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Curse of Strahd - Taken by the Mists | Beginner-friendly
Deep within the heart of mists lingers evil. Its eternal hunger smothering all hope. Its piercing claw reaching towards you. Beware. The dark awaits!
$22.50
/ Session
Details
1 player following this game
Weekly / Monday - 5:00 PM UTC
Aug 24 / Session 0
Session Duration / 3–3.5 hours
4 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
Beginner- and LGBTQ+-friendly table! -------------- As you stumble out of the mists, you gaze upon a landscape completely unknown to you. Mountains to the north and south, deep and wide forests; And there, a grand castle looming ominously on a high cliff over a small village with a thick blanket of clouds hanging over everything, painting your surroundings in a gloomy tone. The lands of Barovia have swallowed you and aren’t thinking of spitting you up anytime soon. The Ancient, the land is watching your every step, probing your skill; Your destiny. Are you bound for doom or bring soothe to the pain that washes over the land? In Curse of Strahd, you will travel through the dangerous, pest-ridden lands of Barovia trying to find a way out. You will encounter tragic tales and old castles to explore. A twisted love spanning centuries. The ever-looming presence of Count Strahd von Zarovich and his servants threaten dangerous fights. Make your way through the lands and find out from wondrous fortune-tellers, travelling hags and visitors from beyond the realms, how to untangle the horrors awaiting you, before you can make your way out of this domain of dread. -------------- Join your fellow adventurers and me in my humble Tale Mill and retell a story most gruesome and tragic. Far away in the lands of Barovia, hidden by mist and forgotten from the outside world. Lands, where there is as little hope as there is light. Lands, where travel is dangerous, especially at night. Lands, where creatures are changed in body and mind. Join us and remember how the heroes of our story brought back the light and rekindled hope long thought lost and dead.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
1 year on StartPlaying
63 games hosted
Highly rated for: Inclusive, Beginner Friendly, Storytelling
About me
Welcome to my humble yarn mill. Please sit for a moment, whilst I make some last preparations. For you see, in this small, inconspicuous cottage, there is the potential for grandeur. Ah, there it is. Here is a spinning wheel for each and every one of you. … That is correct. You will be using them soon. While I have knowledge of countless stories across realms and time, one vital ingredient is missing: You. For the very soul and spirit of each story is that of the adventurers living through it. Now let me guide your hand while we work life into this loose collection of words, I’ve found waiting for you to tame. My name is Yannick, I'm 29 years old and I’ve been playing TTRPG for about 7 years and soon after turned to GMing on my own in the vastness of the Traveller RPG - one of the most comprehensive science-fiction RPG. Yet, the gravity of the fantastical realms took me and threw me right into the worlds of D&D, where most of my playtime takes place nowadays. The joy of roleplaying games is one very dear to me, so I enjoy giving knowledge of it and its – by time vast or cumbersome – rule systems to people new to it. One of the most notable strengths lying within all TTRPG is that it takes us away from the hardships of real life and lets us experience different stories and delve into emotions that may not be able to surface in day-to-day life. A game that enables this possibility to experience a strong story with room for character development is only possible in a space where everyone feels safe, seen and supported. I very much enjoy playing with new players and introduce them into the fantastic realms that can be together created within RPG as well with seasoned players, so you will regularly see a mixture of games offered to beginners and advanced players on my site.
View Profile →Character creation
Creating your character
Character creation takes place during free-of-charge session 0. I will introduce you to the world, setting, story and give you some points to hook your character to – but you are free to deviate from those! We will be using the 2024 ruleset with characters created during session 0 in Foundry and potentially some addition from D&D Beyond (classes from Xanathar’s Guide to Everything and species from Mordenkainen Presents: Monsters of the Universe if there is interest). Your characters will start the adventure at level 3. Ability points are distributed through the point-buy system and hit points until level 2 will use the average. If you don’t know where to start with a character, you can choose from a few different premade characters, I provide you with. We’ll be using the milestone advancement for level-ups.
What to expect
Preparing for the session
We use Discord as a voice channel and a place to store information for the campaign. You need to have an account on ForgeVTT which runs the game for us (through FoundryVTT): forge-vtt.com Should you want to chose from species of Mordenkainen Presents: Monsters of the Multiverse or classes of Xanathar’s Guide to Everything you also need an account for D&D Beyond. https://www.dndbeyond.com/ If you have never used FoundryVTT before, send me a message so I make sure you get to know the details, although we will go through a few details in Session 0, and please read the info in this 5-minute-read-tutorial: https://foundryvtt.com/article/player-orientation/ You need a desktop pc or a laptop to play through FoundryVTT, a tablet or mobile phone won’t work. Please have a working headset ready for communication or headphones and a microphone. I would love to work with videochat and will personally be using a webcam, however, this is not a requirement. Be sure to have a stable internet connection and find a spot where you can play without major interruptions. You don’t need your own dice, we will roll within FoundryVTT.
What Yarnickle brings to the table
I enjoy working with character voices to capture the personalities of the characters I portray. To set the mood, I handpick professionally crafted ambient music, specifically designed for pen and paper. We will play with FoundryVTT, a powerful virtual platform with several advantages: - Automation for a good flow of play - Animation of attacks and spells - Animated maps and line-of-sight principle I apply the Cool of Rule. If you find a way to use your abilities that stretches the rules, but either makes sense or leads to a fun or creative outcome, I will try to find a way to make it work! You will get access to a vast option of rulebooks, including the classics: Tasha’s Cauldron of Everything, Mordenkainen Presents: Monsters of the Multiverse and Xanathar’s Guide to Everything. If you happen to have access to a class or species that I don’t provide, I will work it into my version of Foundry, so you get access to it! Don’t worry to know every rule or skill your character has, I’m here to help you navigate through the rules we need for the adventure!
Homebrew rules
You roll your death saves yourselves, but only the GM sees the result, to keep up the tension. • You gain 1 point of exhaustion when dropping to 0 health points • Extra proficiency if you connect your character to another player's character during creation (or before starting the game) • Rules for Horror and madness are used • You can turn a narrow failure on a skill check (missing the DC by 1) into a success, but suffer in turn a narrative disadvantage that I will decide upon situationally.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Yarnickle creates a safe table
To make sure everyone feels good I will implement several safety rules. The adventure has a few content warnings, please note them, they are highly likely to be part of the game. We will have a discussion about possible triggers and how to handle them during session 0, using the Luxton technique I apply a policy of open door, where you can leave at any moment, if you feel unwell. There will be breaks after intense situations and X, N, and O cards incorporated into FoundryVTT always ready to be used. We will have a short aftercare every session that will include how you feel, if there anything that has been troubling you and also how your character is doing and if there are any changes to his goals. In Session 0, we go through the meaning of these safety tools and their application and pin down topics to be avoided or to be veiled.
Content warnings
Safety tools used
