Vampire the Dark Ages V20 - Europa by Night (Learn to Play)

Come and play Cainites who will experience the full breadth of the Dark Ages material with no sacred cows. Fourth Crusade to the Convention at Thorns.

TYPE

Campaign

SYSTEM

Vampire: The Masquerade 20th Anniversary Edition
Vampire: The Dark Ages

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$20.00

/ Session

Details

7 players following this game

Weekly / Sunday - 7:30 AM UTC

Oct 25 / Session 13

Session Duration / 3–4 hours

4 / 5 Seats Filled

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One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Sun, Oct 25 | 7:30 AM – Session 13

Sun, Nov 01 | 7:30 AM – Session 14

Sun, Nov 08 | 7:30 AM – Session 15

Sun, Nov 15 | 7:30 AM – Session 16

Sun, Nov 22 | 7:30 AM – Session 17

Sun, Nov 29 | 7:30 AM – Session 18

Sun, Dec 06 | 7:30 AM – Session 19

Sun, Dec 13 | 7:30 AM – Session 20

Sun, Dec 20 | 7:30 AM – Session 21

Sun, Dec 27 | 7:30 AM – Session 22

Sun, Jan 03 | 7:30 AM – Session 23

Sun, Jan 10 | 7:30 AM – Session 24

Sun, Jan 17 | 7:30 AM – Session 25

Sun, Jan 24 | 7:30 AM – Session 26

Sun, Jan 31 | 7:30 AM – Session 27

Sun, Feb 07 | 7:30 AM – Session 28

Sun, Feb 14 | 7:30 AM – Session 29

Sun, Feb 21 | 7:30 AM – Session 30

Meet your party members

4/5

About the adventure

The year is 1203, and you are already dead. Not gone, yet Damned Eternal. Europe is abuzz with talk of a fourth great Crusade. Mithras the God King Rules from London. Constantinople could fall soon. This is the height of vampire power. The elders are awake. Things older than the cathedrals, older than the faith itself, being who have ruled these lands when they were still forests. They hold these great cities in their cold hands and wage their War of Princes across kingdoms. To them you are new, small, and useful. But you have what they long ago lost: you still remember being human. You still have somewhere to run. The Inquisition has found the quiet corner you called home and burned it out from under you. Ahead, a crusade is gathering, a great tide of the faithful rolling east toward Constantinople, the greatest city of the dead in the world. You can hide inside that horde and let its sins cover yours, creeping east in safety and silence. Or you can outrun it, racing the fire to the great city to warn the ancients of what comes behind you. Every night on the road is that same choice, made again. History has already written how this ends, but you can change that. The powerful think they know the ending, the ancient are certain they do. They have never met your table. Vampire: The Dark Ages, Europa by Night. A slow-burn chronicle of politics, faith, and horror on the roads of a turning age. New players welcome, no experience needed. Come and play one of the Damned at the height of their power, and learn whether history may yet be changed. (1 Seats Open, book now to join right at the beginning, just before the Fourth Crusade leaves Paris.)

Game style

Combat Heavy

Puzzle / Mystery Focused

Roleplay Heavy

Sandbox / Open World

Meet the Game Master

4.9

(25)

