Greek Gods and Monsters ⚡Beginner-friendly Daggerheart

Image by John William Waterhouse (Public Domain)

Greek Gods and Monsters ⚡Beginner-friendly Daggerheart

From Mount Olympus, the gods deliver their commands to worthy mortals. Will our heroes earn the gods' power as blessings, or claim it for themselves?

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
1 SEAT LEFT
$20.00

/ Session

Details

3 players following this game

Weekly / Monday - 5:30 PM UTC

Oct 15 / Session 10

Session Duration / 3–3.5 hours

Campaign Length / 8+ Sessions

4 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Thu, Oct 15 | 5:30 PM – Session 10

Mon, Oct 19 | 5:30 PM – Session 11

Fri, Oct 30 | 6:30 PM – Session 12

Mon, Nov 02 | 6:30 PM – Session 13

Mon, Nov 09 | 6:30 PM – Session 14

Mon, Nov 16 | 6:30 PM – Session 15

Mon, Nov 23 | 6:30 PM – Session 16

Mon, Nov 30 | 6:30 PM – Session 17

Mon, Dec 07 | 6:30 PM – Session 18

Mon, Dec 14 | 6:30 PM – Session 19

Mon, Dec 21 | 6:30 PM – Session 20

Meet your party members

4/5

About the adventure

• Become the hero of your own Odyssey Pledge yourself to Zeus, Athena, Hades and more as you sail the seas confronting harpies, cyclopes and other beings from Greek myth. Receive divine boons for your service, or dare to stand against the tyranny of the Olympians and claim their power for yourselves. • Your story is unique from Session 0 When we begin, you shape the history and places of the world and choose what aspects of classical myth you want to focus on. Do you want to travel to new, wondrous places every session or protect and expand your home? Is your story one of bloody vengeance or a gloomy descent into the underworld to search for a lost love? • Neurodivergent and LGBTQ+ friendly I welcome players and encourage stories from all walks of life. I want everyone to be comfortable at my table. With my anonymous player form, you can let me know about any special requirements you have or topics you want to avoid. If you're not having fun, I'm not having fun. • Perfect for beginners or seasoned DH players This is the perfect introduction to the Daggerheart system or to roleplaying. I will explain all of the rules as we play, and we'll also take time at the beginning to go over who your characters are and how they work. For experienced players who want it, I can offer unforgiving combat and role-play heavy scenes. ---------------------------------------------------------------------- What is the setting? The world of the campaign will be heavily inspired by classical myth, by tales like the Iliad and the Odyssey, with familiar gods and monsters. However, it won't be specifically set in the historical Mediterranean. It will be a story that avoids a lot of the problematic elements from the old stories, such as the sexism. This allows us to tell a story with the swords and sandals vibe of our favourite media, while picking and choosing the elements that most interest us. This also means that we can incorporate any of Daggerheart's ancestries and classes into the world. If you want to play a frog wizard or a cat-girl bard, then you can do that.

Game style

Rule of Cool (RoC)

Roleplay Heavy

Meet the Game Master

5.0

(30)

TOP GM
Published Writer
Educator
Game Designer
No Gen AI

5 years on StartPlaying

47 games hosted

Highly rated for: Storytelling, Beginner Friendly, Creativity

Average response time: 7 hours

Response rate: 100%

About me

I'm a British writer, former teacher and stage performer living in Switzerland. The first time I ran a game of Dungeons & Dragons for children, it began with a bar fight and ended with a dragon being punched in the face. I've run RPGs for hundreds of people, but the violent urges of grown adults never compare to the seven-year-old boy playing a dwarf who lived in the woods with his army of bunnies. Playing RPGs can make you more creative, more empathetic and more confident, but sometimes you just need to punch a dragon in the face. I run games for players of all ages and experience levels in every system under the sun, including D&D, Mothership and Avatar: Legends. I am a qualified English teacher and an amateur standup and improv comedian, and I bring that same energy (and patience) to my games. As your GM, I make it my mission to tell a story that truly belongs to you. So if you’re looking for games where you really get to dive into your character’s backstory and their relationships, where discovering your character arc is as important as saving the world, then you’ll love my games. Sometimes, the real prize was the friends we made along the way.

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Character creation

Creating your character

All characters will start at Level 1. All standard classes, ancestries and communities are available, and in Session we will discuss how your character's people fits into our world. Our first session is our Session 0. This is not only where you will establish your characters' backgrounds and relationships, but we will also establish the unique aspects of the world of the campaign. Players can choose to create their characters completely before the first session, prepare an idea but no character sheet, or wait until Session 0 to decide everything. You are welcome to message me to ask questions or for help with developing your idea.

What to expect

Preparing for the session

Once you sign up, you will receive instructions for joining the Discord server for the game. When we play, I'll invite you to join my Foundry VTT server in your browser. I recommend joining on a computer or laptop. You don't need to make your own account for this. To ensure that everyone has fun, I use a variety of safety tools. Before the campaign begins, I will send you all a form which explains the basic expectations for the game and gives you a chance to anonymously let me know about any triggers you want me and other players to exclude from the game.

What Jim the GM brings to the table

I will explain all of the rules as we play and can provide help on creating a character before the first session. I have access to all of the Daggerheart materials, which I will share in the server. If you want to know more about the game, feel free to message me. I follow the Rule of Cool when playing, and I believe in 'failing forward'. A roll should always move the story in an interesting direction, whether a character succeeds or fails. Rolls and combat move quickly in my Daggerheart games, but they should always be exciting. I bring sessions to life with dramatic voices for NPCs and bombastic descriptions of action. I like to involve players in setting scenes too, so we create the world together.

Homebrew rules

I follow the standard Daggerheart rules. If you would like to play with playtest content from the Void, this is fine, but please let me know before the session so that I can enable it in Foundry. If you want to play with homebrew content you have made yourself or from outside Darrington Press, please message me, and we can discuss how to make it work in the game. I am very open to introducing custom ancestries to the world.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Jim the GM creates a safe table

There will be a ten-minute break in the middle of every session. Players can request a five-minute break at any time. We will use the X and N card system to provide an easy way for players to halt play, change a scene or move on if part of the game makes them uncomfortable. It’s crucial to me that all players feel comfortable and have fun. Before the campaign begins, I will send all players an anonymous form where they can share their topic exclusion and wish list.

Content warnings

Violence
Warfare

Safety tools used

Frequently asked questions