Comrades & Cougars: An Over Arms Campaign

Comrades & Cougars: An Over Arms Campaign

Can a small group of moms from the 80's use their mystical powers to save there children from the Soviets? Or will the Kremlin claim their kids?

TYPE

Campaign

SYSTEM

Over Arms

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$10.00

/ Session

Details

1 player following this game

Bi-weekly / Wednesday - 11:30 PM UTC

Session Duration / 2–2.5 hours

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Comrades & Cougars is a bizarre mix of pop culture references and games like Persona and Thaumaturge, all set in the 80's that never was. Players take on the role of female or AFAB parents or guardians of young teens attempting to save them from the machinations of a secret Soviet program attempting to infiltrate America.

Game style

Theater of the Mind

Rule of Cool (RoC)

Roleplay Heavy

Game themes

Meet the Game Master

5.0

(26)

Neurodivergent

5 years on StartPlaying

439 games hosted

Highly rated for: Storytelling, Creativity, Rule of Cool

About me

I'm a semi-professional person and all around were-adult who likes to run TTRPG to satisfy both my compulsive need to please people and my aversion to real life problems I can't control. I've been running games long enough to know that if your game doesn't at least partially run off of Air Bud "the rulebook doesn't say that a dog CAN'T play basketball"-style logic then you need a new game. On a more productive note I will say this; I enjoy creating a fun space for players to tackle challenges and tell stories, and that means gamers from across the spectrum. Racists, TERFs, and other various bigots will find my table about as welcoming as a kick to the genitals, and I have no problem turning down or returning money to drive that point home. As for game systems, I currently enjoy running/homebrewing D&D 5e, though I have run other systems before (Start Wars Saga Edition, Mutants & Masterminds, the Dragon Age ttrpg, Pathfinder 1e and VTM) and am willing to be flexible. Rules lawyers and power gamers will find themselves in an esoteric clusterfuck of a campaign from which they will not be able to escape unharmed. If you'd like a taste of my DM-ing style, checkout my D&D podcast/dumpster fire Disasters & Dragons (link below). Spotify Link: https://open.spotify.com/show/3GstzwutNXY3GzzEQdunPW?si=1Uxqd7ZTRQ-SIOqiG1ZhKQ

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Character creation

Creating your character

Character creation will begin during session 0, but will be complete one or two sessions in after the inciting incident begins the campaign.

What to expect

Preparing for the session

Players will need access to Discord and roll 20 while also having a computer capable of running Zoom.

What Daniel brings to the table

Comrades & Cougars is a narrative first campaign that focuses more on story than math, and as such features heavy homebrewing and rule of cool use. Character voices are common, and ambient music may or may not be present depending on the mood of the session in question.

Homebrew rules

We use a modified version of the D&D 5e inspiration mechanic in this game, and many of the powers that are used have been tweaked for balance.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Daniel creates a safe table

Session 0 will be used to establish a code of conduct using the Monte Cooks Consent in Gaming checklist to determine aspects of the games tone.

Content warnings

Blood
Body Horror
Character Death
Death
Drugs (addiction, use, withdrawal)
Extreme Violence
Gore
Guns
Hostages
Kidnapping
Murder
Violence

Safety tools used

Frequently asked questions