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Icewind Dale: Rime of the Frostmaiden | Frigid Survival Horror
In the frigid north of Faerun warmth is but a fragile memory of the past. Do you have what it takes to uncover the mystery buried in the icy depths?
$17.00
/ Session
Details
5 players following this game
Weekly / Sunday - 12:00 AM UTC
Aug 9 / Session 0
Session Duration / 3 hours
Campaign Length / 35–50 Sessions
5 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
It has been two years since the people of Icewind Dale have been plunged into darkness, and the Everlasting Rime shows no signs of letting up. They can feel the Frostmaiden's wrath in every flake of snow and biting wind. Many have given up any hope of leaving. It is up to you to pull these people out of darkness, out of despair, and bring warmth back to the Ten Towns. This is a game about survival as much as heroism. The cold is a constant threat, food is scarce, and the people you meet are worn down by years of endless night. There is horror here, but also flickers of stubborn hope, the kind that survives in a frontier town that refuses to die. Expect isolation, hard choices, and a world that does not go easy on you. We'll be running on the updated 2024 D&D rules (5.5e). I like a game that balances exploration and roleplay with real danger, so combat matters but so does how you treat the people scraping by in this frozen dark. If you want a campaign with weight to it, one that rewards patience and care as much as steel, Icewind Dale is waiting.
Game style
Hexcrawl / Exploration
Sandbox / Open World
Tactical / Crunchy
Game themes
Meet the Game Master
About me
From a humble beginning as a family Dungeon Master to running multiple games professionally each week, my journey with Dungeons & Dragons has been nothing short of magical. What started as a fun way to bond with loved ones has transformed into a deep passion for storytelling, world-building, and guiding players through epic adventures. I may be a newer DM, but I’ve already racked up countless sessions, learning and refining my craft with each roll of the dice. My experience spans from intimate family games to engaging diverse groups of players online, and I’m thrilled to bring my creative energy and enthusiasm to every table I join. Join me on an adventure, and let’s make some unforgettable memories!
View Profile →Character creation
Creating your character
Character creation begins before Session 0, with final touches completed between Session 0 and Session 1. We’ll use Session 0 to discuss character concepts, integrate them into the world, and establish party dynamics. We’re using D&D 5e 2024 rules for character creation, starting at 1st level with normal starting equipment, plus an uncommon magic item tied to your character's history. We will use a modified array for stats (16, 15, 14, 12, 10, 8). Characters will be built on D&D Beyond and imported into Foundry VTT for play. All official D&D content is available, with the exception of Spelljammer, which falls a bit outside the world we're playing in. If a player option has not been updated for 2024, feel free to use the 2014 version.
What to expect
Preparing for the session
We will be using Forge VTT for our Virtual Tabletop and Discord for voice chat. So make sure you have an account for both. Last but not least, make sure to make a D&DBeyond account for creating your characters. A decent mic is preferred and webcams are welcome but never required. Other than that just bring yourself and your creativity!
What Ethan Huffman brings to the table
My extensive D&D Beyond library is at your service, and I'm happy to acquire any additional content you need to bring your perfect character to life. Our adventures unfold in the immersive environment of Foundry VTT, where detailed battle maps bring each location to stunning life, all enhanced by carefully curated ambient soundscapes that transport us directly into the world. As a DM I love to I cultivate those magical moments where breaking the rules feels special precisely because we respect them the rest of the time. Every bend in the rules is earned, making those cinematic moments all the more memorable.
Homebrew rules
Perishable Inspiration. I will be giving out an inspiration to the party for doing the weekly recap, however, this is to be used in that same session. Other inspiration will act as normal. Healing potions as an action. You can choose to use a full action to drink a healing potion to gain the full amount of hit points back instead of rolling. Administering one to someone else is an action, but is still rolled. Flanking! +2 to hit in melee if you have an ally on the opposite side of the creature you’re intending to hit. Friendly Fire Free Movement. Moving through an allied creature's space does not count as difficult terrain. Pushed Skill Check. If you fail a skill check but truly desire to pass it, you can push it. This lets you roll again, however if you fail something could go wrong. I am open to any other homebrew rules that folks would like to incorporate!
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Ethan Huffman creates a safe table
Session 0 is a great time to ask questions, get comfortable, and get to know each other before the adventure begins. We will go over homebrew rules, lines and veils, the consent checklist, and anything else you want to talk through together. That said, my door is always open before and after sessions too, so never hesitate to reach out. Every session includes a 15 minute break around the halfway point for a quick breather. We will also close each session with Stars and Wishes, so there is always space to share what is working and what you would love to see more of.
Content warnings
Safety tools used


