Eberron: The Dragonmark Conspiracy Noir inquistives in Sharn
Noir detectives in Eberron's greatest city. Solve mysteries, uncover secrets, and discover something far darker beneath
$15.00
/ Session
Details
5 players following this game
Weekly / Wednesday - 7:00 PM UTC
Oct 28 / Session 8
Session Duration / 3 hours
Campaign Length / 50–75 Sessions
4 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
WATCH THE TRAILER! https://youtu.be/cz8cCgabcDc Arcane, with a detective's badge. You're an inquisitive — a private detective in a world of magic and industry. People come to you when the law won't help and the truth is worth paying for. Missing daughters. Stolen cargo. A name somebody wants scrubbed off a ledger. The rules are simple. Take the contract. Follow the thread. Get paid. Don't ask the wrong questions. You're going to ask the wrong questions. Because the cases keep pointing the same direction — toward something old, patient, and very well hidden. At the table: Detective work with teeth — interrogations, tails, stakeouts, cons, and the occasional mess only a sword can clean up A city that reacts to you and always has a new story to tell Your calls steer the case. The cases steer the campaign Roughly 60/40 roleplay to combat No setting knowledge required — build a character with me, or grab a pre-gen and play your first case this week
Game style
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
From the moment I discovered D&D, I knew I wanted to be a Game Master. I love creating immersive worlds filled with mystery, intrigue, and meaningful choices—and then collaborating with players to bring those worlds to life. For me, the most exciting moments at the table happen when characters are pushed beyond the obvious solution and players discover who their characters truly are when faced with difficult decisions. My games are driven by story and character, with a strong focus on roleplay, social dynamics, and player agency. I enjoy crafting scenarios where choices matter, relationships evolve, and the world responds authentically to the party’s actions. Combat is present and purposeful, but it always serves the narrative rather than existing for its own sake. Above all, I aim to create a welcoming, respectful table where players feel comfortable taking creative risks, engaging deeply with the story, and investing in their characters. If you’re looking for a GM who values collaboration, narrative depth, and memorable moments, I’d love to have you at my table.
View Profile →Character creation
Creating your character
starting level 1 2024 rules Standards array stats
What to expect
Preparing for the session
Before our Session Zero, please complete the following: 1. Create a free Forge account at forge-vtt.com. The Forge is where I host all Foundry VTT sessions — you will not need to purchase a Foundry licence or host anything yourself. You'll receive an invite link to the game's Forge instance after booking. 2. Create a free D&D Beyond account at dndbeyond.com if you prefer to build and manage your character sheet there. Foundry VTT can pull characters directly from D&D Beyond, so this is the smoothest workflow. Alternatively, characters can be built natively in Foundry — your choice. 3. Join the campaign Discord server. A link will be sent after booking. Discord is used for voice during sessions, scheduling, between-session roleplay, and sharing materials.
What Ink & Iron brings to the table
I bring eight years of GMing experience and a commitment to making every session feel like it matters. My approach is character-focused, collaborative, and cinematic — designed for players who want their choices to leave permanent marks on the world. Voices and atmosphere. I voice every recurring NPC distinctly. I run ambient music and scene-specific tracks throughout sessions to keep the table immersed. I use the Exalted Scenes module in Foundry VTT to create cinematic scene cards with custom music and imagery for key moments — entering a new location should feel like stepping into a film, not a spreadsheet. I source high-quality custom maps for major locations and encounters. Scene descriptions lean cinematic — I want you to see the fog, hear the bells, feel the weight of the moment. Combat. Grid-based and tactical, but always cinematic. I prioritise dramatic encounters over perfectly balanced ones — though every fight is built to be fair. I embrace the Rule of Cool. If you describe a creative action that fits the moment, I will find a way to make it happen, even if the rulebook didn't think of it first. Combat at my table is fast, brutal, and meaningful. Roleplay. Social interactions are central to my games. NPCs are written as people, not quest dispensers — they have agendas, contradictions, and lives that continue when you're not in the room. I actively encourage and reward inter-party roleplay; some of the most powerful moments at my table come from players engaging with each other rather than with me. Flexibility. I follow the players. If a session veers into political intrigue, we play political intrigue. If you decide to ignore the main plot to investigate a side character, we go there. Your character backstories will be woven into the campaign directly — your history is not background flavour, it is material I will use. Between sessions. I do session recaps, often inviting a player to lead the recap with inspiration as reward — I love hearing how the session looked from your perspective. I respond to messages between sessions and welcome inter-session roleplay. I actively seek feedback after every session and adjust my approach to serve the table. My philosophy. A great game is one the players enjoyed. That's it. If you leave the session excited for the next one, I have done my job. I build sessions around three pillars: meaningful choices, epic scenes, and fun shenanigans. The rest is just delivery.
Homebrew rules
NA
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Ink & Iron creates a safe table
Session Zero Safety Discussion. Before we play, we have an open conversation about lines (topics that are off-limits entirely) and veils (topics that can occur but happen off-screen). I will share a Lines and Veils document for you to review and add to privately. Anything you list is added to the table's permanent boundaries — no questions asked, no justification needed. Hard Lines for This Campaign. There is zero romantic or sexual content involving player characters or NPCs at this table, full stop. This is non-negotiable regardless of player preferences. Other common lines (graphic torture, harm to children, etc.) are excluded by default and can be expanded based on Session Zero discussion. In-Session Safety Tools. I use PAUD — Pause, Adjust, Undo, Done — as the table's live safety tool. Any player at any time can invoke any of these to pause the scene, adjust the content, undo what just happened, or remove the theme entirely. PAUD is communicated verbally or in chat; there is no need to explain why. The scene shifts immediately. Aftercare. After heavy sessions, I check in with players individually through Discord. If something landed harder than expected, we talk about it. Adjustments are made to future sessions as needed. Your comfort matters more than my plot. Ongoing Communication. Lines and Veils can be updated at any point during the campaign. If something becomes uncomfortable mid-campaign that wasn't an issue at Session Zero, tell me — privately or at the table — and we adjust. The campaign exists for the players, not the other way around.
Content warnings
Safety tools used
