The House on Escondido Street - Public Access Beginner Oneshot
A Childhood Friend comes back into your lives as a ten-year-old Mystery begins to unravel, leading you to another missing friends' long empty home.
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$11.85
/ Session
Details
1 player following this game
Once / Saturday - 10:00 PM UTC
Aug 29
Session Duration / 4–8 hours
0 / 4 Seats Filled
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About the adventure
“Do You remember T.V. Odyssey?” That’s the question that brought you all together. You shot it out into the Ethos of the Internet, over the Dial-Up and the Slow-Loading browsers - and waited, and waited. You called and wrote friends and family, and they all shipped back the same answers. “What’s T.V. Odyssey?” - that same answer every time. And just when you’d almost stopped waiting - that’s when you found the forum. When you found the others. You’re all Latchkey Kids from the same New Mexico Town. And T.V. Odyssey? It was a channel you all remembered well. Programming you all watched when you were home alone, that got you through those childhood years. But something was wrong with it, right? You remembered how strange those tapes and broadcasts got; and now nobody has any or even remembers the channel. And after such a dead end, you jumped on this opportunity. You grabbed a house with a handful of them, and now you’re all in Deep Lake. Gathering to try and get to the bottom of things, you stay without a lead for months - until now. A friend from your childhood comes bearing an Odyssey Tape and a strange mystery he wants you to look into, thinking it is a clue. There’s a house on Escondido street… and its family all went missing years ago. Public Access is an Analog Horror RPG focused on storytelling where you play a group of Latchkey Kids trying to solve the mystery of their childhood. It harkens back to Creepypasta, urban rumors, and strange occurrences as the players tell as much of the story as the GM. Join us for the Odyssey!
Game style
Roleplay Heavy
Puzzle / Mystery Focused
Game themes
Meet the Game Master
3 years on StartPlaying
About me
Hi, I’m Shin, I’m a guy from Ohio, and I’m just some dude who likes being stupid on the internet and playing dice games. I’m typically very laid back but I can get very passionate and get extremely into niche things, and I love video games and television shows and movies, as well as books and RPGs. I like to make friends with my players or at least be friendly, and I’m typically good natured, when I’m not sleep deprived. My Experience: Now DM-ing for about seven years or more, I started out with 5e as most have but quickly branched out into many other systems. I'm constantly trying new things and have quickly settled into a Niche with narrative roleplay systems like Public Access as well as other crunchier systems like Pathfinder.
View Profile →Character creation
Creating your character
Character creation is simple! rules will be provided and can even be done as quick as just a few minutes before session! Low Pressure character creation makes the game smooth.
What to expect
Preparing for the session
watch your favorite horror movies, analog horror, or spooky videos to get yourself in the vibe, and then check out the system online! keep anything you think might be useful handy at the desktop. Server will be set up in advance.
What Adam brings to the table
I will bring a server, the rule book, a well-prepared session and anything else the party needs! Public Access is a simple but fun system that focuses on player-driven storytelling.
Homebrew rules
Public Access is a game that can be played with nearly anything as much as two D6 and a sheet of paper; it's recommended you keep notes during session, so perhaps have a notepad ready!
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Adam creates a safe table
safety information is always discussed ahead of time; Public Access is a player-first horror system formed off of what players actively influence in the setting. Depending on the comfort of the group, nearly anything can come up. As a result, it's important players inform of comfort zones before play, focusing on a player centric experience.
Content warnings
Safety tools used