The Two-Headed Serpent | Lost Civilizations & Adventure
Ancient ruins, lost civilizations, and impossible discoveries await those willing to risk everything in pursuit of the greatest mystery in history.
$15.00
/ Session
Details
Weekly / Monday - 6:00 PM UTC
Session Duration / 2.5–3 hours
Campaign Length / 50–80 Sessions
0 / 5 Seats Filled
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About the adventure
The world is far older than humanity realizes. Across forgotten jungles, buried temples, remote islands, ancient ruins, and unexplored wildernesses lie traces of civilizations that should not exist. Most are dismissed as myths, hoaxes, or misunderstandings. Most people never look deeper. You are not most people. When a desperate plea for help draws you into a dangerous investigation, you quickly discover evidence of a vast conspiracy stretching across continents and centuries. Hidden organizations race to uncover ancient secrets, strange diseases spread in remote corners of the world, and discoveries once thought impossible begin to emerge from the shadows. What begins as a single mystery soon becomes a globe-spanning adventure. Your journey may take you into lost cities hidden beneath the jungle canopy, forgotten ruins buried beneath desert sands, remote archaeological expeditions, secret research facilities, ancient temples, and places that do not appear on any map. Along the way you will encounter rival explorers, secret societies, hidden factions, impossible creatures, and truths capable of changing humanity's understanding of its own history. The Two-Headed Serpent is one of Call of Cthulhu's most beloved long-form campaigns. Using Pulp Cthulhu options to support long-term character development and globe-spanning adventure, this campaign combines exploration, ancient mysteries, lost civilizations, conspiracies, discovery, and cosmic horror into a story that can carry investigators across the world and into places humanity was never meant to find. Combat can be dangerous and exciting, but investigation, exploration, diplomacy, planning, and discovery are equally important. Characters who are curious, ambitious, and eager to pursue mysteries will find countless opportunities to shape both the story and the world around them. If you enjoy ancient civilizations, expeditionary adventures, hidden conspiracies, archaeological mysteries, memorable NPCs, character-driven storytelling, and uncovering secrets buried since before recorded history, this campaign is for you.
Game style
Hexcrawl / Exploration
Puzzle / Mystery Focused
Roleplay Heavy
Rule of Cool (RoC)
Combat Lite
Game themes
Meet the Game Master
Less than a year on StartPlaying
2 games hosted
Highly rated for: Inclusive, Storytelling, Knows the Rules
Average response time: 2 hours
Response rate: 83%
About me
I’m a 37-year-old Game Master with a deep passion for collaborative storytelling, immersive worlds, and long-form character-driven campaigns. Tabletop gaming has been a major part of my life for years, and since shortly before COVID, professional GMing has been my full-time work. Over the years I’ve run multiple systems and settings, with a particular love for D&D 5e, Adventures in Middle-earth, and Chronicles of Darkness. My favorite campaigns tend to blend strong roleplay, atmosphere, mystery, tension, and meaningful character development. I especially enjoy building stories around player backstories and weaving their choices directly into the larger narrative. I also enjoy homebrew design and adapting systems to fit unique settings and themes. Some of my larger projects have included adapting settings like Elden Ring and Dragon Age into D&D, as well as creating crossover and conversion systems involving World/Chronicles of Darkness and Lord of Mysteries. Especially Lord of Mysteries... Some of my favorite settings and inspirations include Middle-earth, Ravenloft, Eberron, Wildemount, Dune, and the World of Darkness universe. Outside of online GMing, I’ve also been working on building an after-school LARPing program focused on creativity, storytelling, teamwork, and roleplay for younger players.
View Profile →Character creation
Creating your character
Characters will be created together during Session 0. This campaign uses Call of Cthulhu 7th Edition with select Pulp Cthulhu options to support long-term character development and globe-spanning adventure. No prior Call of Cthulhu experience is required. During Session 0 we will: • Create investigators together. • Establish relationships and connections between characters. • Discuss personal goals, motivations, and backgrounds. • Determine why the investigators are willing to risk themselves in pursuit of dangerous mysteries and discoveries. • Review campaign themes, expectations, and safety tools. Investigators will begin as competent and capable individuals drawn from a wide variety of professions. Archaeologists, explorers, journalists, academics, doctors, military veterans, pilots, scientists, adventurers, detectives, and other curious or ambitious individuals all fit naturally within the campaign. Character backstories matter. Allies, rivals, mentors, former colleagues, family members, and personal ambitions may all become meaningful parts of the story as the campaign progresses. Characters will be created using Call of Cthulhu 7th Edition rules. Select options from Pulp Cthulhu may be available and will be discussed during Session 0. Additional material may be approved on a case-by-case basis. Curious, proactive investigators who enjoy exploration, discovery, problem-solving, and uncovering ancient mysteries will have the most opportunities to shine throughout the campaign.
