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Journey To Starfall - A Wanderhome Campaign
Across the Hæth, folks prepare for Starfall, a magical once in a century meteor shower. Travel to Solstice University before year's end to see it!
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$20.00
/ Session
Details
Weekly / Friday - 11:00 PM UTC
Session Duration / 3–4 hours
1 / 5 Seats Filled
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About the adventure
🌟 Join a Journey Across the Seasons in a World of Wonder 🌿 The Starfall Celebration ✨ comes only once in a century—a celestial event so wondrous that travelers from every corner of the Haeth set out on a yearlong pilgrimage to witness it. As the seasons turn, you'll journey through lush orchards 🍎, mist-laden forests 🌫️, sunken ruins 🏺, and distant mountain peaks 🏔️, meeting strange and wonderful folk along the way. Some will share their wisdom, others will test your resolve, and a few may change the course of your journey forever. This is a world shaped by kindness, discovery, and quiet magic, where whispers of forgotten gods and echoes of ancient histories drift across the land like falling stars. It is a whimsical journey 🎭, but not without hardship. You may find yourself following an eerie voice through the mist 👁️, honoring an old oath 📜, or making a choice that quietly changes who you become. This campaign uses WONDERhome, my custom expansion of Wanderhome. It preserves the game's narrative-first spirit while introducing a handful of lightweight mechanics to make travel, supplies, discoveries, and personal growth a little more tangible. You'll gather resources, purchase useful equipment, earn new opportunities, and make meaningful choices along the road—all without losing the gentle, collaborative storytelling that makes Wanderhome so special. Above all, this is a campaign about self-discovery 💭, transformation 🔄, and the quiet moments that shape us. Though an overarching mystery ties the world together, the heart of the journey lies in what *you* find along the way: new perspectives 🌍, unexpected friendships 🤝, and the realization of what truly matters to you. There is no combat to win—only roads to walk, people to meet, promises to keep, and stories to tell 📖. The road to Solstice Keep🏛️ is long, but perhaps, by the time the stars finally fall 🌠, you'll discover that what you were searching for wasn't waiting at the end of the journey, but walking beside you all along.
Game style
Roleplay Heavy
Theater of the Mind
Rule of Cool (RoC)
Game themes
Meet the Game Master
3 years on StartPlaying
94 games hosted
Highly rated for: Storytelling, Creativity, Visual Aid
About me
Looking for a fun adventure? With 18 years of Game Master experience and 25 years of playing, I offer immersive campaigns that blend compelling storytelling with engaging gameplay. Join me in exploring captivating realms, where every decision shapes your fate. Whether you're a seasoned adventurer or new to the game, my campaigns cater to all levels of expertise. Delve into mysterious dungeons, navigate the wild reaches of space, and forge unforgettable friendships. Book your spot now for an unforgettable journey through the realms of D&D, Shadowrun, Wanderhome, Astroprisma, and more!
View Profile →Character creation
Creating your character
After joining the game, you'll receive a link to a google drive with all the playbooks and character sheet. You'll make your character choices on the playbook and fill them in on your copy of the character sheet, and send it to me before the game. If you read a section in your playbook that says "Ask 1 left and 1 right," we'll be doing this section during session 0, so don't worry about that part.
What to expect
Preparing for the session
Join my discord, and feel free to say hello! You'll need a microphone, a noise-free environment, a great attitude, and a love for roleplay. Webcam is optional, but please ensure you will be clear and audible over voice chat. When you join the game, feel free to create your character and send me the completed sheet before game time, but we can also do it during session 0, if you prefer. You may send me character art if you'd like, and I'll add it to the game as long as you send it soon enough.
What Dungeon Damian brings to the table
I will bring a digital tabletop, tokens, music, atmosphere, my own custom story, and plenty of improv experience to the table to ensure you have a whimsical adventure. This is a low-mechanic, low-crunch, high roleplay game system, so most of the adventure will take place using Theater of the Mind, with a few visual aids for setting, and a heavy focus on character interaction. There is no combat, and no fail-state for the players. This is a journey of self-discovery and uplifting growth.
Homebrew rules
This campaign uses a homebrew exapnsion of my own invention, "WONDERhome." WONDERhome is a lightweight expansion to Wanderhome that adds a few gentle mechanics while keeping the game narrative-first. Travelers can earn and spend Coins, purchase useful equipment, manage resources like Gusto and Wonder, discover unique items, and experience a greater sense of progression throughout their journey. The focus remains on collaborative storytelling, character growth, exploration, and meaningful choices—not combat or tactical play.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Dungeon Damian creates a safe table
We'll be having a Session 0 to discuss anything that may come up during the campaign, to be sure that everyone knows what to expect and can play comfortably. Feel free to call out or type out Xs, Ns, or Os at anytime that potentially objectionable content comes up during play. That topic will quickly be removed or a short discussion will be had with the table to ensure everyone is okay. This is an open table where players are always allowed, and strongly encouraged to take a step away if they feel the need or desire to separate themselves from the game. Players are always welcome to take time off from, and/or return to the game when they feel comfortable. Players are welcome and encouraged to bring their personal requests for content removal or avoidance to me privately or publicly as they find comfortable. Any changes can be made at any time if you find the content filters set in place early on aren't suitable for you.
Content warnings
Safety tools used