TOP GM
LGBTQ+
Asian
Voice Actor
Game Designer
No Gen AI

Less than a year on StartPlaying

136 games hosted

Highly rated for: Storytelling, Inclusive, Beginner Friendly

Average response time: Under 1 hour

Response rate: 100%

About me

Hi! I'm Yuthika, but most people at the table call me Fey. I have been a Storyguide for 34 years, starting at age 12 in Kyoto, Japan, where my introduction to the hobby came not through the mainstream, but through Call of Cthulhu and Sword World. I am now a full-time SPG GM/ST. That Japanese TableTalk culture, テーブルトークRPG, is the DNA of everything I run: focused, atmospheric, quietly relentless in its immersion. I am also a voice actress with anime and video game credits, and every NPC at this table has a distinct voice and a personality to match. I am happy to say I am back in the industry after the decade long sojourn into education! I learned this craft in the crunchy crucible of the early 90s, and that history informs how I choose systems and build stories. I have run enough systems over the years to know that the worst sessions come from forcing the wrong tool onto the wrong story. A love story does not need a hit point tracker. A horror game does not need an experience grind. Finding the system that disappears into the fiction is half the design work, and I have spent three decades collecting the options. The games that stay with me, and with my players, tend to be the deeply personal ones. The stories that go somewhere emotionally real and are not afraid to sit and let that breathe. Professionally I hold a PhD in Psychology and worked as an educator until I retired recently this year after a decade in Post-Secondary Education. Whether managing a classroom or a VTT, I always bring a teacher's patience and a designer's eye to each and every session. Every player at my table gets character-specific hooks woven into the narrative. You will feel seen here. I am a skill collector. Over the years I have worked as a costume designer and VFX artist on NBC's Grimm, taught foam latex and silicone prosthetic application and stage makeup blending on the convention circuit, and restored a sailboat from the hull up before sailing it around the world. Every one of those skills comes back to the table. I see a body horror scene through a practical effects lens. I read a transformation scene the way I would build one. I pace slow-rising tension the way you pace a night watch in open water. Different trades and different media, all feeding the same craft of bringing a moment alive through timing and reading the room. I do not generally run D&D 5e or Pathfinder 2e. The exceptions are the odd Planescape or Dark Sun campaign, and now Neon Odyssey, the Legends of Avantris space opera I backed early precisely because it does not feel like standard 5.5e. Starship combat and a whole new species lineup put it somewhere else entirely. Likewise you will find the Cosmere RPGs in my portfolio. Otherwise, I would rather run systems that feed the feel of the story being told, to the point where the system gets out of the way of the group. I have a special place in my heart for the Classic World of Darkness. I grew up in Japanese Tabletalk culture, so collaborative worldbuilding matters to me. I am also a TTRPG designer and co-creator of Visions of Suaykalpa https://VisionaryWheel.Games

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Character creation

Creating your character

Before you sit down at this table, I want to have a conversation with you. Not a gatekeeping interview, just a friendly conversation. Europa by Night is a road, and one that puts specific pressures on your Cainite that the listing hinted at: the Inquisition at your back, a crusade rolling east, and a choice you make again every night about whether to hide among the living or run ahead of them. Those pressures land better if I understand where your character is coming from before we begin. I want to know what drew you to the Dark Ages, what kind of story you are looking for, and what you want to explore. You will want to know the same about me and the game. Clan and concept are open, High Clan or Low. If you have something fully formed, bring it. If you have only the beginnings of one, bring those. And if you cannot yet tell a Cappadocian from a Nosferatu, that is fine too. We will build the rest together in the conversation, and the work we do there is what makes the story better for everyone at the table. To start, send a message here or at saithefae on Discord. Friend me with one line about what drew you to Europa by Night. The game is just beginning, I do hope you'll come explore the Nights of Europa with me.

What to expect

Preparing for the session

Players need a Foundry VTT account and a Discord account. I pay for all Foundry hosting and provide every other material you will need. You do not need to own or have read the V20 Dark Ages corebook. After our 1:1 conversation I will send a campaign primer built for this table that covers the world, the system basics, and the elements specific to Europa by Night that you need to start playing. It will not overwhelm you. V20 Dark Ages is a dice pool system. You roll d10s equal to an Attribute plus an Ability, count successes against a difficulty, and narrate what happens. Story and character drive the resolution; mechanics support them. Your Cainite manages three core resources: your Road, your Willpower, and your Blood. Your Road is the moral code that holds the Beast at bay, and in this era there are several to walk, not one shared Humanity. Most of the horror in Vampire comes from the choices you make when those resources start running low. New to Vampire? Welcome. I will teach the system at the pace of the table. Veteran of the World of Darkness? Europa by Night will not work the way you expect. There is no Camarilla and no Sabbat; those sects are centuries from being born, and the night belongs to the High Clans, the Low Clans, and the War of Princes. You walk a Road, not a Humanity score, and different Roads forgive different sins. Faith here is mechanics, not flavor: a holy relic can sear you, the prayers of a truly faithful mortal can drive you back or burn you outright, and it is not only the Church, for faith in this age wears many forms. At present the great elders a modern Vampire may have heard of are awake, ruling the great cities in person rather than sleeping out the centuries, providing you, the player with a very unique flavour of Vampire. Bring what you know; you will still find new things.

