Curse of Strahd đź§› ( Level 3-12 | Backstories Integrated )

“I am the Ancient. I am the Land. My beginnings are lost in the darkness of the past. I am not dead. Nor am I alive. I am undead, forever.”

TYPE

Campaign

LEVELS

3–12

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$10.00

/ Session

Details

Weekly / Thursday - 6:00 PM UTC

Session Duration / 3–4 hours

0 / 5 Seats Filled

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This game will begin once 4 players have joined
About the adventure

* A narrative-driven game for beginners and experienced players alike! Looking for 5 players who enjoy backstory-integration, and a dynamic mix of roleplay, exploration, and combat. * Session 0 and session 1 will be free! If you don't think the game is a good fit for you, you're welcome to disembark before sinking any money in. "Under raging storm clouds, a figure stands on a balcony silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down the sheer cliff to the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness. Rumbling thunder is followed by lightning striking the castle spires overhead. The wind's howling deepens as Strahd turns his gaze to the woods beyond the village. Far below, a party of adventurers has just entered his domain. Strahd's face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come—all according to his plan. Another lightning flash rips through the darkness, its power echoing through the castle's bones. But Strahd is gone. Only the howling of the wind—or perhaps a lone wolf—fills the midnight air. The vampire is having guests for dinner. You are invited."

Game style

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Dungeon Crawl

Meet the Game Master

5.0

(6)

Artist
Cosplayer

Less than a year on StartPlaying

2 games hosted

Highly rated for: Storytelling, Inclusive, Voices

Average response time: 3 hours

Response rate: 100%

About me

I'm a long-time GM with past campaigns consistently reaching high levels and past 50 sessions, with no end to the number of stories, character arcs, and unforgettable moments! My longest running game was an expanded Curse of Strahd module that ended with a climactic final battle, an epilogue session where the party members agreed to continue their journey together, and riding off into the sunrise. I even edited together a custom credits sequence; honoring all the map and NPC artists, supplemental content creators, and the party members themselves. Past this game, all the campaigns I've run and currently run are chock full of narrative delight, engaging combat, tense roleplay that never leaves anyone by the wayside, and character arcs that make you look back to the start and wonder just how far you've come.

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Character creation

Creating your character

Any character sheet format is good as long as I can read it! The game will be run through Roll20, but you can use DnDBeyond, pdfs, Mythweavers, google sheets, printed sheets, anything. Any content from 2014 or 2024 is allowed. Homebrew is allowed as long as you run it by me first. For stats you can use point buy, or the standard 4d6-lowest roll method. We'll be starting at level 3!

What to expect

Preparing for the session

All you need is an account on Roll20 and Discord.

What Mimu Neo brings to the table

I go all out with NPC voices, accents, characterization and worldbuilding shaped by player decisions, but also existing on its own as a living world where conflicts occur and resolve one way or the other even without player involvement. I weave stories in a way that attracts player intervention; leaving YOUR mark on the world in ways that feel satisfied and earned after the fact. The plot doesn't happen to your characters; your characters happen to the plot, if that makes sense. I run things in a narrative-driven, but sandbox fashion. There are threads to follow, but in the end, it's a game where you can do whatever you want. The world is your oyster, and I have the improv skills to accommodate.

Homebrew rules

For homebrew rules I tend to stick to things as written, but open the topic to players during session 0. I'll ask if anyone has specific house rules they want to see in the game, and we can all discuss as a group to see which ones we agree on. These rules can always be changed, added to, or removed if the group prefers as the game goes on.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Mimu Neo creates a safe table

RPG consent checklist to fill out during session 0. Players have the option of sharing them with the group or sending them privately to me before the full list can be shared anonymously with the group. Both I and the rest of the group must know what to avoid, but a specific player's name doesn't have to be attached to them. If an issue ever comes up, or if I suspect something is off, I'll quickly ask. "Going kayfabe for a sec. Is everyone feeling alright? You can say something in voice or dm me." Prioritizing keeping the session going, but making sure if a player is uncomfortable, I'm aware and action can be taken quickly to avoid that player's enjoyment being soured while waiting for the whole session to end. That said, I'll always be ready to debrief and talk more in-depth about how the player is feeling and what can be done for future sessions to keep things safe for them and everyone else in the group.

Content warnings

Blood
Cannibalism
Death
Forced Blood Draining
Hangings
Torture
Warfare

Safety tools used

Frequently asked questions