The Electric State: Into The Dust
6 May 1997. Dust obscures the creosote until it piles up in pillowy dunes that grow in the constant static of this electric state. Get moving!
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SYSTEM
LANGUAGE
EXPERIENCE
AGE
$25.00
/ Session
Details
3 players following this game
Weekly / Saturday - 1:00 AM UTC
Session Duration / 3 hours
Campaign Length / 1–4 Sessions
2 / 5 Seats Filled
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One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
Following a Second American Civil War fought with neuronic-controlled drones in late 1975, the United States fractured into several nations. 6 May 1997. Today. Pacifica (formerly California). You are Travelers en route from San Francisco Memorial City into the Blackwelt Exclusion Zone. All border crossings are closed except the Primm Border Crossing in the south. You'll want to stay off the main highways, so first head east into the Sierra Nevada, then south into the Mojave Desert. Your beater 1993 Buick Roadmaster Estate is roomy and a little on the heavy side, but it will get the job done, right? Each of you needs to get the hell out of here! Something. Someone. Somewhere you need to leave behind. It begins tonight, in this rain-drenched parking lot under the neon sign of Buckhorn Hill to the lulling sound of The Smashing Pumpkins' "Tonight, Tonight." It's finally time to get on the road. You can do this. The Electric State Roleplaying Game is a narrative-driven, melancholic tabletop RPG set in an alternate 1990s America. Players take on the role of Travelers embarking on a road trip through an impotent apocalypse, navigating a crumbling society using a streamlined, lightweight version of Free League's Year Zero Engine.
Game style
Roleplay Heavy
Theater of the Mind
Combat Lite
Game themes
Meet the Game Master
About me
I am a published author and knew I wanted to be a writer when I was fourteen. My day job is a Technical Writer, building documentation and knowledge bases for hardware and software companies, but storytelling has always spilled into everything else I do. Game Mastering scratches every storytelling itch I have. Writing, directing, editing, improvisation, performance, and collaboration happen in real time with the players. After running games across a wide range of systems and tones, I’ve learned to adapt to what a group is looking for and build sessions around the rhythm that develops at the table, whether that means investigation, horror, character drama, tension, absurdity, or all of the above. My goal is always to make the world responsive and alive while giving players enough freedom to surprise themselves, their fellow players, and me.
View Profile →Character creation
Creating your character
Depending on table preference: 1. Players may choose from a list of 10 pre-generated Travelers that include interconnected Personal Goals, Threats, and Threat Countdowns for each as a way to assist in roleplaying and shaping a growing narrative that aligns with the shape of the journey. 2. Players may create their own Traveler according to the rules in the Core Rulebook (starting on pg. 52) with additional assistance from me and through discussion and collaboration with other players in a dedicated Discord channel prior to Session 1.
What to expect
Preparing for the session
Welcome to The Electric State! To keep onboarding smooth and get us into the game quickly, please complete the following steps before the session. None of this is difficult, but doing it ahead of time helps avoid technical delays once we start. What we are using • Foundry: The virtual tabletop where we play. • Discord: https://discord.gg/pw262FFCFy I will send you a direct invitation link to the Foundry game. Once you join, your character will be assigned and ready to play. No account necessary. Passwords will be assigned. 1. FOUNDRY Foundry may be new to some players, but the learning curve is relatively gentle. If you want to get comfortable ahead of time, this quick guide walks through the basics: https://foundryvtt.com/article/player-orientation/ 2. THE GAME Unlike typical RPGs, where the primary objective is to save the world or defeat a villain, The Electric State is a road movie in game form. The story focuses on how you and your companions reach your destination, grappling with your personal dreams, flaws, and the bonds forged along the way. Though not mandatory, I highly encourage getting at least a PDF copy of The Electric State Core Rulebook to get a sense of the tone and structure in advance.
What Dan brings to the table
I'll provide everything needed to play, including house rules, quick-reference guides, character handouts, and player aids designed specifically for online play. Because The Electric State does not currently have official Foundry Virtual Tabletop support, players will not have in-session access to the core rulebook or a fully automated rules interface. Instead, I've created streamlined reference materials and table resources that keep the focus on the story rather than searching through rules. My role is to establish the setting, describe the world, portray its inhabitants, and keep the story moving while adjudicating the rules. Expect vivid descriptions, NPC voices, ambient music, sound effects, visual handouts, and high-level maps to help orient your journey, without reducing every scene to a tactical grid. I treat roleplaying as a collaborative act of storytelling. I'll provide the atmosphere, the people, the places, and the consequences. You'll bring the characters, their choices, and the journey's direction. Together we'll create a road trip that feels cinematic, personal, and uniquely your own.
Homebrew rules
HOUSE RULES The Electric State is already a light, story-driven game, so I make very few mechanical changes. Tell me what your character is trying to do. If it's clever, creative, or takes an unexpected approach, I'll usually favor what makes sense in the fiction over a strict reading of the rules, provided it's fair to everyone at the table. The rules are there to create tension, uncertainty, and consequences. They always matter. But I'll endeavor to fit the mechanics to the story rather than force the story to fit the mechanics.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Dan creates a safe table
The Electric State is a quiet, reflective game set in the aftermath of a world that has already fallen apart. Its themes include loss, isolation, memory, regret, and the unsettling effects of neurocaster technology. While the setting can be dangerous and emotionally heavy, it is not a horror game, and graphic violence or shock for its own sake is never the goal. Before we begin, I'll explain the tone of the campaign and answer any questions about its themes. Everyone should know what kind of story we're telling before the first scene begins. During play, communication is always open. If something becomes uncomfortable, you can speak up at any time or message me privately. We'll also use Foundry's Table Safety module, allowing any player to pause, skip, or stop a scene without explanation. If a boundary is raised, we'll adjust the scene and continue. The journey may be uncertain, but the table should never be. Everyone deserves to feel comfortable contributing to the story, and maintaining a respectful, welcoming environment is always more important than any scene, encounter, or plot point.
Content warnings
Safety tools used