Red Moon Rising: A Sanford in Nightfall Werewolf Chronicle

Red Moon Rising: A Sanford in Nightfall Werewolf Chronicle

Neon lights drown out the sky while Pentex poisons the earth. Claw your way out of the concrete cage and let Gaia's fury loose.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$35.00

/ Session

Details

2 players following this game

Bi-weekly / Sunday - 11:00 PM UTC

Session Duration / 3–4 hours

0 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

This game will begin once 3 players have joined
About the adventure

WEREWOLF: THE APOCALYPSE — RED MOON RISING A crimson moon rises over Gemini Springs. As corporate toxins choke the sacred waters, will your pack hunt the Wyrm or bleed out in the pine? The Setting: Sanford in Nightfall Welcome to Central Florida, a sun-drenched tourist paradise by day, and a jagged, blood-soaked battleground by night. This chronicle maps out a high-stakes guerrilla war along the I-4 corridor. While the city leeches and corporate drones choke the concrete grid, the native heart of Florida fights back from the shadows. Your home is Gemini Springs, a sacred, ancient oasis under siege by urban sprawl. From this primeval bastion, your pack must strike out into a dark, swampy frontier where the lines between nature, concrete, and spiritual corruption blur. This game focuses on intense pack dynamics, high-stakes tactical strikes, and deeply atmospheric environmental storytelling. What to Expect: A brutal, fast-paced sandbox where your pack must balance the frantic rage of the Apocalypse with the survival instincts of a stealth guerrilla unit. The Shared World Twist: This chronicle runs parallel to a sister Vampire: The Masquerade game (Neon Bleed). A tremor in one game causes an earthquake in the other. Cutting off a corporate funding front in the city might drop the security grid at a Pentex depot, directly shaping the battlefield for your pack. The Experience: Over 10 years of storytelling experience brings the Umbra and the physical wilds to life. Expect curated tribal music, immersive sensory descriptions, and distinctive character voices to pull you entirely into the hunt. The spirits have spoken. The moon is high. Let the blood run in the basin. **This game uses AI Art for some background imagery.

Game style

Combat Heavy

Realm Building

Roleplay Heavy

Rule of Cool (RoC)

Rules as Written (RaW)

Sandbox / Open World

Theater of the Mind

Meet the Game Master

5.0

(34)

TOP GM
Neurodivergent
Artist
Cosplayer
Voice Actor

1 year on StartPlaying

106 games hosted

Highly rated for: Storytelling, Creativity, Beginner Friendly

Average response time: 2 hours

Response rate: 100%

About me

Welcome to the Game! I'm Joe, a highly experienced GM who has been involved in TTRPG campaigns for over three decades. For me, the ultimate goal is simple: to create a good story together. What to Expect at My Table: *Deep Immersion: Get ready to be pulled in! I use unique voices and accents for every NPC, professional music, and evocative sound effects to make every scene feel real. *A Living, Breathing World: My favorite part of GMing is staying nimble. I can pivot on a dime and the world will bend and shift based on your choices. This is your story, and your actions matter. *Campaign Veteran: I have a proven track record, currently running two successful live campaigns that are over a year and a half long. Whether it's a deep dive into D&D or the dark intrigue of World of Darkness, you're joining a veteran GM who knows how to keep a long campaign thriving. *Quality VTT Experience: I use a great VTT platform and detailed visualization tools to ensure the combat and exploration are clear, tactical, and visually stunning. Don't see a system you love? Just ask! With access to hundreds of different TTRPG books, I'm happy to learn and run a new system quickly. Let's start building our epic story!

View Profile →
Character creation

Creating your character

Character creation will be done between session 0 and session 1. I try to do individual session 0.5's for each player to help them each with character creation and backstory tie in. Each character will start as a Rank 1 Garou, with basic character creation rules. There are numerous websites that can help one create a character, but I also possess any needed book both physical and PDF, along with PDF Character Sheets.

What to expect

Preparing for the session

What you will need: 1. To join my Discord server (Link Shared when you join the game) 2. A Free membership to The Forge: https://forge-vtt.com/ 3. Click the game link (Shared at session 0)

What DM Noctem brings to the table

What I Provide: Character voices Ambient Music/Sound Effects Rule of Cool Mind's Eye Theatre Combat A fully fleshed out world created on Foundry VTT A growing community of Like-Minded Gamers

Equipment needed to play

Internet

Computer

Microphone

Safety

How DM Noctem creates a safe table

Before entering the game, we will gather and discuss any hard lines. We will also discuss a customized signal system in case anything starts to trigger anyone. After the game we will do Winners and Sinners- What we liked and disliked about the game. You feedback is very important to me!

Content warnings

Alcohol Use
Animal Death
Blood
Body Horror
Car Accident
Character Death
Confronting Abuser
Cults
Death
Deep or Large Bodies of Water
Drugs (addiction, use, withdrawal)
Euthanasia
Execution
Extreme Violence
Fire
Forced Blood Draining
Gore
Guns
Hostages
Illness
Insects
Language/Cursing
Mind alteration
Mind Control
Murder
Mutilation
Mutilation of Corpses
Nightmares about Traumatic Events
Paralyzation
Prejudice
Scars
Self-Harm
Snakes
Spiders
Terrorism
Torture
Violence

Safety tools used

Frequently asked questions