Triumph of the Tusk into Spore War | Pathfinder 2e Levels 3-20
From humble beginnings to legendary heroes! Discover a multi Adventure Path plot that will change the world!
$27.50
/ Session
Details
5 players following this game
Weekly / Tuesday - 11:00 PM UTC
Oct 13 / Session 7
Session Duration / 3 hours
4 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
Participate in a long-term campaign that takes characters from their very first adventure all the way to becoming legends of Golarion. Both campaigns have been adapted to tell a coherent and connected story spanning 2 nations and a great many battles. Triumph of the Tusk (Levels 3-11) For ages, the orcs of Belkzen have been marginalized, subjugated, and vilified, relegated to the rocky northern wastes. Yet in recent battles waged against their undead nemeses, orcs showed the world that they have a common enemy—the evil lich-lord known as the Whispering Tyrant. Now, openminded leaders like Ardax the White-Hair have initiated a grand diplomatic campaign to bury old grudges and forge alliances across the continent. There are few takers. In the Triumph of the Tusk Adventure Path, the PCs are dignitaries representing the few orc communities or foreign organizations who answered Ardax’s call. Their mission of peace soon turns violent when supernatural weather disasters, betrayals, undead uprisings, and even deicide turn the orcs’ homeland into a desperate battlefield. With the PCs’ help, Belkzen won’t just survive, but will earn the respect it has always deserved! Spore War (Levels 11-20) As political tensions propel the Inner Sea to the edge of continental war, the elf queen of Kyonin has asked you to represent the elven nation in an important diplomatic alliance. When an unexpected act of violence threatens to sabotage the alliance before it begins, you must swiftly learn the truth—a truth that promises terror and devastation and the start of an all-out-war with the demonic armies of Tanglebriar! See how two seemingly unrelated events become one massive plot to bring Golarion to its knees!
Game style
Roleplay Heavy
Sandbox / Open World
Tactical / Crunchy
Game themes
Meet the Game Master
5 years on StartPlaying
1663 games hosted
Highly rated for: Storytelling, Creativity, Knows the Rules
Average response time: 1 hour
Response rate: 100%
About me
If RP and character driven stories sound good to you then we are in agreement. Epic fantasy adventures with a down to earth and relatable people, cities and stories are what I love the most. Heroes and villains are great, but what if there is more than just black and white? That is what I explore with my games and my players. My personal background has included writing, directing and acting in my own movies and skits. I have multiple works of fiction on multiple platforms, and I’m currently building up my own brand of TTRPG entertainment. I love to put my own spin on things, and I love working with others for the maximum amount of fun, whether it's custom rules or personal requests. I do like to push my players to RP to the best of their ability, as experience has shown: a little push can go a long way. VTT CHOICE AND EXPANDED MATERIALS: The VTT I mainly use is Fantasy Grounds as my VTT (Virtual Tabletop) of choice. I choose this primarily because it is both user friendly, while being the most customizable VTT out there (in my opinion). Fantasy Grounds is completely free for players and I do not expect my players to pay for anything other than the booking price. I have over 200 books for D&D 5e, Pathfinder 1e and Call of Cthulhu 7th Edition on this platform. All of them are both first party and third party. Feel free to ask if I have a specific book you’re looking for as I use these materials regularly in my games and encourage my players to try new things. I'm also an official GM for Warlock’s Sanctum and a Panel member of Heroes of the Multiverse. These are both communities that focus on getting players in games and having fun while trying new things. Feel free to say hello to me there or anywhere you may see me.
View Profile →Character creation
Creating your character
Characters start at 3rd level using standard character creation rules. Options, especially backgrounds, from the player's guide are encouraged. I strongly recommend players read this guide before working on a character. Third party options are not available. FREE PLAYER'S GUIDE LINK https://downloads.paizo.com/TriumphOfTheTusk_PlayersGuide.pdf
What to expect
Preparing for the session
Discord will be used for voice chat and as the primary way to communicate outside of sessions. The server will be hosted on Forge and therefore accessible most hours of the days. I suggest players talk with each other and organize the party before deciding on character options. I also highly suggest that players do not look up information about this campaign or the events/places surrounding it to avoid spoiling it for themselves or other players. Players aware of the events surrounding this adventure are still welcome, but you must let others experience it how they would like.
What Rob (RPG Mastery) brings to the table
I bring all of the automation I can bring to Foundry including but not limited to: -Auto math -Auto differentiation between those who made a save and those who did not (I.E. auto calculating who made their save when being hit by a fireball) -Calculating of health, Spell Save DC, Attack bonuses and damage -Auto accounting for spell preparation. and much more.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Rob (RPG Mastery) creates a safe table
Players can reach out at any time or use X, N, & O's to inform me of anything. I will regularly ask if the players are ok and if they have any wishes for the game.
Content warnings
Safety tools used