What to expect
Preparing for the session
• Create a free Discord account and join the campaign Discord server. • Have a reliable internet connection and a quality microphone/headset for voice communication. • Create or have access to a Roll20 account. • Review any campaign primers, setting information, handouts, or character creation resources provided before Session 0. • Come to Session 0 with a rough character concept, even if it is only a starting idea. • No prior Call of Cthulhu experience is required, but familiarity with the 1920s setting is helpful. • Characters will be created together during Session 0 to establish connections, shared history, goals, and reasons for becoming involved in the investigation. • Investigators with backgrounds in academia, archaeology, journalism, law enforcement, medicine, exploration, the military, or the occult are particularly well suited to the campaign. • Most importantly, bring curiosity.
What Ashley brings to the table
I focus heavily on storytelling, immersion, exploration, investigation, and meaningful player choice. While The Two-Headed Serpent features exciting action, dangerous confrontations, and memorable set pieces, the heart of the campaign is discovery: uncovering ancient mysteries, exploring lost civilizations, and deciding what risks your investigators are willing to take in pursuit of the truth. I use ambient music, maps, visual handouts, journals, letters, photographs, expedition records, character voices, and other in-world resources to help bring the campaign to life. I strive to make every major location feel distinct, whether you are investigating strange events in a bustling city, participating in an archaeological expedition, exploring forgotten ruins, or venturing into places that do not appear on any map. Character backstories matter. Allies, rivals, mentors, former colleagues, family members, and personal ambitions can all become meaningful parts of the story. I enjoy integrating character histories into the campaign and creating opportunities for personal goals, relationships, and individual story arcs to influence the larger narrative. This campaign uses select Pulp Cthulhu options to support long-term play, character development, and globe-spanning adventure. Investigators are more capable than in traditional Call of Cthulhu, but the mysteries they uncover and the dangers they face become increasingly extraordinary as the campaign progresses. Combat can be dangerous and exciting, but it is rarely the only solution. Investigation, exploration, diplomacy, planning, alliances, and clever thinking are often just as valuable as violence. Many of the campaign's greatest challenges are solved through knowledge, preparation, and discovery rather than firepower alone. When rules questions arise, I prefer making a quick ruling to keep the game moving and researching the finer details afterward. I generally follow the rules as written while maintaining a moderate Rule of Cool approach when it serves the story and remains fair to everyone at the table. Most importantly, this is a campaign about discovery. Every expedition uncovers new mysteries. Every answer reveals deeper questions. Every ancient secret comes with a cost. The choices your investigators make will shape both their own story and the fate of a world far stranger than humanity realizes.
Homebrew rules
This campaign primarily uses Call of Cthulhu 7th Edition rules with a small number of optional Pulp Cthulhu rules selected to support long-term play and character development. Optional rules may include: • Luck spending and recovery options. • Increased survivability for long-term investigators. • Select Pulp Talents on a case-by-case basis. • Expanded character connections and backstory integration. The goal is to preserve the mystery, investigation, tension, and cosmic horror of Call of Cthulhu while allowing characters to survive long enough to develop meaningful relationships, personal stories, and long-term character arcs. When rules questions arise during play, I will generally make a quick ruling to maintain pacing and research any unclear interactions after the session if necessary.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Ashley creates a safe table
Player safety and comfort are important parts of every campaign I run. Before play begins, Session 0 will include discussion of campaign themes, expectations, table culture, character concepts, Lines and Veils, and any topics players would prefer to avoid or handle off-screen. A Lines and Veils document will be provided and can be updated throughout the campaign as needed. I use an open-door policy and encourage players to communicate concerns publicly or privately at any time. No explanation is required to use a safety tool or request a scene change. Players may communicate concerns through Discord, direct message, or during play. X, N, and O safety tools may be used verbally, through chat, or through private messages. If a player indicates discomfort, we will pause, adjust, skip, or redirect the scene as appropriate. The Two-Headed Serpent is an adventure-horror campaign and may explore themes including violence, death, disease, human experimentation, dangerous expeditions, occult activity, cults, body horror, military conflict, corruption, loss, cosmic horror, and moral ambiguity. While these themes may appear throughout the campaign, player comfort always takes priority over the content of the game. My goal is not to shock or upset players. My goal is to create an atmosphere of discovery, adventure, mystery, tension, and horror while ensuring everyone feels respected, comfortable, and excited to participate in the story. After difficult or emotionally intense scenes, I make space for questions, feedback, and check-ins to ensure players leave the session feeling comfortable and supported.
Content warnings
Safety tools used