Master
About me
For over a decade, I've dedicated myself to the art of TTRPG storytelling, running weekly games for players of all experience levels. My philosophy as a Game Master is simple: I love creating cinematic, character-driven narratives where heroes aren't born, they're made. I thrive on guiding players from their humble origins to become legendary figures, ensuring every victory and every setback feels earned and meaningful. My expertise extends across a vast library of systems, allowing me to tailor the perfect game for your group. I am highly experienced in a multitude of games, including: Fantasy: D&D (all editions), Pathfinder, The Witcher TTRPG, One Ring 2e, Dragonbane, Cosmere, Legend in the Mist Sci-Fi: Starfinder, Star Wars FFG, Star Trek, Dune, Cyberpunk Red, Fallout 2d20 Horror & Mystery: Vampire: The Masquerade 5e, Werewolf: The Apocalypse 5e, Hunter: The Reckoning, Call of Cthulhu, Delta Green Superheroes & Modern: Marvel Multiverse, Masks: A New Generation, Kids on Brooms Narrative & Action: Blades in the Dark, Savage Worlds, Tales of Xadia, Avatar Whether you're looking to explore a classic fantasy world, navigate the neon-drenched streets of a cyberpunk future, or uncover cosmic horrors, I provide a professional, engaging, and unforgettable gaming experience. Let's tell a story that will be talked about for years to come.
View Profile →Character creation
Creating your character
Character creation will be done in session 0 as a group. Upon joining game, players will see a Discord link under prep materials. Once joining Discord server, myself or one of my mods will walk you to through getting added to the game chat for the game you have joined. VTT access and character creation will be done as a group in session 0, so that the party can be built as a group and we can find fun ways to link characters. Players joining a game after session 0 will have 1-on-1 paid session 0 with me to catch you up on the story, the party, and help making a character and find a good way for them to be brought into the story that you are happy about.
There are some ideas I have to bring in new packmates that tie to some prewritten short adventures that the group could do together. But that is only an idea and its more important to me that you end up with a character you love and look forward to playing every week.
What to expect
Preparing for the session
Computer, Discord, and a working microphone.
What Dylan brings to the table
VTT with player access at all times. I used a voice changer for more otherworldly voices, and I try my hand at character voices for the rest. I have catered music for every game, and players will be able to make requests of music for character moments. Players can expect tactical and immersive combat, as well as deep RP. We will be using Foundry VTT until Alchemy adds Werewolf to their system, or I am able to make a homebrew Alchemy module for WtA
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Dylan creates a safe table
All players will fill out a Lines and Veils sheet, and I will work with that for the campaign development. During Session 0 we will discuss Lines and Veils, along with X card safety tools.
Content warnings
Safety tools used
