Learn to Play | Daggerheart Mini-Campaign | The Witherwild

Learn to Play | Daggerheart Mini-Campaign | The Witherwild

This mini campaign is great for new players to learn Daggerheart, build their own characters, and play through a campaign arc.

TYPE

Campaign

LEVELS

1–3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$25.00

/ Session

Details

1 player following this game

Weekly / Sunday - 6:00 PM UTC

Aug 23 / Session 0

Session Duration / 2.5–3 hours

Campaign Length / 6–8 Sessions

5 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Sun, Aug 23 | 6:00 PM – Session 0

Sun, Aug 30 | 6:00 PM – Session 1

Sun, Sep 06 | 6:00 PM – Session 2

Meet your party members

5/6

About the adventure

PLEASE NOTE: This mini campaign will start on August 23rd and complete in September. This mini campaign is for those completely new to the system of Daggerheart or who have played a little and want more experience than a one-shot can provide In this mini campaign we will: šŸŽ²Have an official session zero where we will build characters together and go over the entirety of the character sheet. āš”ļø Explore how Daggerheart differs from other popular tabletop roleplaying systems and learn its unique style of play. 🌱 Play through an official campaign frame, rather than a prewritten module, allowing for a one-of-a-kind story to be told by your characters. šŸŒ™ Complete a full mini-campaign consisting of 6–8 sessions, plus Session Zero. This mini campaign will start on August 23rd and complete in September. The Campaign Frame: The Witherwild Fanewick is a wild and untamed land long avoided by outside forces. It was once a place of abundance and peace—dangerous to those unfamiliar with its ways, but a cornucopia for those who respected the land. Then Haven, an opposing region, invaded the wilds and forced Fanewick into an eternal spring. From that unnatural season, a dangerous bloom known as the Witherwild took hold. Its corruption now spreads across the land, threatening everyone who calls Fanewick home. In this campaign, you will play unlikely heroes from humble beginnings who must reckon with a newfound responsibility: protecting Fanewick’s people and stopping the Witherwild before its corruption consumes the land.

Game style

Roleplay Heavy

Rules as Written (RaW)

Sandbox / Open World

Combat Heavy

Game themes

Meet the Game Master

5.0

(18)

TOP GM
LGBTQ+

Less than a year on StartPlaying

46 games hosted

Highly rated for: Inclusive, Storytelling, World Builder

Average response time: 9 hours

Response rate: 100%

About me

Building Parties āš”ļø |šŸ¤Making Friends Hi, I’m Cory! I’ve been playing Dungeons & Dragons and other tabletop roleplaying games since 2006, and I’ve spent the past 10 years bringing stories to life as a Game Master. I specialize in original, homebrewed campaigns built around the characters at the table. I believe the most engaging stories are the ones the players help create. Rather than placing your character into a predetermined story for reasons that may not feel personal, my goal is to create campaigns where your choices matter and the world responds to your actions. When you join one of my campaigns, your character’s backstory, relationships, ambitions, fears, and goals become as important as the larger adventure. Some campaigns my players have enjoyed include: The Eldritch Horrors An original cosmic-horror campaign centered on a rift in space-time opening across a homebrewed continent, releasing strange creatures, impossible environments, and mysteries that challenged the party’s understanding of reality. The Feywild Campaign A character-driven journey through long forgotten Feywild courts struggling to survive after the Seasonal Courts rose to prominence. The campaign is a mix of political intrigue, ancient family legacies, and dangerous fey bargains. Of Frost and Steel: A Mall of America Campaign Set in modern-day Bloomington, Minnesota, this campaign follows an underfunded secret municipal department operating from offices inside the Mall of America. Their responsibility is to manage everything weird, strange, and supernatural. They are having one heck of a Fourth of July after a freak blizzard suddenly strikes the city. Welcome to Florida! A modern urban-fantasy campaign set in a magical version of Florida, where an eco-warrior druid is causing chaos in response to the development of yet another 55+ retirement community and golf course. Players fight supernatural threats, environmental conflict, local politics, and plenty of unmistakably Floridian weirdness. Spelljammers: D&D in Space A character-driven sandbox inspired by Treasure Planet, following the crew of the Righteous Starfall as they travel the Astral Sea, explore distant worlds, encounter dangerous factions, and build their own reputation among the stars. My goal as a Game Master is to create a welcoming table where players feel comfortable taking risks, developing memorable characters, and contributing to the world around them. I enjoy a balanced mix of roleplay, exploration, mystery, tactical combat, humor, and cinematic moments but, the exact direction of each campaign is shaped by the people playing it. When I’m not behind the GM screen, I’m usually at the gym, writing and expanding my homebrewed settings with the hope of publishing them one day, or working in my community to support underserved populations. I also love traveling, exploring unusual places, visiting museums and historical sites, going gem mining, discovering local legends, and finding the kinds of strange roadside attractions that inevitably become inspiration for future campaigns. What you can expect at my table: šŸŽ¬ Storytelling that weaves your character’s personal backstory into the overarching story. PC and NPC motivations are most important as they answer the proverbial ā€œwhyā€ at the table. šŸŽ­ A balanced mix of roleplay, combat, and laughter āš”ļø Combat that is more than ā€œroll initiativeā€ and ā€œyou hit.ā€ Narrated combat sequences, environmental effects and danger, and unique win/lose-cons. It’s important to me that the combat makes sense and adds to the story overall. šŸŒ Living worlds that react to player choices and evolve with the story. Small actions can set off major events to happen. Table Vibe’s: šŸ‘„ Human first. I promise to make mistakes, fumble around, look up a rule I forgot, lose a character voice mid roleplay, and have a tech issue or two here or there. šŸ’Laid back, laughter, making friends, active Discord. Roll dice and be merry! šŸ„ Inclusivity is paramount. Whether you’re neurodivergent, LGBTQ+, brand new to TTRPGs, or a veteran player, you’ve got a seat at my table. **Please note, if there is a campaign you are interested in but, it's not at a time/day that works for you, message me! I'm available most days from 6:30pm EST on (and pretty open weekend availability). We can start an adventure when it works for you!*

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Character creation

Creating your character

Characters will begin at level 1 and be built in Demiplane and connected to Roll20. We will go over character creation during our session zero, please do not bring a completed character however, you are welcome to start looking over ideas for your character.

What to expect

Preparing for the session

You will join my Discord, Roll20 campaign, and you will have access to the core books through Demiplane.

What Cory brings to the table

Human Pledge: I pledge to make mistakes, fumble accents, forget a rule or two, and generally be a human. We are all here to have fun, let our guards down, and enjoy a tabletop game. Players can expect immersion into the game as much as possible. Ambient music, engaging roleplay, combat and encounters that have weight to them and multiple ways to solve a problem.

Homebrew rules

None we will play RAW

Equipment needed to play

Internet

Computer

Microphone

Safety

How Cory creates a safe table

Session Zero and consents form will be completed prior to gameplay with a focus on making sure consents are discussed prior to campaign play.

Content warnings

Death

Safety tools used

Frequently asked questions