This game is full, but your adventure's just beginning!
This game filled up fast! But the good news? There are so many more games you can check out. Let's find your next adventure!
Waterdeep: Dungeon of the Mad Mage | Updated for 2024
Descend into the mega-dungeon below the famous Yawning Portal tavern. The Undermountain awaits...
$15.00
/ Session
Details
3 players following this game
Weekly / Sunday - 6:00 PM UTC
Jul 19 / Session 1
Session Duration / 3–3.5 hours
Campaign Length / 50–100 Sessions
5 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
Schedule
About the adventure
The Yawning Portal is named for its massive 40-foot-diameter well that descends into the first level of the labyrinthian Undermountain dungeon, and every night rounds of grisly bets are placed on whether the adventurers who enter will survive. Some descend to prove those gamblers wrong or to seek grand treasure, but all have a reason to do so. What calls you into the Undermountain? This adventure is geared towards adventurers who want to explore this mega-dungeon and love a combat-heavy experience. I have updated this module to 2024 so we can experience epic fights with the new rules and player options. This classic adventure contains no fluff and gets right into the action, so come prepared! Grab a few spare gold coins for the toll and let's descend into the Dungeon of the Mad Mage!
Game themes
Meet the Game Master
About me
From a humble beginning as a family Dungeon Master to running multiple games professionally each week, my journey with Dungeons & Dragons has been nothing short of magical. What started as a fun way to bond with loved ones has transformed into a deep passion for storytelling, world-building, and guiding players through epic adventures. I may be a newer DM, but I’ve already racked up countless sessions, learning and refining my craft with each roll of the dice. My experience spans from intimate family games to engaging diverse groups of players online, and I’m thrilled to bring my creative energy and enthusiasm to every table I join. Join me on an adventure, and let’s make some unforgettable memories!
View Profile →Character creation
Creating your character
Character creation begins before Session 0, with final touches completed between Session 0 and Session 1. We’ll use Session 0 to discuss character concepts, integrate them into the world, and establish party dynamics. We’re using D&D 5e 2024 rules for character creation, starting at 5th level with normal starting equipment, plus an uncommon magic item tied to your character's history. We will use a modified array for stats (16, 15, 14, 12, 10, 8). Characters will be built on D&D Beyond and imported into Foundry VTT for play. All official D&D content is available, with the exception of Spelljammer, which falls a bit outside the world we're playing in. If a player option has not been updated for 2024, feel free to use the 2014 version.
The party so far consists of a Paladin, Cleric, and a Rogue.
What to expect
Preparing for the session
We will be using Forge VTT for our Virtual Tabletop and Discord for voice chat. So make sure you have an account for both. Last but not least, make sure to make a D&DBeyond account for creating your characters. A decent mic is preferred and I will be on camera during session, but it is not required by any means!
What Ethan Huffman brings to the table
My extensive D&D Beyond library is at your service, and I'm happy to acquire any additional content you need to bring your perfect character to life. Our adventures unfold in the immersive environment of Foundry VTT, where detailed battle maps bring each location to stunning life, all enhanced by carefully curated ambient soundscapes that transport us directly into the world. As a DM I love to I cultivate those magical moments where breaking the rules feels special precisely because we respect them the rest of the time. Every bend in the rules is earned, making those cinematic moments all the more memorable.
Homebrew rules
Perishable Inspiration. I will be giving out an inspiration to the party for doing the weekly recap, however, this is to be used in that same session. Other inspiration will act as normal. Healing potions as an action. You can choose to use a full action to drink a healing potion to gain the full amount of hit points back instead of rolling. Administering one to someone else is an action, but is still rolled. Flanking! +2 to hit in melee if you have an ally on the opposite side of the creature you’re intending to hit. Friendly Fire Free Movement. Moving through an allied creature's space does not count as difficult terrain. Pushed Skill Check. If you fail a skill check but truly desire to pass it, you can push it. This lets you roll again, however if you fail something could go wrong. I am open to any other homebrew rules that folks would like to incorporate!
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Ethan Huffman creates a safe table
Session 0 is a great time to ask questions, get comfortable, and get to know each other before the adventure begins. We will go over homebrew rules, lines and veils, the consent checklist, and anything else you want to talk through together. That said, my door is always open before and after sessions too, so never hesitate to reach out. Every session includes a 15 minute break around the halfway point for a quick breather. We will also close each session with Stars and Wishes, so there is always space to share what is working and what you would love to see more of.
Content warnings
Safety tools used

