Save the Wood! DND Beginners welcome!
A new threat is rising in the Wood. Something stirs, burning towns and villages. Join the call, and save the Wood from destruction!
$22.00
/ Session
Details
3 players following this game
Bi-weekly / Friday - 2:00 PM UTC
Session Duration / 2–3 hours
2 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
The realm of Everden is a strange, beautiful land. Dominated by the forest known as Humblewood, it is filled with folk like the strong owl like Strig, the swift mouse like Jerbeen, and the cunning sly fox like Vulpin, among many others. Ruled over by the Birdfolk Council, the land is recovering from a great event long ago that created the Scorched Grove, a near uninhabitable land at the edge of the wood. You are a denizen of this land. Perhaps you're a clever Corvum, a vexing Vulpin, or a mischievous Mapach. Dwelling in this land, you are aware of the great rhythm of the world between life and death, and of the Amaranthine, the pantheon of gods that guide it. It's a fantastic world, full of interesting, fine feathered, and furred, folk. Shall you come and join, to save the Wood?
Game style
Rule of Cool (RoC)
Roleplay Heavy
Game themes
Meet the Game Master
3 years on StartPlaying
164 games hosted
Highly rated for: Creativity, World Builder, Sets the Mood
About me
I have loved DND since I first started playing some years ago. I've been a player for a long time, and have DM'ed off and on. I love all the stories we can tell with DND, and the cooperative story telling DND offers is amazing to me. In spare time I cuddle with my adorable kitty, and play Baldur's Gate. My day job is the gloriously dull work of retail.
View Profile →Character creation
Creating your character
The playable races are only ones that exist in Humblewood, which are based on various woodland creatures such as owls, deer, foxes and the like. For classes, all official classes including artificers are allowed. Stats will be done with my enhanced array of 17, 15, 13, 12, 10 and 8 followed by racial bonuses. Also try to create a backstory with enough information I can also give you a custom experience in the world, with personal quests for your character and the like.
What to expect
Preparing for the session
Have an account on Discord and Roll20.
What Dylan brings to the table
I always strive to give my players the best experience I can. The way I, as a DM, 'win' DND is when my players are having a blast. I'm up for trying crazy stuff if you'd prefer, any time. If you want to ask about using a spell in a way that isn't in the rules, I'm open for discussion. I also want to give you guys agency to do what you want within the framing of the module, including perhaps going off the beaten path if you desire. I also try to give my player characters personal quests too, to make it more customized for you all. Along with that, I also love to add fitting music to my games to give y'all a more immersive experience.
Homebrew rules
Drinking a potion is a bonus action. Monks have extra Ki points equal to their WIS modifier. Intimidation can be powered by strength or charisma. Barbarians gain one rage back on a short rest along with all of them on a long rest.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Dylan creates a safe table
During session zero we will go over lines and veils, to cover all topics that might happen during this to make sure that everyone is comfortable. Along with that, during the game anyone can, at any time, let me know something is bothering them and I will instantly stop the game and we can discuss it. I also make sure all my games have a halfway break, and we can take another if stuff gets really intense as well.
Content warnings
Safety tools used