What Yuthika 'Fey' brings to the table

Voice acting across every NPC. I am a professional voice actress with anime and video game credits. Every Cainite elder, every clan envoy, every mortal ghoul, every informant you meet on the road has a distinct voice and cadence you will recognize from session to session. A teaching GM with thirty-four years behind the screen. I started at age twelve in Asia and have never stopped. I hold a PhD in Psychology and work professionally as an educator. That background is how I pace a conversation with an elder, how I hold a table's tension across a long campaign arc, and how I run a safety framework for a game this dark. New players are welcome here. Curiosity is the only prerequisite. A practical effects background applied to Cainite horror. I spent years as a costume designer and VFX artist on NBC's Grimm, and I taught foam latex and silicone prosthetic work, and stage makeup blending, on the convention circuit. When I describe a Nosferatu stepping out of shadow, a Tzimisce mid-Vicissitude, or a Cainite three nights past their last feeding, those descriptions come from someone who has built the real version with her own hands. Full Foundry VTT production. Custom maps of the roads you travel and the courts you enter, in-world handouts, period-appropriate visual assets, and a soundscape that moves between the noise of a crowded road, a candlelit hall, a burning village, and whatever the scene calls for. Every court, every haven, and every feeding ground has its own prepared environment. Published in the World of Darkness. I hold a design credit in the W20 line, Changing Ways, the book on the Auspices. This is not a system I came to as a player. It is one I have helped put on the page, albeit in Werewolf, though I love Vampire no less for it and have been playing since the 90s.

Homebrew rules

No major house rules during play. What I adjust is character generation. V20 uses a priority system during character creation where you rank Attributes and Abilities as primary, secondary, and tertiary, and that ranking locks the dots you can spend in each category. At this table, priorities are removed. You get the same total pools, but you decide where they go. Build template: 15 Attribute dots, distributed freely 27 Ability dots, distributed freely 21 Freebie points (6 above the standard 15) Flaws cap raised to 10 points (from the standard 7) The intent is creative range. Players who want to build balanced generalists, specialists who lean hard on one stat spread, or concept-driven Cainites with heavy flaw baggage all have room to do it here. The V20 Dark Ages line contains more than enough official material to build what you want. If a mechanic or option exists in official Dark Ages material, we can almost certainly make it work in Europa by Night. The only exception is for high quality STV Published Dark Ages Clans/Bloodlines, I have most, but if you want to use one I do not have, you will need to bring that to me during session 0.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Yuthika 'Fey' creates a safe table

Your safety matters. Europa by Night is a horror campaign rooted in the World of Darkness. The darkness is central rather than decorative. At this time in history the Inquisition is active and a crusade is mustering. People will be killed for crimes they didn't commit, for being born looking strange, and worse. Religious fervor will be rampant. Predjudices will be high. Content Warnings: This campaign contains predatory feeding and the psychology of Cainites as apex hunters, the slow mechanical erosion of Humanity and what it costs your character to lose it, body horror including Vicissitude and fleshcrafting, political corruption and organized crime in a real city depicted with accuracy, violence and its consequences, themes of addiction and compulsion through the Blood Bond, cult structure and fanaticism, religious power dynamics and their legacy in Europe, and the particular horror of watching something that was once a person decide it no longer needs to be. The supernatural horror and the human horror are not separate categories at this table. Both are taken seriously. Lines and Veils before we begin. You will set hard limits on content that must never appear at the table, and topics you would rather have kept off-screen instead of depicted directly. These are respected without question and without explanation required. If your Lines and Veils preclude you from being comfortable with Europa by Night at all, I will speak with you honestly during the 1:1 about what can be adjusted, or accept your departure with grace. Open Door Policy. If at any point the content becomes too much, you are free to step away, take a break, or leave the session entirely. No judgement. Real people come before the game. Check-ins during play. Over our three to four hour sessions I run regular temperature checks, especially after intense scenes. If things get heavy, we pause. No pushing through. Roses and Thorns at session close. We end every session with a short debrief on what landed and what did not. This keeps the table collaborative and gives me what I need to run better. Private follow-up after the session. I send a personal message to each player to check in one-on-one. Some things hit differently once you are off the VTT and decompressed, and I want you to have space to raise anything you did not want to bring up at the table. This is a dark game. It should never feel unsafe. When in doubt, say the word.

Content warnings

Abuse
Blood
Body Horror
Character Death
Classism
Mass Death
Confronting Abuser
Drowning
Fire
Forced Blood Draining
Gore
Language/Cursing
Mind alteration
Mind Control
Mutilation
Violence
Witch Prosecution

Safety tools used

Frequently asked questions