Planesecape; Turn of Fortune's Wheel (LEVEL:3-20)

Planesecape; Turn of Fortune's Wheel (LEVEL:3-20)

You died. Then you woke up in Sigil. Uncover lost memories, survive the planes, and unravel a multiversal mystery before reality forgets you.

TYPE

Campaign

LEVELS

3–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$25.00

/ Session

Details

Weekly / Saturday - 11:30 AM UTC

Session Duration / 3–4 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

# Your Journey Awaits The multiverse is infinite, and somewhere among its countless realities, you have already died. Yet you still live. In the City of Doors, where every portal leads to another world and every belief shapes reality, your story is only beginning. The planes are calling. Will you answer? **Game Type:** Dungeons & Dragons 5th Edition – Planescape: Turn of Fortune's Wheel **Style:** Planar Exploration • Mystery • Roleplay • Epic Adventure **Tone:** Strange, Philosophical, Humorous, and Cosmic ## The Pitch You awaken in Sigil, the legendary City of Doors, with fragmented memories and a disturbing truth: you are supposed to be dead. As you struggle to piece together your lost identity, you discover that your existence is tied to a mystery stretching across the entire multiverse. Strange visions reveal alternate versions of yourself, impossible events repeat across realities, and powerful factions take an unsettling interest in your fate. Your journey will carry you from the streets of Sigil to the infinite wonders of the Outer Planes. You'll bargain with fiends and celestials, navigate bizarre cultures where belief shapes reality, uncover forgotten secrets hidden between worlds, and confront forces capable of reshaping existence itself. But the deeper you dig, the more troubling the truth becomes: Why do you keep returning from death? And what happens when the multiverse finally remembers what it was trying to erase? ## What to Expect * **A Multiversal Mystery** – Uncover the truth behind your deaths, lost memories, and the forces manipulating reality itself. * **Planar Exploration** – Travel through Sigil, the Outlands, and the Outer Planes, each stranger and more wondrous than the last. * **Memorable Roleplay** – Meet eccentric planar travelers, powerful factions, immortal beings, and alternate versions of yourselves. * **Epic Character Growth** – Begin as uncertain adventurers and rise to become figures whose actions can alter the fate of the multiverse. * **Player-Driven Decisions** – Your choices shape alliances, rivalries, and the future of countless worlds. ## Game Details **System:** D&D 5e / D&D 5.5e **Adventure:** Planescape: Turn of Fortune's Wheel **Starting Level:** Level 3 **Session Length:** 3–4 hours **Frequency:** Weekly / Bi-Weekly (adjustable) **Tone:** Heroic adventure, cosmic mystery, philosophical intrigue, and occasional absurd planar humor ## Who's This Game For? * Players who enjoy uncovering mysteries and piecing together larger narratives. Fans of strange worlds, cosmic fantasy, and reality-bending adventures. * New players interested in exploring one of D&D's most unique settings. * Veterans looking for a campaign that spans the planes and reaches epic levels of play. * Fans of *Planescape: Torment*, *Doctor Who*, *Everything Everywhere All at Once*, and stories where identity, choice, and destiny collide. The multiverse is vast. Reality is fragile. Death is only the beginning.

Game style

Combat Heavy

Combat Lite

Dungeon Crawl

Hexcrawl / Exploration

Organized Play

Puzzle / Mystery Focused

Realm Building

Roleplay Heavy

Roleplay Lite

Rule of Cool (RoC)

Rules as Written (RaW)

Sandbox / Open World

Tactical / Crunchy

Theater of the Mind

Meet the Game Master

5.0

(4)

LGBTQ+
Neurodivergent
Educator
Voice Actor

3 years on StartPlaying

34 games hosted

Highly rated for: Creativity, Inclusive, Storytelling

About me

Hailing from the icy cold lands of the north, only spoken in myth and legends...AKA Finland. Here I offer D&D Session, related to various places, locations or Planes of Existence of our favorite make believe pretend dice rolling game that we all know and love. Little bit about me: - I am a man, in Mid twenties with an 10 years of experience in playing/DM:ing D&D and TTRPG's. - I have dyslexia, so I might be bit slow while reading, read something wrong or I write something wrong, please point that out. - My DM:ing Style focuses on mainly to trying entertain people. Be it that my sessions are funny, little silly story wise and even jokes are thorwn around related in story or not, but I still try to keep it also grounded and just tell a story with you guys. So, there might be a lot of switching with funny and serious moments. - My session will mostly contain roleplay between PC's and NPC's, exploration and Combat with very story heavy elements. So, if you are not into RP or story driven games, then this not might be for you sadly, but I try my best to have everyone be part of the game to there comfort level. - I ask each of the players to be poliate and be respectful to each other. Cause I know that we might not agree with all of our plans, decisions or Ideals, BUT we still have to work together. We are playing here together, so I am sorry if we go against something that you might . - Typically I play with 4 players at my table, but depending on the adventure sometimes I might take a 5th person with us. This makes it bit more manageable, so that the story doesn't get stuck so easily with too many players.

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Character creation

Creating your character

We will start the Character creation in Session 0 with making a Level 5th level character's. I have allowed any combination of Wizards of the Coast's Book related to Race, Class, Background, Spell options. If it's a 5e Book Like Eberron, Volo, Xanathar's, Tasha's, Bigby's, Fizban's, Magic The Gaterhing related ones, Monsters of the Multiverse, Planescape, SCAG, and Van Richten's, Book of Many things and such I will allow it. But, if you want Homebrew or third party material, please run it by me first before adding it.

What to expect

Preparing for the session

For my games you need: - For Visuals: I use Roll20, so naturally you need at least Roll20 account (Which is free) to play in the game. NOTE: You can use D&D Beyond for your Sheet if it's connected to the Roll20 and as long I am aware what you are playing, I am fine with this too. - For Audio: Discord and a working mic so, we can communicate with each other clearly.

What Lukas brings to the table

• In session 0 we will go over the character creation, what the overall themes are, what might we be going thorugh and what will be okay for the player's and what is not. In Session 0 we set hard no's and what to expect from the games. In here we will discuss about many other factors related to game. • If you feel like these game, group or anything is not working, then you can leave the game of course, but firstly I want to be notified about your decision to leave. I know that life changes and takes unexpected turns, but still my main point of this is that you have fun. • At the end of session, if we all are not too tired at the end, we can talk about and what did you think about the session. If we are too tired to talk about it then I understand that we can end it then and there. You can then message me later about it if you want it.

Homebrew rules

- Potion healing: If you use an action, you take the hightes result of the dices, but if you use a bonus action then you roll for it. - Flanking is fine, when a creature is in combat with another creature. - Critical Hit: When you score an Critcal hit, you take the higest damage from all dices, and then you roll and add those all together.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Lukas creates a safe table

• In session 0 we will go over the character creation, what the overall themes are, what might we be going thorugh and what will be okay for the player's and what is not. In Session 0 we set hard no's and what to expect from the games. In here we will discuss about many other factors related to game. • If you feel like these game, group or anything is not working, then you can leave the game of course, but firstly I want to be notified about your decision to leave. I know that life changes and takes unexpected turns, but still my main point of this is that you have fun. • At the end of session, if we all are not too tired at the end, we can talk about and what did you think about the session. If we are too tired to talk about it then I understand that we can end it then and there. You can then message me later about it if you want it.

Content warnings

Language/Cursing

Safety tools used

Frequently asked questions