Rob (RPG Mastery) (he/him)
5.0
(56)
4 years on StartPlaying
1224 games hosted
Highly rated for: Creativity, Storytelling, Teacher
Average response time: Under 1 hour
Response rate: 100%
About me
If RP and character driven stories sound good to you then we are in agreement. Epic fantasy adventures with a down to earth and relatable people, cities and stories are what I love the most. Heroes and villains are great, but what if there is more than just black and white? That is what I explore with my games and my players. My personal background has included writing, directing and acting in my own movies and skits. I have multiple works of fiction on multiple platforms, and I’m currently building up my own brand of TTRPG entertainment. I love to put my own spin on things, and I love working with others for the maximum amount of fun, whether it's custom rules or personal requests. I do like to push my players to RP to the best of their ability, as experience has shown: a little push can go a long way. VTT CHOICE AND EXPANDED MATERIALS: The VTT I mainly use is Fantasy Grounds as my VTT (Virtual Tabletop) of choice. I choose this primarily because it is both user friendly, while being the most customizable VTT out there (in my opinion). Fantasy Grounds is completely free for players and I do not expect my players to pay for anything other than the booking price. I have over 200 books for D&D 5e, Pathfinder 1e and Call of Cthulhu 7th Edition on this platform. All of them are both first party and third party. Feel free to ask if I have a specific book you’re looking for as I use these materials regularly in my games and encourage my players to try new things. I'm also an official GM for Warlock’s Sanctum and a Panel member of Heroes of the Multiverse. These are both communities that focus on getting players in games and having fun while trying new things. Feel free to say hello to me there or anywhere you may see me.
GM Style
I am a very adaptive GM. How I run my games depends on what kind of players I take on. To me, it's all about balancing the 3 pillars of D&D to the party's liking. Role Play, exploration, combat. RP- I won't push too hard, but RP is 2/3 of RPG, so it's fundamental. Challenging the players with difficult choices and stacking consequences is what I do best. Whether it's through NPC dialogue or even during combat, a interesting choice is always around the corner. Exploration- I love using battle maps and Discord to post pictures of environments and NPC's to help the players picture the world that I'm bringing to life. My games tend to rely on strong connections to NPC's, so making sure the world around them matters is very important to me. Combat- A hard fought and well earned victory is one of the most satisfying feelings one can get in any TTRPG. Whether it is finally beating the BBEG at their own game, or somehow managing to un-summon Cthulhu, engaging combat is always preferable to simply just rolling dice at my table.
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