Ghosts of Saltmarsh โš“ Adventure on the high seas! ๐Ÿณโ€๐ŸŒˆ

Ghosts of Saltmarsh โš“ Adventure on the high seas! ๐Ÿณโ€๐ŸŒˆ

Explore the waves above and the fathoms below in these watery adventures on the Azure Sea!

TYPE

Campaign

LEVELS

1โ€“12

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 SEATS LEFT
$10.00

/ Session

Details

4 players following this game

Weekly / Wednesday - 8:30 PM UTC

Oct 7 / Session 4

Session Duration / 2โ€“3 hours

Campaign Length / 24+ Sessions

3 / 5 Seats Filled

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Schedule

Wed, Oct 07 | 8:30 PM โ€“ Session 4

Wed, Oct 14 | 8:30 PM โ€“ Session 5

Wed, Oct 21 | 8:30 PM โ€“ Session 6

Wed, Oct 28 | 8:30 PM โ€“ Session 7

Wed, Nov 04 | 9:30 PM โ€“ Session 8

Wed, Nov 11 | 9:30 PM โ€“ Session 9

Wed, Nov 18 | 9:30 PM โ€“ Session 10

Wed, Nov 25 | 9:30 PM โ€“ Session 11

Meet your party members

3/5

About the adventure

Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe!

Game style

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master
LGBTQ+
Military Veteran

4 years on StartPlaying

683 games hosted

Highly rated for: Creativity, Storytelling, World Builder

Average response time: 1 hour

Response rate: 100%

About me

Welcome, Adventurers. Iโ€™ve been running and playing tabletop RPGs for over 20 years, and what keeps me coming back is simple. I love creating stories with people. My goal at every table is to build a space where players feel comfortable, engaged, and excited to see what happens next. I focus on immersive, narrative-driven games supported by rich worldbuilding, dynamic NPCs, ambient music, and character-driven moments. Whether itโ€™s a tense combat, a ridiculous bit of table shenanigans, or a scene that hits a little harder than expected, I aim to strike that balance between fun, freedom, and meaningful storytelling. Player agency is at the heart of how I run games. If youโ€™ve got a wild idea, Iโ€™m probably going to find a way to make it work. I believe the best moments come from collaboration, creativity, and saying โ€œyesโ€ when it matters. Iโ€™ve run everything from complex systems like Exalted to lighter, more chaotic games like Goblin Quest, and Iโ€™m always excited to learn something new. If thereโ€™s a system or style youโ€™re curious about, Iโ€™m happy to explore it with you. Whether youโ€™re brand new to TTRPGs or a longtime player, youโ€™ll find a welcoming table here. A place where stories connect, choices matter, and every session feels like part of something bigger.

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Character creation

Creating your character

- Players will work together during session 0 to create characters - Collaboration with other players is key! If you are joining after the start of the campaign we will work with your schedule to connect you to the game in a meaningful way.

What to expect

Preparing for the session

- Microphone needed - Headphones appreciated to avoid echo during game - Links to our Discord and relevant websites will be found in the preparation materials after joining

What Jonny | Badger Den Games brings to the table

All the books and materials you will need! I enjoy using different voices to denote a variety of caricatures and making use of ambient sounds and music to help set the tone for the session. I don't expect players to use different character voices (but your welcome to) and the volume of background music/ambiance can be adjusted by the player to fit their comfort level. I am definitely a Rule of Cool GM but the rules are there for a reason and I will generally stay within reasonable bounds of them.

Homebrew rules

All homebrew rule options will be discussed at session 0 and agreed upon by the group

Equipment needed to play

Internet

Computer

Microphone

Safety

How Jonny | Badger Den Games creates a safe table

I encourage players to speak up during session 0 to freely voice any topics that you don't want in your game or areas that you wish to be handled carefully. Players can also send me a Lines and Veils document privately if they do not wish to speak openly about certain subjects. I will never reveal players private information for any reason.

Content warnings

Alcohol Use
Blood
Death
Violence

Safety tools used

Frequently asked questions