Image by Raluca Marinescu
Descend into a Fey Wonderland and then Hexcrawl to Escape
The trail of a missing person leads you to a subterranean forest from which none return. Solve the puzzle of the seasons to Escape from Undergarden.
$20.00
/ Session
Details
Weekly / Sunday - 6:00 PM UTC
Jul 19 / Session 0
Session Duration / 2.75–3.25 hours
3 / 6 Seats Filled
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Schedule
About the adventure
Fantastical locales, whimsical inhabitants and a hexcrawl with an overraching puzzle all await your descent to the magical Undergarden - a Fey Realm from which none return. As tensions escalate on the surface between local Druids and Noble Hunters your focus must be on the rescue of a missing guard from a nearby convent. Escape from Undergarden is - after a few sessions of setup, a fey themed hexcrawl adventure with an overarching puzzle to escape from a magical underground forest. Estimated at 6-8 sessions, longer if you want to explore thoroughly. You'll have powerful characters with plenty of magic items, the tone is whimsical, the druids are sus, the nobles suck, and the townsfolk are divided on the issue, while the creatures below are very fey.
Game style
Hexcrawl / Exploration
Puzzle / Mystery Focused
Rule of Cool (RoC)
Game themes
Meet the Game Master
Less than a year on StartPlaying
26 games hosted
Highly rated for: Knows the Rules, Creativity, Storytelling
About me
I've loved telling stories for as long as I can remember, and got my first TTRPG experience playing MERP with my father and brother at a single digit age. At university, I played at but mostly ran for the Games Society. Every player who turned up had to be placed at a table, so these games were always oversubscribed, with the largest being 12 players. I ran mostly Call of Cthulhu, but also some D&D 3.5, and homebrew systems. One campaign was played in pure theatre-of-the-mind, with no mechanics, even dispensing with dice rolls to keep things moving with so many players. For years after that, I would run games with friends trying to perfect a homebrew system, before eventually being drawn into 5e by the Guildmaster's Guide to Ravnica. My first 5e campaign was run at my workplace and helped build bridges between departments there, it was well loved and brought to an end by Covid. I promptly discovered VTTs, used them to reconnect with old friends, and now run 2 simultaneous casual groups with friends and friends of friends around the world. I also ran a OneD&D playtest campaign with players from different places. I'd like to run some non-D&D systems, mostly Fabula Ultima and the FFXIVTTRPG. Taking the step to doing this for a living is long overdue.
View Profile →Character creation
Creating your character
Bring a Level 5 character who would jump into a magical underground fey forest from which nobody has ever returned. You can build your character in Foundry, import one from D&D Beyond or select a Premade Character. The Foundry Server allows you to build a character without owning any books, and has a wide and expanding range of character options available including: - All 1st party 5e 2024 sources officially published for Foundry - A selection of 1st party 2014 options, tweaked to fit better into 2024 - A selection of 3rd party options including from Sebastian Crowe's Guide to Drakkenheim, Kibbles' Generic Elemental Spells, The Crooked Moon and Call from the Deep - Additional Origin Feats salvaged from 2014 era backgrounds - Bespoke rules for characters with mixed-species lineages - At least 8 subclasses for each of the 12 core classes If you are creating a character on D&D Beyond, you can broadly use whatever you want there. I aim to fulfill wishes and empower players to express their chatacter's fantasy, and will only veto character builds if I think they'll overshadow other players or break the adventure. You may use a Custom Background - 3 ability score increases with max 2 in any score, any 2 skills, any 1 tool and any origin feat. 50gp to spend on gear as you see fit. Standard Array is preferred for ability score assignment, though Point Buy is permissable. For items you get: - a 400gp discount each on 2 uncommon magic items - a 4000gp discount on a single rare magic item - 900gp of additional spend - some 1 off expensive items such as a suit of plate armor are in the shared party inventory, and can be distributed or sold as per party agreement. The pre-approved magic item list is on the Foundry Server, there are more than 200 of them, you are welcome to request others. The world beyond the immediate setting is also undefined, feel free to bring narratives and places from your favourite setting or invent your own places and peoples to suit your chatacter.
What to expect
Preparing for the session
You'll be sent links to a Foundry World and Discord Server when you sign up. Try to make sure your microphone works before we start and that you can connect to the Foundry World - make a Forge Account if you need one. You will not need a D&D Beyond account, physical books or physical dice. Bring a glass of water, stay hydrated.
What Dax brings to the table
I bring ambient music (which you can mute), 100% human made battlemaps and character images, interesting combat with puzzles, gimmicks and diversity, and a willingness to both bend the game rules and work with you to nail the fantasy that you're seeking. I prep meticulously and I understand the design of the game very deeply.
Homebrew rules
Rests happen in whatever time is needed to produce the right adventuring day, durations and activation times scale with them. Simplified Hand Changes - worry less about how the right weapon gets into your hand without breaking the game. Readied Actions are a delayed part of your turn i.e. full attack on ready.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Dax creates a safe table
Lines and Veils are handled on Discord, with a private channel that only I and those signed up to play with you can see. The Foundry World has a fully anonymous X Card button, as well as a Raise Hand button that you can use if you feel like things are moving without your input that also works as our O card from time to time. At Session 0 we'll get to know each other a bit as people, make sure the Lines and Veils list is complete, we'll talk about everyone's wishes for the adventure and make sure everyone is happy with the tone we're going for. Everyone will have an opportunity to make requests and raise any other topics that are important to them.
Content warnings
Safety tools used