Winter's Daughter: A Romantic Fairytale Tomb Crawl
In the tomb of a mythical knight, restless spirits dance and mourn, ancient riddles await, and tragic love brings two worlds together. *Rules light*
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$15.00
/ Session
Details
1 player following this game
Once / Wednesday - 10:00 PM UTC
Jul 15
Session Duration / 2.5–3.5 hours
2 / 6 Seats Filled
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About the adventure
Deep in shrouded woods, a sealed tomb lies forgotten. Here’s interred a love as eternal as the hoary mists of the Frost Elf's ageless realm. O, tragic knight! O, Princess of Winter! What secrets, what treasures rest with them… Winter's Daughter is a poignant, beautiful, and widely acclaimed adventure. It is an elegant puzzle box focused on investigation, interaction, and tragic love. Success relies on your empathy, curiosity, and wits—not merely how hard you can swing a sword! --- Winter's Daughter is a widely acclaimed adventure orginaly written for the Old School Essentials and Dolmenwood systems. We will run them using a streamlined version of Cairn!
Game style
Dungeon Crawl
Rule of Cool (RoC)
Theater of the Mind
Game themes
Meet the Game Master
2 years on StartPlaying
Highly rated for: Creativity, Voices, Storytelling
About me
Hey hey! My name is Christof (Stofsky, Stofer, or Elstoferino if you're not into that whole brevity thing), and my brand name is Happy Chthonian 🤪👾—because being a brand is like being a person without all the complications of having a soul (or a phylactery)!! 🙃 Game Mastering is my absolute favorite, and while I am fresh to the StartPlaying platform, I bring a proven track record from the Real World, backed by 5-star reviews from my long-term, real-life players. I love facilitating exploration and creative problem solving in rich, fantastical worlds, seeing what schemes players come up with, and letting the world change, grow, and react in response to character actions. If you have any interest in playing, please reach out! I would love to welcome you to the table. I specialize in two fairly different styles of RPG. For busy adults, total newbies, narrative enthusiasts, and creative problem-solvers, I offer a "Rules Ultralight" experience. That means fiction-first play using streamlined mechanics (like Cairn-style auto-hit attacks, slot-based inventory, and zero stats/levels) and quick character generation in which we roll up unique weirdos in 60 seconds. These games rely on your real-world cleverness rather than character stats. If you prefer more crunch and deep immersion, I run a RAW sandbox in my favorite setting - Dolmenwood! These campaigns focus on long-term exploration of a vast world dripping with detail and folklore. Dolmenwood uses lore-integrated rules for everything from campsite cooking and blessing-based magic to specific wine inebriation effects and wilderness exploration, all adjudicated by your’s truly as a neutral referee dedicated to giving you the Dolmenwood experience as the authors intended :)
View Profile →Character creation
Creating your character
Quick Character Creation: Characters are generated live at the start of the session using flavorful, setting-specific starting gear tables. Roll up a character in a minute or two, then step into the mist. Adventure-specific Random Tables: Each player chooses or rolls for their class (Knight, Bard, Grimalkin, Friar, Goat-person, Talking Animal, Hunter, Elf, Moss Dwarf, Bat-face Goblin, Geomancer, or Witch) and then rolls on adventure-specific starting gear tables for six pieces of starting gear. I'll provide the tables here so you can see what I'm talking about: https://drive.google.com/file/d/1GoswGvcTDSyCIKMBf5i1gzr6qQbkfpgp/view?usp=sharing Cairn Combat Stats: Players also roll for their characters' two combat stats: 1d6 for stamina (regenerates after each battle) and 3d6 for life (harder to regenerate - you need healing potions, scrolls, etc.). (These stats come from Cairn, in which they are called HP and Strength, respectively). Here's the template for the character sheet we'll use: https://docs.google.com/spreadsheets/d/1vqisPahz4dUl2xA8dUnTq3s9mJlrV_Kcfq6Cb7qvzE8/edit?usp=sharing
What to expect
Preparing for the session
🎒 What You Need to Bring A microphone with clear audio and a quiet background. Headphones to prevent feedback and echoes, echoes, echoes. A free Discord account for our voice call. An enthusiasm for classic folklore, gothic fairy tales, and romantic mystery! (No dice, rulebooks, or Virtual Tabletop experience required).
What Happy Chthonian 🤪👾 brings to the table
🕹️ How We Play 🤪 Rules-Ultra-Lite & Zero Prep: We use a streamlined, fiction-first framework designed to get out of the way of the story. No rules to memorize, no complex sheets, and zero homework before you show up. Atmospheric Theater of the Mind: No grids or tokens to interrupt the narrative. The cool dank tomb, its treasures, and the bygone lives of its denizens come alive (or undead) entirely in our minds and hearts. And in the beautiful art I’ll share from the module!! I’ll use the Discord to provide a digital dice roller, and we'll optionally use owlbear rodeo for anyone who wants to draw a map based on the GM descriptions. Problem-Solving Freedom: Without complex character sheets and skill checks, you can interact with the environment naturally. Search for clues, bargain with strange creatures, and solve riddles using logic and creativity. Cairn Combat Stakes: No to-hit rolls—all attacks hit and hurt. Violence is fast, volatile, and dangerous. Survive by outsmarting any enemies you may make, and getting creative with your random, random gear.
Homebrew rules
One House Rule: No attribute scores or skills. Instead, we use Cairn's Die of Fate as the One Roll to Rule Them All. When outcomes are uncertain, the player rolls one six-sided die (1d6). If the roll is a 4 or higher, you succeed, if not, something bad happens. This is the secret sauce to this ultra light, ultra fast style. And one important rule to highlight for folks coming to Cairn from other systems: all attacks automatically hit. Combatants deal damage to their targets automatically, subtracting the value of the target's armor, without rolling to see whether an attack “hits.” This speed combat up, because there are never any misses. For those who want a breakdown of all the system rules, you can peruse them here: https://docs.google.com/document/d/1yJSP6SQuVvhXTQV5whEfs1aYb0SnqoqdcI1ZW_lZvOY/edit?usp=sharing
Equipment needed to play
Internet
Microphone
Computer or Mobile Device
Headphones
Webcam
Platforms used
Safety
How Happy Chthonian 🤪👾 creates a safe table
Lines and Veils: I'll ask players their content preferences and avoid sensitive content Open Door Policy: All players are welcome to step away and take a break from the table without judgment. Breaks: We'll take a 10 minute break after every 90 minutes of play. Stars and Wishes: At session end, I'll solicit feedback about the session. Per Startplaying's rules, I don't tolerate players being nasty to one another. In response to minor transgressions, I'll point out the problem and give a warning. In response to repeat or unacceptable behavior, I will eject players from the server/campaign and then process the event with all involved. Finally, no character-on-character conflict (attacking or stealing from one another). The only exception is when such in-party conflict is enthusiastically endorsed by the whole table.
Content warnings
Safety tools used