PLANEBREAKER: explore new planes & the city of Timeborne! 22-30!
Can you survive the Path, and make a name for yourself out in the planes? Or will you be forever lost in the cosmos?
$45.00
/ Session
Details
2 players following this game
Weekly / Thursday - 10:00 PM UTC
Session Duration / 3–3.5 hours
1 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
✨Plane walking is treacherous, traveler, but the rewards are vast 🪐Explore a limitless variety of worlds and mysteries ⌛Visit Timeborne, a city on Planebreaker itself where time has gone awry "A booming crack shatters the air, so loud it can be heard across the world. An enormous alien moon bursts from a hole in the sky. Entangled with threads of twisted reality, the irregular moon’s face is a leering red, glaring down at the world forever changed by its presence. Slagged stone, broken glass, bits of metal, and much stranger material rains down in the wake of the moon’s appearance, unlocking a new path to travel across the planes. So cometh the Planebreaker." Travel the planes like never before! The Path is a tenuous road threading through the various planes of existence, an ever-extending “scar” left by the Planebreaker as it crashes through each dimension in turn. A unique transitive dimension, the Path winds through endless planes and worlds. Plane walking is not for the faint of heart, and its risks far outweighs its rewards. But there is adventure to be had, treasure to find, and creatures all throughout the planes crying out for help. Whether that's braving the storms of the styx to pull civilians out of the way of hellfire, making friends with a lonely lich in the tomb of tomorrow, or gambling your way across a casino planet, the multiverse is yours to explore. Can you survive the Path, and make a name for yourself out in the planes? Or will you be forever lost in the cosmos?
Game themes
Meet the Game Master
5 years on StartPlaying
1867 games hosted
Highly rated for: Knows the Rules, Inclusive, Creativity
Average response time: 9 hours
Response rate: 90%
About me
Hello, I’m Dev! I’ve been a DM for nine years now, running both long term campaigns and one shots. I am very passionate about creating an immersive online experience, with great maps, music, and sound effects. I’ve been running online games for many years now, and feel very confident in my techniques and creating a fun and awesome game. I love running epic combats, high tier play, and role playing. Right now I am only running DnD 5e 2014 rules.
View Profile →Character creation
Creating your character
I suggest everyone make their character sheets on roll20, as it's easier to manually edit them and fill out your extra abilities once we hit epic tier. You will have access to my full roll20 compendium to build your character (similar to dndbeyond). You can make your character in dndbeyond instead, but I'm not proficient in the system for character building management so I will not be able to help you if you have problems inputing your new abilities. Rules for epic legacy: https://drive.google.com/drive/folders/1E0zamXcPbTNmnaboux02vaWrgO22_haN?usp=sharing Character creation rules: Level 21, no multiclassing (though instead of an epic feat at level 21 you can dip 3 levels into another class) Point buy (27) Sourcebooks allowed: Dungeon Master's Guide, Player's Handbook, Fizban’s Treasury of Dragons, Mordenkainen’s Tome of Foes, Sword Coast Adventurer’s Guide, Tasha’s Cauldron of Everything, Volo’s Guide to Monsters, Xanathar’s Guide to Everything, Van Richten's Guide to Ravenloft, Monsters of the Multiverse, Epic Legacy content (included in rules), Astral Adventurer's Guide, Glory to the Giants, Book of Many Things, Planescape Magic items: Allowed from sourcebooks above 1 legendary 2 very rare 3 rare or uncommon Banned items: legendary weapons from White Plume Mountain, Talisman of Pure Good, adamantine plate, guardian emblem, spindle of fate You will start out with 20,000gp and can buy mundane items from the PHB and the following potions and scrolls: Healing- 150gp /// Climbing- 175gp /// Animal Friendship- 300gp /// greater healing- 500gp /// water breathing- 500gp /// superior healing- 1000gp /// supreme healing- 5000gp /// invisibility- 5000gp /// speed- 10,000gp Cantrip- 25gp /// 1st- 75gp /// 2nd- 150gp /// 3rd- 300gp /// 4th- 500gp /// 5th- 1000gp
What to expect
Preparing for the session
Players need a working mic and access to a computer. The game will be held over discord and roll20, so you will need an account on both. Players will need to make their level 22 character sheet ahead of time in roll20 or dndbeyond. If dndbeyond, they will need to have the chrome extension beyond20. I will be available to walk through players who need help creating their character on roll20. I strongly suggest you read over the epic legacy rules and have an idea of what you want to play before session 0. We will have a fairly long session 0, going over epic legacy content and what that entails and weaving together everyone's characters. You do not need to know the rules front to back, that's what I'm for! But please have at least an idea of your character concept.
What Dev Alva brings to the table
To the campaign: First of all, I would like to say that I consider myself to be fairly experienced with epic level (21+) play, as I have three ongoing campaigns now with this system. I absolutely love the epic level shenanigans, epic fights, and rolling a massive amount of dice. My favorite tier to run regularly is tier 4, or level 20 play, and this is just an extension of that! I love extremely powerful pcs facing down world ending threats, or epic level npcs/monsters. There's so much to explore in an epic world, and I'd love for you to join me on the journey! If you play with me, you'll be playing with one of the most recommended and reviewed dms on the site, as well as one of the most experienced dms for balancing high level play in 5e. I have six level 20 oneshots I run regularly on SPG, as well as three ongoing level 20 campaigns. Before I became an SPG dm, I was running level 16-20 adventures for years. I use unique monsters, strategies, and my vast experience to truly deliver an amazing game. My dming style: I work hard to provide an immersive online experience for my players. I use music and soundscapes to set the mood. I use imagery for theatre of the mind roleplay, and beautiful maps from various sources for combat and exploration. I am constantly improving my roll20 room with effects and visuals for you all to enjoy. I make sure to give everyone a chance for their character to shine, and play to their strengths and abilities. In my games you can expect challenging combat, great improvisation, and an immersive world to play in. I put player agency and involvement first, and I want to emphasize the fact that this game is a cooperative environment between myself and the players. This is a very open world campaign, determined by which direction your characters want to go in. I run my games RAW, or rules as written. If you have a rules question for me that I haven't come across before or forgotten about, I will pause the game momentarily to look it up and make sure everything is according to the spirit of the rules. I reference Sage Advice/Jeremy Crawford tweets, but have my own opinions as well (such as the interpretation of magic missile, shield master feat, and dispel magic).
Equipment needed to play
Computer
Internet
Platforms used
Safety
How Dev Alva creates a safe table
This game contains safety tools. There will be no homophobia, transphobia, or sexual assault in my games.
Content warnings
Safety tools used