Neverwinter Echoes ⚡Character Driven Campaign 🌊
Mount Hotenow walked to the sea, its molten path devouring all in its way. Cities burn, the dead rise — and no one knows what woke the mountain.
$17.50
/ Session
Details
Weekly / Saturday - 5:00 PM UTC
Session Duration / 2.5–3.5 hours
Campaign Length / 40+ Sessions
0 / 6 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
About the adventure
ROLEPLAY HEAVY CAMPAIGN Welcome! This campaign is planned to be a character driven campaign mostly focused in the Sword Coast, starting in the Neverwinter area but occupying most of the area from Icewind Dale in the North to the Anauroch Desert in the East all the way to Amn to the South. We'll be starting at level 3 in a place that we will agree as a group picking between either the small town of Conyberry during a start of summer festival, or in the middle of the cataclysm in the city of Neverwinter. As the cataclysm arises, your characters will be some of the lucky or unlucky ones struck by a new affliction that took hold of many victims of the cataclysm. A phenomenom that will be known as echoes, that ties you to the events of what has transpired with the moving mountain. From this point onward nothing will be set in stone, what the character prioritize will be what we end up doing, be it help those endangered by the current events, use the opportunity for some self gain, or perhaps find family members that could be in trouble. As a character driven campaign the ending is also uncertain and it will be up to all of us as a group to find that fitting ending. The threat of the cataclysm has dangers for all level ranges. If we want to keep it low level, we'll focus on solutions, helping refugees, making certain the area is safe, scuffles against those that brought the cataclysm or it's symptoms, but as the level rises, we'll instead focus on the mystery of what transpired, and figure out the culprits behind it.
Game style
Puzzle / Mystery Focused
Roleplay Heavy
Rules as Written (RaW)
Sandbox / Open World
Game themes
Meet the Game Master
4 years on StartPlaying
254 games hosted
Highly rated for: Creativity, Knows the Rules, Storytelling
About me
Me Hey there! I’m Pedro, but online I go by TompsonX. I used to run The Adventurer’s Guild, a D&D 5e community server with over 5,000 sessions played, and I’ve been a professional DM for over 8 years. I currently run two active campaigns, but I’m almost always looking for players in the GMT 18:30–23:00 time slot. My games focus on roleplay and meaningful combat, usually running about 3 hours per session. I like to offer a free trial session so you can see if our styles click before committing. If your schedule doesn’t match my regular campaigns, I’m also available for private or custom sessions—these are a bit more expensive, but perfect if you want to play at a different time. My goal is simple: to make each game fun, challenging, and memorable, while letting your characters shine and shape the story along the way.
View Profile →Character creation
Creating your character
We will be starting at level 3 just to get everyone rolling with their characters along with subclasses and starting gear that would be fitting for what they intend to play. If we end up getting a lot of new players we'll start at 1 instead an make a quick transition to 3 in just a couple of sessions as a tutorial. The only content that will be allowed will be pure 2024 ruleset, with no backwards compatibility. New content that will be released will also be allowed in a case by case basis, with an automatic approval for any Forgotten Realms based content.
What to expect
Preparing for the session
Character concepts and messaging the DM so we can work on backstories. As usual you will need a Roll20 account with a working browser, Discord account, and a working microphone.
What TompsonX brings to the table
We will be running the game in Roll20 with custom maps either from modules, DMsGuild, Free assets or made in Dungeon Alchemist. All the Roll20 D&D 2024 content has been bought already so you can make your characters there. The monsters will also be there at the ready We will be running with Roll20 music, Discord for Voice and Webcams being opt in for everyone to be decided if we even want to use them on session 0. If the players prefer, Foundry VTT can also be setup, for it can provide a better experience, but requires harder setup and a steeper learning curve.
Homebrew rules
Only 2024 rules will be allowed PHB 2024 MM 2024 DMG 2024 Forgotten Realms : Heroes of Faerun Artificer from Eberron
Equipment needed to play
Microphone
Headphones
Computer
Platforms used
Safety
How TompsonX creates a safe table
We will be having a session 0 and session 1 free of charge. During session 0 we will be going through character creation and talking about the general story points we're hoping to hit throughout and make storylines between the characters. In session 1 I already want everything to be ready to play properly and ready to go for a full session. I also want to hear directly from each player if there's any specific trigger they have that I should be aware of so I can avoid using. I would say that the biggest "default" trigger that that this campaign will have will be "Environmental disasters" which will bring death, refuges, poverty, etc. Examples: Replacing spiders with a different beast, avoiding specific descriptions of certain conditions like seizures, or just avoiding themes like abuse entirely. By default I usually have very little mention of anything that is sexual in nature unless specifically running things like Succubi/Inccubi and if that is against what the group wishes I will simply not include them. I also avoid having any type of torture (in roleplay) in my games because not only is it somewhat uncomfortable it usually serves no purpose either way.
Content warnings
Safety tools used