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Bastion of Blasphemies - Break the Curse of the Haunted Castle

Bastion of Blasphemies - Break the Curse of the Haunted Castle

The maw of the most Mega of Golarion's Megadungeons yawns wide! Plunge forward, defeat evil, break the curse!

TYPE

Campaign

LEVELS

5–13

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
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Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
FULL
$25.00

/ Session

Details

1 player following this game

Weekly / Wednesday - 4:00 PM UTC

Aug 26 / Session 1

Session Duration / 3–3.5 hours

Campaign Length / 25+ Sessions

5 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Wed, Aug 26 | 4:00 PM – Session 1

Wed, Sep 02 | 4:00 PM – Session 2

Wed, Sep 09 | 4:00 PM – Session 3

Wed, Sep 16 | 4:00 PM – Session 4

Wed, Sep 23 | 4:00 PM – Session 5

Wed, Sep 30 | 4:00 PM – Session 6

Wed, Oct 07 | 4:00 PM – Session 7

Wed, Oct 14 | 4:00 PM – Session 8

Wed, Oct 21 | 4:00 PM – Session 9

Wed, Oct 28 | 4:00 PM – Session 10

Meet your party members

5/5

About the adventure

Bastion of Blasphemies is a megadungeon campaign set in Bastardhall, a legendary gothic castle in Ustalav (read: fantasy Transylvania) that is shrouded in fog, opening once every century. Fate, friendship, or freakin' bad luck have brought you to this bastion of evil. Like all megadungeons, this will be a combat-heavy adventure, but also like all megadungeons, there will be opportunities for guile, social grace, and superior knowledge to win the day. Several factions exist in the haunted halls of this castle, and navigating your way through social barbs can be a means to victory. This adventure will have horror themes, but will mostly be a lighthearted hack-and-slash, highlighting Pathfinder Second Edition's dynamic combat system.

Game style

Dungeon Crawl

Combat Heavy

Meet the Game Master

5.0

(30)

TOP GM
Educator
Game Designer

4 years on StartPlaying

602 games hosted

Highly rated for: Creativity, Sets the Mood, Beginner Friendly

About me

I'm Ryan and I love running Pathfinder 2e! I came on over from DnD 5th edition and have been running 1 to 4 games a week for about 4 years now. My style tends towards cinematic, fast-paced combat with a lot of humor. I love doing ridiculous voices for my NPCs and letting players get away "rule of cool" shenanigans. I've got an active Discord community posting about Pathfinder, video games and the like. Come on by and join a table! All tables are of course queer-friendly and we have a friendly Discord community for folks trying to wrap their heads around Pathfinder 2e.

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Character creation

Creating your character

We'll create characters mostly on the Discord before Session 0, with final touches giving in Session 0. Popular tools like Pathbuilder are a good option, and Foundry has good character building tools as well. All core books are open, but Adventure Path options are default banned (except of course for the ones in this Adventure). We'll be level 5 characters, and this game will feature Free Archetype, with the provison that I am going to be juicing the encounters for the power boost that comes along with it!

What to expect

Preparing for the session

Come along on the Discord https://discord.gg/wdsMK5Gkt8 There will be a link to the Foundry Forge server there. You will need accounts for both systems (they're free!)

What Ryan brings to the table

Ambient music, dry humor, way too much game knowledge from playing this system for years, tactical combat, and a brisk pace

Homebrew rules

As mentioned above, we'll be using the Free Archetype variant rule. In addition, I'll be using Gradual Ability Boost. I have a handful of other house rules that open up generic human feats and provide automatic skill feat progression for Medicine.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Ryan creates a safe table

I do have a virtual X card ready to go--this is anonymous and is activated by hitting a button in Foundry. This campaign will have some horror themes, but mostly in the "ooh spooky haunted house" way rather than the "trying to get into your head" kind of way.

Content warnings

Body Horror
Character Death
Death
Murder
Violence

Safety tools used

Frequently asked questions